The last great modern games I’ve played it’s RE4 remake but that mostly thanks to the ground up job done by the groundbreaking original from 2005, so I “disqualify it”
“Infinite content” games where studios are dedicated to make games that drip feed new content by making you grind for hours and hours.
Stuff like looter shooters, destiny and gacha games. They such wastes of life. Imagine all the good games and experience you could have had, instead of grinding to the powercap
An ever (even exponentially) increasing number of games made since the 1960’s are entirely simulated within “com-pu-ters”, which is far inferior to analogue implementations. They make me motion sick and the 3D first-person view ones are very disorientating to navigate in. It’s also a lot more difficult to modify them, such as tweaking the rules or proxying your own assets/pieces.
I can’t complain though, as there are many incredible analogue games being released today. In fact, we’re in rather a golden age! And 3D printing is great to produce whole games or one’s own miniatures for mere pennies.
Some board games that have been digitized are arguably better than their IRL counterparts. Particularly for games that require complicated setup and/or rules. And the ability to play remotely can be get as well.
Making a good game isn’t the highest priority anymore.
My tastes have increasingly narrowed with age as I know what I like most, and the niches I like are pretty detached from what mainstream AAAs chase after. That said, every year I find at least a few new releases that I enjoy. And I don’t think that will ever stop being the case. I ignore the games I don’t care about and play the games I do.
There’s also the fact that I’ve settled into a few games that I really love endlessly grinding, and so it’s hard for other releases to pull my attention away from just playing my favorites some more. I’ve got a backlog of JRPGs, a genre I know I’ve always liked, and yet I hardly make time to finish them anymore…
Lack of innovation, which has kind of always been a thing. When something does innovate, everybody else starts copying it. From Doom, to Diablo, to Minecraft to GTA.
There’s also just a general lack of feeling to a lot of big budget bullshit. Technically stable, polished gameplay, great aesthetics; but there’s no heart. No passion. Everyone involved was just there for the paycheck. It’s routine. I don’t really know how else to put it, but it’s the difference between art and simply a product.
I think also because it’s become impossible for a major game to be someone’s passion project. They’re designed by committee out of necessity. The level of organising required creates processes and structure and stultifyies individual flair.
Gamers are responsible for this too. The amount of moaning and pouting if things aren’t perfect…
I mean, there have always been bad games. There were bad games for the NES:
https://en.wikipedia.org/wiki/List_of_Nintendo_Entertainment_System_games
It’s just that the ones on that list that people remember are the few that someone would still be playing thirty years later, the really exceptional ones. Typically, if someone in 2025 is thinking of an older game, they’re thinking about the best of the best from that time period.
I’ve seen arguments that a lot of “the good old days” mindset for many things comes from survivorship bias.
https://en.wikipedia.org/wiki/Survivorship_bias
Survivorship bias or survival bias is the logical error of concentrating on entities that passed a selection process while overlooking those that did not. This can lead to incorrect conclusions because of incomplete data.
Survivorship bias is a form of selection bias that can lead to overly optimistic beliefs because multiple failures are overlooked, such as when companies that no longer exist are excluded from analyses of financial performance. It can also lead to the false belief that the successes in a group have some special property, rather than just coincidence as in correlation “proves” causality.
In architecture, for example:
Just as new buildings are being built every day and older structures are constantly torn down, the story of most civil and urban architecture involves a process of constant renewal, renovation, and revolution. Only the most beautiful, useful, and structurally sound buildings survive from one generation to the next. This creates a selection effect where the ugliest and weakest buildings of history have been eradicated (disappearing from public view, leaving the visible impression that all earlier buildings were more beautiful and better built).
Hell, even before the NES, the entire video game industry crashed and nearly died out because there were so many crappy shovelware games that people started to think all games sucked.
https://en.wikipedia.org/wiki/Video_game_crash_of_1983
The video game crash of 1983 (known in Japan as the Atari shock)[1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.
Modern games rule. UFO 50, Path of Achra, Balatro, and Halls of Torment are all bangers that came out last year.
