• StrandedInTimeFall@lemm.ee
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    4 months ago

    That’s because you only see the levels of classes that are interesting to play. Most regular people are going to specialize in something that keeps them alive and has more use the general public. Did you want to play a level 7 Dentist or a level 5 Pizza Chef? And feats like Least Painful Tooth Extraction for the Dentist or Perfect Toppings Distribution for the Pizza Chef?

    • zarathustrad@lemmy.world
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      4 months ago

      How many hit die do those classes get?

      Can a level 7 Chef take a meat 1d6 cleaver to the face? They should have at least 7HP even with bad rolls and no Con.

      • ReCursing@lemmings.world
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        4 months ago

        Because it makes a complete mockery of history, because it means they’re clearly completely incapable of learning anything in a reasonable timeframe (what were you doing for the last two hundred years? picking your toes???), because it means they cannot possible think like the humans playing them as they work on a totally different timescale, because elf culture would have to either be completely alien or stuck in the bronze age, and finally because it just rubs me the wrong way!

        • Dale at Wyrmworks Publishing@dice.camp
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          4 months ago

          @ReCursing @MonkderVierte I figure that they forget things along the way (I’ve forgotten most of what I learned in college 30 years ago), aren’t in such a hurry, or mentally stick to “back in my day…” Also, if they only became an adventurer recently, they might get a History buff, but if they just recently started studying their class skills…

    • hedgehog@ttrpg.network
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      4 months ago

      Sorta turns the AD&D mechanic on its head. And it makes more sense than the way it was done in AD&D - I like it!

      Context: in AD&D, humans could “dual class,” which is similar to what you described - effectively retiring in one class and beginning to advance in another - and non-humans could “multi-class,” where they gained experience in two or more classes at the same time, leveling more slowly but getting the benefits of both classes.

      • redhorsejacket@lemmy.world
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        4 months ago

        Further context, assuming the ruleset governing the OG Baldurs Gate games was true to the tabletop (I know they sort of kludged AD&D and aspects of 3e together). As the above said, a dual classed human “retires” their original class, and then begins to advance in their new class, essentially starting over from level 1, with only the hit dice and HP of their original class rolled over (you cannot access any of the class abilities you learned while advancing your original class). However, once your new class level is superior to your original class level, you can now access both skill sets.

        It’s a very strange system, and I am curious what the fluff reasons surrounding it are, if anyone has any insight into that edition.

        • chicken@lemmy.dbzer0.com
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          4 months ago

          I remember it being especially bizarre because it basically means going through a large portion of the game with a more or less useless character soaking up xp, after which you either have a slightly less useless underlevelled character or one that’s brokenly OP depending on how you planned out the combo. And if you dual class too late you just never get to that point and it’s all drawback no benefit.

  • pyrflie@lemm.ee
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    4 months ago

    DnD (Faerun) elves spend the first 100 years or so dreaming of/remembering their previous lives and the time their soul spent in Arvandor. It’s called the Reverie, and is one part religious experience, one part intense training/schooling, and one part idyllic childhood. Interrupting it is kinda a cultural no-no and something that most elves would be uninterested in doing.

    • Etterra@lemmy.world
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      4 months ago

      Hey if medieval humands have to put our offspring to work in the mines, army, and fields by age 10, those lazy-ass elves can abuse and exploit their kids too.

      • pyrflie@lemm.ee
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        4 months ago

        Humans form individual memories at 2-3 years. Elves don’t start forming memories of their current lives until 30+ and this is considered a tragic event in elvish culture as it generally marks a close on remembering Arvandor. The about 100 year mark is termed the closing of the veil as the lose the ability to remember their former lives.

        You term it as a goal post, but they view it as a cutoff. It’s more the spigot has run dry than they want to venture.

    • cmhe@lemmy.world
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      4 months ago

      And they do that for while gaining 0 XP?

      In my head canon the people are sometimes just rusty and forgetful, because even if someone lives 100 year, that doesn’t mean that they will remember everything or get better at stuff. That is why I think immortal beings that live aeons, can still be surprised or tricked. Being old doesn’t necessarily mean that people are wiser.

      Sometimes people just need the right motivation to improve themselves.

      • Shou@lemmy.world
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        4 months ago

        Yeah apparently elves have some perfect memory bullshit trait and only need 4 hours of sleep.

  • UnderpantsWeevil@lemmy.world
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    4 months ago

    I like to think Elves go on an adventure at around age 70-90, get really super cool, take 100 years off, and then completely forget all their amazing skills because they’ve been learning the language of bees or doing sequoia trimming as a hobby for the last century.

