2 picks for me: Stardew Valley, most boring shit ever, I don’t see the appeal, seriously how the hell did that thing sold 20 million copies?
And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I’ve finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there’s nothing to enjoy in its massive pointless world.
JFC that witcher opinion is so wrong
no such thing as a wrong opinion.
Nah, yours is.
Elden ring yawwwwn.
It’s beautiful, and it seems like an interesting world, but learning exactly how to dodgerollattack for every enemy with deliberately delayed reflexes is not my kinda fun.
I’ll go ahead and say this also includes all “Souls-like” games for me.
Combat seems clunky, buggy, and unnecessarily difficult. I don’t have a ton of time to play games, so when I do, I want it to be relaxing.
Very well said. I played with a buddy for like 50 hours before I admitted I just wasn’t having fun.
I hear the lore’s really interesting and some guy linked me a YouTube channel full of elden ring lore so I might look into that.
But playing it, not so much.
I don’t even think the lore is interesting. I played maybe 5 hours before giving up because my friend told me that the creator literally wrote the story and then had them scramble it up and remove sections so you’ll never ever get the actual full story. Then they proceed to hide it behind a bunch of meaningless drivel. Utterly stupid game to me.
FIFA. Every man and boy in England loves FIFA, except me. I find it totally boring and pointless.
the only sports games I ever enjoyed were snes NHL 98 and mario hoops
Just like any sport game, I only enjoy FIFA in small doses.
Sports games are literally the definition of “playing the same game over and over again”. I can only ever do maybe a handful of games in a “season” before I start just simming and focusing solely on the management side of things. And even that doesn’t last more than a season. I don’t think there’s any sports game where I’ve run more than one or two seasons.
PES back in the day had an amazing manager mode. And become a legend mode was so much better than fifa career. Being just one player and starting in small forgotten clubs and going all the way up to the champions league plus trying to win the “fifa” World Cup was addicting back in the day.
Anyone looking to scratch that itch on PC, consider looking up SP Football Life. Totally free and excellent.
Sensible Soccer was the last football game I was able to get into.
On the Amiga, not the shitty remake.
Sociable Soccer isn’t that bad. But it definitely doesn’t beat SWOS
The game is popular but isn’t universally beloved, even the fans hate it, but they got the monopoly in football games
Yeah. I buy one every few years and usually regret it. They’re terrible these days.
Einstein never said that though.
Doesn’t matter who did. What matters is the content, not the form.
KotoR and Mass Effect. They both just feel so stilted.
I won’t allow mass effect slander. Don’t give a fuck about star wars, you can trash it
Lol I’m the opposite. I won’t allow KOTOR slander. Don’t give a fuck about Mass Effect, you can trash it.
KOTOR had a great story and I was finally in the Star Wars universe, just flying around and exploring the universe.
I do admit the early part of the game is a bit slow, but once I was jumping from planet to planet it was awesome.
(Come to think of it I found Mass Effect equally boring when I started it. If it had been Star Wars I probably would have stuck with it, but since it wasn’t I just found it boring.)
The first Mass Effect game was mechanically clunky. Some of that was really on display with the early combat, which might have been a big barrier.
Mass Effect 2 tossed a lot of the mechanics of the old game, turning combat into a cover shooter with squad commands for special abilities. At the time there was some complaint from the hardcore RPG community that combat was dumbed down, but overall the reaction was that it was smoother and less annoying even if it lost some nuance.
The story of ME1 was a bit of a deeper and more esoteric mystery. At times it could seem meandering, even if the high level ideas were solid. ME2 was “I’m building a team” as you assemble party members towards a clear and signposted final goal.
Tell me why you love it, I’d love to be able to give it a second chance.
I just love being Shepard. He’s always can say the right thing, being cool, corny, gets the girl (this is something I’ll never get), being an asshole with little consequences, beats the galactic menace… Is so much fun as a shooter too. Plus the universe is very rich an complex if you want to explore it, I don’t, except for the mandatory stuff plus the important side missions. Yet I managed to get all the achievements.
I’m not the person you’re responding to, but I love the story. It’s one of the best sci-fi stories in games, with tonnes of memorable characters and moments.
Gameplay gets better as you go through whilst the story suffers a bit, and they have their issues, but there isn’t anything else quite like them even now.
I’ve never really found turn-based games to be all that fun. A few have had a good enough story or some other mechanic to make them interesting but it’s just not really my thing, for some reason. (It’s not just a video game thing. A bunch of my friends play poker or complex board games and I’d usually rather watch than play.)
So, something like the Final Fantasy series or Pokémon games would be my answer. Everyone loves Final Fantasy and Pokémon. I’m clearly the weird one. And I probably would love them if they were more action-oriented.
What was your last FF? They are action games now.
I’m right with you on Stardew Valley. Might be because I’m a city kid but I just can’t connect with the game. I know that it’s supposed to be “cosy” but my idea of cosy is a downtown apartment, not a farm. It just doesn’t work for me.
It’s not cozy for me because I suck at time management. I heard there’s a mod that disables the penalty for getting home late though
Its not an accurate representation of a farm, just to make that clear. It’s a very much romanticised little village - and there’s plenty of indoors, if that’s what you like. Eg, your house, which you can upgrade and decorate, the villagers houses and shops, the mines. That said, I wouldn’t have described it as ‘cozy’, I would say more ‘chill’.