Now modern AAA games do suck because they have to make profit and expansion that competes with general index funds from the stock market rather than competing with other video games.
Go check out some of the lower budget weirdo games, you might find something you like.
I don’t like indie games
You say that as if indie is a singular genre. There are so many different kinds of indie games doing so many different things, I can’t believe anyone who would write them all off and claim they can’t find anything to enjoy ever.
Get wrecked, Indie games are the best You can always expect innovation & passion there
Almost every old game was an indie game by today’s standards
I no longer play older games either
So it’s not that “modern games suck” either?
At this point I think you gotta look inward to figure out what it is that you even want.
IMO, if You ignore indie games, You lose the right to complain, that modern games suck. You should ask, why do AAA games suck.
elaborate.
deleted by creator
You can’t have this discussion “aside from corporate greed”.
That said, most older games also sucked. It’s Sturgeon’s Law. You just remember the good ones you played for hours and gloss the bad ones you dropped after five minutes or never played because they got 1-star reviews.
I disagree with this. I think we are in a game renaissance right now with many great games being released all the time.
What I agree does suck are Triple A games. Why do they suck? Well, they cost a lot of money to make. You need a team of dozens of people working over a long period of time along with lots of marketing. Millions and tens of millions of dollars can easily go into a modern AAA game.
So when you have millions of dollars of investor money behind you- you’re not going to take many risks. You’re going to be as conservative and formulaic as possible so that you can better predict what you will bring in through revenue. This is why there’s a new Call of Duty, FIFA, and Assassin’s Creed every single year. And they’re all virtually the same game with slight changes.
In my opinion if you want to see actual innovation and creativity, you (generally) have to look outside of these types of games. Not even necessarily niche indie games, but smaller scale developers. They don’t have nearly as much overhead and they tend to have passionate individuals with a vision. This gives them more flexibility.
So as a general rule of thumb, you’ll find more ambitious games coming from smaller developers. And with ambition comes both great successes and failures. But the cream rises to the top.
Pacing. One example:
In GTA Vice City, the first mission was “drive to that place”. The second mission was “beat up that fat guy”. The third mission was “smash those parked cars with a hammer”.
In GTA 5, the tutorial was a bank heist with explosives, automatic weapons, hostages, a shootout with cops, a car chase, and a betrayal by part of your gang.Same about Morrowind vs. the newer Elder Scrolls. In Morrowind, the main quest character literally told you “here, take 200 gold and explore the world. Join a guild, or find some freelancer work.” Vs. Oblivion, where a city is literally under siege and you MUST go there (ideally right now) to save it.
You have to save the city! But no rush, just show up whenever you feel like it, it’ll all be there waiting for you.
What counts as a modern game? Been playing CDDA lately which is still in active development, does that mean it’s modern? Certainly isn’t AAA though. Been thinking of opening a pull request soon, had some small ideas the game could do with.
I’m playing “Stray” right now. I think it’s awesome. (It is from 2022 btw)
Modern games dont suck. Modern AAA games that only care about making God look poor suck. The aggressive monetization and season passes suck. Shit, some of the newer games are good games under all that.
Try Caves of Qud, Cassette Beasts, Nuclear Nightmare, Hellpoint, or any myriad of other indie games. They’re just as good as they’ve always been.
Movie games & heavy-focus on graphics & not optimizing your games for potato PC
What do you mean with movie games?
90% cutscenes
What games are that much cut scenes?
Try every (mostly) mostly games
I don’t know what games you’ve been playing but I can’t remember an overt amount of cutscenes in any but the most story and character driven games and, in my humble opinion, there aren’t enough of those.
U don’t remember ? Or you don’t want to remember
I do remember there being cutscenes. I don’t remember them ever being too long to bear because they usually furthered characters or the story. The things I play the game for.
What annoys me at times are games without cinematic cutscenes that make me click through tons of non voiceacted dialogue without being able to speed it up because I‘ve probably read through it twice in the time it prompts me for the next sentence.