    Would be a cute fluffy class feature to just assign the very old elf an exceptionally difficult but totally useless skill at near-master level, to help explain why the Legendary Warrior of Old is now swinging for the minor leagues.

    • Susaga@sh.itjust.works
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      4 months ago

      I do like the idea that elves just change their entire lifestyle every hundred years or so. They spend 80 years as a warrior, then decided to take up magic and became a wizard for the next 80 years.

      I also like the idea of a human village that accidentally built 4 statues of the same elf who kept saving them with different skills.

      • VindictiveJudge@lemmy.world
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        4 months ago

        I had a character who’s backstory wasn’t too far off from that. The career changes weren’t entirely voluntary, though, and usually were because he had suddenly lost all his money and needed to go adventuring again to rebuild his wealth. By the time the campaign was set, he was close to a millennium old, borderline senile, and making some very outrageous claims about things he had supposedly done in the past, like getting into a bar fight with Selune during the Time of Troubles or having once dated Lolth.

        • Susaga@sh.itjust.works
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          4 months ago

          I feel like that campaign is just begging for Lolth to show up and just be like “I see you’ve done… well for yourself. Are you going to introduce me to your new friends or…?”

        • leftzero@lemmynsfw.com
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          4 months ago

          Of the three elves we’ve met so far (there might be one or two other minor ones in flashbacks) only Kraft can be said to have changed class (warrior to monk), and that was centuries before the time of the series at the earliest, and due to a crisis of faith (and possibly a midlife crisis, or the elven equivalent of one).

          The other two have spent at least a thousand years focusing on very specific skillsets (and in Serie’s case complaining about how humans don’t live long enough to gain proper expertise at their crafts)…

          The premise of the series is Frieren learning to appreciate her friends despite their short lives (well, the original premise was a cute immortal terrifying demon killing machine of an elf, according to the author, but it sort of evolved from that)… but when it comes to the nature of elves and how they learn, it’s pretty much the absolute opposite of this.

          Both Frieren and Serie would be extremely offended at the mere suggestion that they might possibly ever forget anything, and Kraft would probably be disappointed but understanding.

          • UnderpantsWeevil@lemmy.world
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            4 months ago

            Both Frieren and Serie would be extremely offended at the mere suggestion that they might possibly ever forget anything

            Series, definitely. But Frieren struggles to remember old things all the time.

            • leftzero@lemmynsfw.com
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              4 months ago

              What. She’s basically got photographic memory. The whole series is built on flashbacks to her memories.

              She’s dense as fuck when it comes to interacting with people, sure (though she’s been getting better), possibly due to being an elf, possibly due to having spent most of her life alone in the woods, and she’s extremely disorganised, but she remembers perfectly every single word of conversations held a thousand years ago.

              Remember the sour grapes, remember her conversation with Old Man Voll when she was offended at the suggestion of her possibly not remembering until she realised he really was senile, remember how she could tell that the steaks in the restaurant tasted different than they had over eighty years before.

      • Transporter Room 3@lemmy.world
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        4 months ago

        There’s a series of books called The Legend of Drizzt last time I checked (it’s changed over the years, and the first book wasn’t even supposed to be about him lmao) and in one of the books, our main character believes he has lost all his friends (not a spoiler, we already know who is okay and who isn’t when he thinks this) and so he goes off alone into the mountains to kill orcs and goblins and shit until he maybe dies. A couple of elves way older than him meet him at one point, and since this is really the first time he’s spent with elves long term since he left his underground homeland decades before, he doesn’t really know “how to be an elf”.

        This is basically their philosophy.

        Elves can live over a thousand years (one dark elf we know of is blessed by their evil deity and is over 5,000), but dwarves only about 2-400 years (I think?) and half lings about 100-150ish, humans standard 80.

        Since you will lose 10 sets of “lifelong friends” at least, if they’re human, many elves choose to stick with other elves.

        But those that mingle, tend to segment their lives into smaller chunks.

        Don’t try to live your life all thousand years in one go, you will lose so much by doing so.

        But if you think of your life as more “this is me now, I am very different from the person who wore this outfit 5 years ago, and this is who I will be for the next 100 years” then it becomes more manageable.

        You never forget the friends and family you made in an old life, but you cannot carry your grief over losing them for the rest of your life.

        Those that do end up sticking to their own kind, because it’s less painful. (and also superiority complexes)

        • baltakatei@sopuli.xyz
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          4 months ago

          Elves can live over a thousand years (one dark elf we know of is blessed by their evil deity and is over 5,000), but dwarves only about 2-400 years (I think?) and half lings about 100-150ish, humans standard 80.