Ocarina of Time. I tested it out some time ago. I’m sure any game with time travel is going to have this as a weakness, but it’s just so clunky. The story feels like a weird living childhood daydream sprinkled with what many accuse of being political undertones, and while I technically don’t mind the graphics, those particular ones are weird as a glasses-wearer who is using them to fight.
All of this was especially the case during the level where you’re inside Jabu-Jabu, which is the whole reason I ever played the game in the first place, as I had to help my friend through the level because of both the headache-inducing squiggly lines (which go with the graphics like a 60-watt bulb goes with a 180-watt lamp and prevented my other friend from helping, he gets vertigo despite his age) and because the parts right before and right after Jabu-Jabu set off her submersion phobia since you’re in the country of Ruto. Sometimes the game seemed to know how to crossover into the style of Garth Marenghi’s Darkplace, which is a neutral statement.
Witcher 2 with its semi-open-semi-linear gameplay has definitely been a better experience in terms of pacing and story. Witcher 3 had quite the environment to wander around in a slow pace and is a much, much larger game with a good enough polish in my opinion, but can be very overwhelming with how many hours it requires for a balanced gameplay.
I played that for a while too and I hated it too lol
Helldivers, the gameplay is fun but I just can’t do GaaS games. The constant “seasons” and shit requires.more attention than my actual children do.
Deep Rock Galactic has nailed the formula with seasons as ways of adding things with using them as FOMO. Missed skins and loot from previous seasons used to just get recycled into the RNG loot. Now they added a system to toggle and play missions as if you were a in a previous season and earn the old loot.
Same on Witcher III. I’m the target audience of that game - I love RPGs of all kinds, have played all the classic series like TES, Baldurs Gate, Planescape, Icewind Dale, Dragon Age, you name it. I even play ttrpgs multiple times a week.
I wanted to like Witcher III so bad that I forced myself all the way through the game to an optimal ending. But I just never started enjoying it. The world just feels… Flat. Fake. You do exactly what CD Projekt Red envisions or you hit a stone wall of empty game world.
Despite the skill trees and inventory and all of it, it just doesn’t feel like an RPG at all. It feels like a Disney ride on rails.
Also Gerardo just a boring ass protagonist, the only cool thing about him is that he’s sleazy. But that’s it. At that point I better watch porn. Same goes for BG, but that game the main problem is the gameplay
You definitely did not understand Geralt.
Minecraft. I just couldn’t get into it and it doesn’t interest me.
Lol, the two games you listed are some of my most played games of all time, especially in the last few months.
Isn’t that the point of the post?
Yes, but there are lots of universally beloved video games. I was saying that two they chose happened to be the specific two that I’d played the most recently.
I never really got into the Pokémon games. Don’t find turn-based combat very fun. I mean, I guess turn-based is easy and relaxing for when you just want to put your game down and take breaks.
Oh man I hate turn based combat. It’s the worst possible combat system. If you try to fight enemies more powerful or numerous than you, you just lose and that’s all there is to it. Anything besides turn based actually allows you to benefit from skill and strategy. Factors besides enemy numbers and level play a much larger role in how the fighting plays out.
Low level runs are popular in many games with turn-based battle systems. There can definitely be a lot of strategy involved. Those kinds of games tend to have a lot of mechanics to play around with.
Adding to that, tactical games, like X-COM or Final Fantasy Tactics, rely a lot on player strategy and knowledge of what he’s up against and his own team.
Knights of the Old Republic and Dragon Age both have an “active/pause” system, the combat plays out in real time, but you can pause to think and react at your leisure
Turn based > real time rpgs.
Your favorite color is probably white.
Is actually black.
You think they would’ve known, I mean Dracula is in your name
Why tho? You have very little control over how the combat plays out with turn based.
I am sincerely curious what kind of turn-based RPGs you have been playing where you dont have complete control over your actions and the combat. The only real difference between action and turn based is that in the latter things happen in a syncronous, lockstep manner. And the reason for that is to allow the player to think every action through. The outcome of the combat should be a product of your good and bad decisions. Hence why turn-based games tend to be more tactical.
Also, in my experience, turn-based RPGs tend to offer a much wider range of actions for the player to choose from. The same would probably not be feasable in an (pure) action RPG due to its real-time nature.
The quintessential turn-based game is chess. Are you telling me that you think chess does not require skill or that the players are not in control?
Not really, a good RPG gives you your stats and let’s your upgrade how you want, that affects speed and turns.
Gacha games, but surprisingly not for the gacha elements. FOMO events, where you either play during a limited period or miss the event and its rewards forever, killed my interest in every one I played.
The worst are the ones that put critical parts of character stories in them, then never rerun the events. Genshin and other MiHoYo games were especially bad about this.
I’ve gotten into one of those games over the past few months for the first time and I’m still not even sure why. It’s so transparent what they’re doing, trying to milk users for money with artificially ridiculous drop rates for characters and gear, and just constant grinding to get anything. I’ve stayed F2P the whole time, but it’s kinda aggravating seeing stuff essentially locked behind a paywall. And the prices are absolutely ridiculous, I can’t imagine what kind of idiots would actually buy anything at their arbitrarily inflated rates for fake, digital crap. Yet I keep playing.
fuck why did you have to remind of the double albedo thing. Which one survived?! He was missing the mark for a bit!! arggg…
Elden Ring. Didn’t grab me at all.
Stardew is definitely in my top 5 ever.