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Joined 1 year ago
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Cake day: July 10th, 2023

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  • Banning AfD is the best short term solution, it needs to be followed by a stronger social focus of the government.

    One reason for conservative and right-wing sentiment is fear of the future in the populace. Fear causes people to try to isolate themselves from “others” and wanting to horde and protect their stuff instead of supporting others.

    If the government is able to alleviate those fears, they will not see a need for fear anymore. But that is a long process, which constantly gets sabotaged by commercial outrage media, foreign intervention, social media, conservative/right-wing politicians, etc.


  • Still silly, if they aren’t confident to weed out Russian spies with Russian nationality, they are even less confident to weed out Russian spies with other nationalities. I would think that most undercover Russian spies don’t have Russian nationality, because that is an obvious attribute, which is easy for a government secret agency to change.

    There really is nothing better than background checks, and privilege separation for this kind of stuff.








  • I am sort of in the same boat, because the game gradually unlocks improved recipes, I end up rebuilding and rebuilding the factory over and over.

    Going vertically doesn’t really help, you have to re-plan and rebuild the layout every time some new technology unlocks. And (re)building in first person perspective, is rather fiddly. I doesn’t help when better tools are only available in later tiers, when I get fed up rebuilding the factory over and over before I even reach it.

    I am fine with iterating over designs, but I get fed up when I cannot create a modular design, change it once and update all instances of that design in on go. Instead I have to manually rebuild everything.

    ShapeZ 2 also has a similar problem, but they at least offer copy&paste early in game.

    For Satisfactory I am waiting for mods to hopefully make factory building less cumbersome.

    I would prefer if Satisfactory would focus more on designing new factory modules and optimizing, scaling up existing ones. So a first milestone would be, create 30 iron plates per minute, next 30 iron plates/min and 30 iron rods/minute, then both of those and copper wires 30/minute. The maybe 120 plates, 30 rods and 30 wires, and so on and so forth. That way the player doesn’t remove their factories, just and new ones or optimize/scale up existing ones. Together with a way to create, modify and instantiate blueprints, organized in a library, the boring and fiddly/gridy stuff of (re)building the factory is lessened. Also avoiding copy and pasting factories, by creating sub-designs and instantiating them would be great.








  • I used to use Ubuntu in the past, and it wasn’t Unity, Upstart, Bazaar, Mir, Launchpad, Snap, Amazon ads integration etc. that convinced me to look elsewhere, it was that I found out how other, not commercial distributions, integrated and instrumented its user base into their development.

    Instead of having to sign a CLAs when contributing and signing your right away to some corporation, you become part of the community. (Update: It seems they have switched from their Copyright assignment, so something not as invasive in 2011, which is good. But they still require you to sign a CLA.)

    So always look who is developing the distribution first, are they individuals or is it one company. And don’t let yourself be bated into the dependency of one company, because then you will be the victim of enshittyfication eventually.