          After reading The Age of Em (2016) by Robin Hanson, I wish there were stories about races that went the other way, lifespan-wise: extremely small people who lived only 1 year, even smaller people who lived only 1 month, some very extremely small but very powerful ones that lived only a day, etc. The idea is that artificial people (emulated people, or Ems) could have subjectively similar characteristics and experiences to the larger physical entities (e.g. humans, but perhaps even dwarves, elves, and etc., since theyʼre just emulated minds), but their artificial emulated substrate allows their minds to develop and age orders of magnitude faster; they also could solve certain problems orders of magnitude faster but practical limitations on delays between thought and physical interactions (your mind would waste away if you had to wait a whole subjective hour between each physical step during a walk with a standard 1.5 meter body) require their bodies to be very small.

          To ems that are smaller and faster, sunlight seems dimmer and shows more noticeable diffraction patterns. Magnets, waveguides, and electrostatic motors are less useful. Surface tension makes it harder to escape from water. Friction is more often an obstacle, lubrication is harder to achieve, and random thermal disruptions to the speed of objects become more noticeable. It becomes easier to dissipate excess body heat, but harder to insulate against nearby heat or cold (Haldane 1926; Drexler 1992).

          A crude calculation using a simple conservative nano-computer design suggests that a matching faster-em brain might plausibly fit inside an android body 256 times smaller and faster than an ordinary human body (Hanson 1995).

          Compared with ordinary humans, to a fast em with a small body the Earth seems much larger, and takes much longer to travel around. To a kilo-em, for example, the Earth’s surface area seems a million times larger, a subway ride that takes 15 minutes in real time takes 10 subjective days, an 8-hour plane ride takes a subjective year, and a 1-month flight to Mars takes a subjective century. Sending a radio signal to the planet Saturn and back takes a subjective 4 months. Even super-sonic missiles seem slow. However, over modest distances lasers and directed energy weapons continue to seem very fast to a kilo-em.

          Call them speedlings, or some variant of sprite, but I think its an interesting world-building concept.

      • commanderoptimism@lemmy.ml
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        4 months ago

        This also somewhat appears in the Orconomics book series (very enjoyable fantasy satire with some heart to it), where the elves in that universe are virtually immortal and don’t die by aging. Instead they just slowly forget their previous lives if they live that long.

        One of the main characters is an Elf who used to be an adventurer of great renown, but is a bit washed up and is constantly comparing themselves with the legends of what they used to be. Also applies that if you were an Elven prince or princess, eventually you age out and get moved lower socially to any newer born royalty.

    • cinnamonTea@lemmy.ml
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      4 months ago

      I think there’s also a fun opportunity for the world to just evolve a lot in that time. Like, you were a wizard 100 years ago, but then spells were super different and way less powerful, so now you get to relearn the newer better spells and casting techniques. I imagine it’d be like learning to programming 50 years ago and then starting again now

      • Aqarius@lemmy.world
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        4 months ago
        • I’ll have you know I was, and still am, probably, the greatest swordsman in all of-
        • BREAKBREAKBREAK ENEMY TANK FORWARD GUNNER LOAD SABOT!
      • UnderpantsWeevil@lemmy.world
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        4 months ago

        Like, you were a wizard 100 years ago, but then spells were super different and way less powerful, so now you get to relearn the newer better spells and casting techniques.

        That’s an interesting (and very Frieren-esque) bit of world building. But it does run contrary to the generic D&D settings/multi-verse, where the same set of spells have existed for centuries and across a multitude of worlds.

        “When I was your age, you needed to know 9th level spells to cast fireball” is a cute crotchety one-liner. But it’s not going to make any sense when you find a 2,000 year old spellbook with Fireball at the appropriate 3rd level slot. The DM would have to do a whole mess of retconning of an existing setting / pre-written material to make it work.

        I imagine it’d be like learning to programming 50 years ago and then starting again now

        As someone who did learn programming roughly 40 years ago, there are definitely differences. But an if-statement is still and if-statement and a function is still a function. The libraries and syntax can change, but the basic commands are still fundamentally the same.

        I would note that modern programming-as-analog-to-magic would be more akin to everyone having a magic wand in their back pocket to do a set assortment of 3rd level spells per day which they don’t even really need to think about other than the command word. Meanwhile, you’ve got this ancient elf flipping through a spellbook and spending an hour every morning re-memorizing a boutique list of spells nobody has thought to make a wand for in half a century.

        Also a very interesting spin on a D&D-esque setting. But hugely divergent from printed materials.

        • cinnamonTea@lemmy.ml
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          4 months ago

          Very good points, Thank you!

          I guess the most canon-compliant way to make this idea work is that they were a cleric of a deity that died. That does happen in DnD settings sometimes and I would expect that would remove their access to divine magic. Of course I would expect that rules would let you substitute a different deity with similar domains, and there are definitely skills and feats you wouldn’t lose with your magic, but it would be an interesting backstory.

        • rumschlumpel@feddit.org
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          4 months ago

          But D&D also massively changes the magic system periodically, and they actually add it to the lore as cataclysms and whatnot.

          • UnderpantsWeevil@lemmy.world
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            4 months ago

            The Vancian magic system hasn’t changed that much even from 1e. That said, settings do change the meta narrative behind magic regularly. Faerun loves to make Mystra and the Weave big elements of their metaplot.

            I could see elves forced to relearn magic every time Mystra dies or gets kidnapped or goes on vacation or whatever.

  • stupidcasey@lemmy.world
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    4 months ago

    Just remember most normal people live their entire lives and never progress to level 1, any player character is an exception beyond normal humans, It’s like looking at a teenager and belittling them for not being a god yet.

    • pyrflie@lemm.ee
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      4 months ago

      I played in a commoner campaign (4hp 10 in all stats) about 10 years ago. The ‘boss’ at the end was a group of four goblins and a goblin boss. Only two of our group of 8 players survived.

      It made me look at lvl 1 in a whole different light.

      • cinnamonTea@lemmy.ml
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        4 months ago

        That sounds like a really interesting setup. Did you each get a profession/craft to base a few skills around?

        • pyrflie@lemm.ee
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          4 months ago

          The premise was that our characters were hired hands for a semi-commercial farm a little ways outside Yartar. Everyone had proficiency in athletics, animal handling, clubs, and spears(pitchforks).

          • clickyello@lemmy.world
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            4 months ago

            okay I need more info, what were the sessions like? were you just RPing working on a farm in medieval times with DnD as a framework for that?

            • pyrflie@lemm.ee
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              4 months ago

              It was a one shot that took place over two sessions and four in game days. The first was mostly what you described, but that night a goblin band that had split from a Horde on it’s way to attack Yartar raided the farm. The next couple of days were our group of survivors trying to reach Yartar for safety with as many supplies as we could while dodging other goblin bands and staving off exhaustion. The boss fight I described earlier was a scout group that we had to defeat in order to reach one of the city gates and get inside the walls.

              This is one of the few campaigns I’ve ever been in where animal handling really mattered since we had an ox that was carrying a lot of supplies we would need to survive the siege if we made it to the city.

  • ArbitraryValue@sh.itjust.works
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    4 months ago

    Eh, most levelling systems are totally unrealistic and it’s best not to think about them too much. If I had to explain them, I would say that at the start of the campaign, the PCs were blessed by the gods with tremendous innate talent. It doesn’t matter if one PC had a hundred more years of experience than another because until the campaign started, none of the PCs were talented enough to be extraordinarily good at anything.

  • tissek@sopuli.xyz
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    4 months ago

    I spent thirteen years growing bonsai, fifteen pining over Loravindrel. That brought me into my eight year long emo-goth period which produced poetry I’ve since fed to the flames. For sixteen seasons after that I meditaed under a plum tree and swept the eight hundred and seventy two dozen and five stars. Six years I practiced the letter œ to master the uhm. Fifty seven years I spent in the arms of Madeleine and our oldest grandchild is about your age. And the last three seasons I’ve been chasing the south-western gale that robbed her from me decades too early.

      • tetris11@lemmy.ml
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        4 months ago

        The value markets of men is a circular process of overproduction and scarcity. The bare-essential trinkets of yesteryear can often be exchanged for today’s luxuries.

        • tissek@sopuli.xyz
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          4 months ago

          To those whose lives flicker like a candle in the wind elves are royal and in their societies live free of want.

  • starman2112@sh.itjust.works
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    3 months ago

    My 300 year old gnome wizard has made it to level 20 six times now, mastering each of the schools of magic before returning to Candlekeep to study the next (and lose all his levels through decades of inactivity)

    He’s on divination now, and assuming he doesn’t die during this campaign, he’ll finally master necromancy within the next century

  • Kayday@lemmy.world
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    4 months ago

    This is why I love the elves in Eberron so much. They have a strong culture of ancestor worship, and practice the only “positive” form of necromancy. Positive in the sense that it does not rely on magic from the world or others, only yourself and the object of worship. By doing so, they maintain a court of their deceased who continue to govern and advise the nation.
    Sure, you can learn how to fight well with a sword in a few years, but it takes a dozen or more to learn how to fight exactly like the long-dead patriarch of your family line.
    After spending decades learning how to be like one of their ancestors, they often go out into the world to walk the same paths.