• Sergius@lemmy.dbzer0.com
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    25 days ago

    Hilarious. Didn’t Epic just introduce microtransactions for user-created content in Fortnite with intention of taking 63% fee on that? All the while, trying to turn the said Fortnite in Roblox-like major store for games?

    • calliope@retrolemmy.com
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      27 days ago

      How does he not know that this is obviously admitting defeat? It reeks of desperation.

      This is like Drake being so humiliated by Kendrick Lamar that he sued his own record label.

    • ryathal@sh.itjust.works
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      26 days ago

      It’s not about the epic store being a success. It’s about getting fortnite on steam with little to no fees being paid to steam. Just like the lawsuit against apple.

      • themachinestops@lemmy.dbzer0.com
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        25 days ago

        But it isn’t the same scenario. Apple is a closed system, im steams case there are many alternatives. You don’t have to put your game on steam. Alan Wake 1 is on steam and Alan Wake 2 isn’t for example. You can also buy keys separately and then activate on steam, you are not forced to use steam like apple.

        • ryathal@sh.itjust.works
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          25 days ago

          It’s still the steam ecosystem when you sell steam keys. Why should a game be able to use steam to distribute their game that they sell for a free or reduced price then sell micro transactions without paying steam? If you don’t want to pay steam a cut don’t use their store or distribution.

            • ryathal@sh.itjust.works
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              25 days ago

              You can sell keys, but it’s still part of the steam ecosystem, so you can’t sell in game purchases without using steam as the processor.

              • themachinestops@lemmy.dbzer0.com
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                25 days ago

                Yea, but the argument is you have to pay the 30% fee. You can sell keys outside and not pay it. Also you can also sell your game on GOG, but the customer will have to stick with were he bought the game from for the DLC.

                https://www.gog.com/en/game/clair_obscur_expedition_33

                https://store.steampowered.com/app/1903340/Clair_Obscur_Expedition_33/

                In apple’s case you can’t even buy it outside of apple you have to use apple payment system. Steam doesn’t block you from buying the game from other store like GOG, meanwhile apple does.

                https://prospect.org/2025/05/02/2025-05-02-apples-monopoly-finally-held-accountable/

                The case before the court concerned Apple’s monopoly power over its iOS App Store. Apple has built a tollbooth whereby apps that offer items for purchase must pay a 30 percent tax to Apple. (A few select apps have a smaller 15 percent tax.) Epic Games, the makers of Fortnite, wanted to offer game purchases off the app through a link at a cheaper price point, but Apple barred Fortnite from the App Store for such circumvention, and denied any developer the ability to steer people to off-app purchasing. This discouraged app developers, since they would not be able to load on iPhones and would therefore lose access to a huge number of potential customers. (Google has a similar 30 percent tax for its Android phones.)

        • Odo@lemmy.world
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          25 days ago

          Right this minute, if Fortnite players were all on Steam it’d be the #2 most popular game there, with a 24hr peak easily hitting #1. I’m not a fan of Tim either, but the game is still massively popular.

  • If the majority of developers gave a shit about the difference between Valve’s 30% and EGS’s 10 or 15% cut, you’d think they’d actually be going over there. But they’re not. If anything, they put their game out everywhere. So clearly the 30% cut thing isn’t a problem. The only devs they are coaxing over to EGS over Steam are the ones they strike up exclusivity deals with, which is anti-competitive bullshit.

        • HailSeitan@lemmy.world
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          25 days ago

          I’m sorry you can’t understand the difference between a principled anti-monopolist like Lina Khan and a Tim Epic simp

        • HailSeitan@lemmy.world
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          25 days ago

          How does it feel not grasping what it means to be an antimonopolist? I imagine it’s kind of expensive.

            • HailSeitan@lemmy.world
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              25 days ago

              Who is defending Epic? You seem to be conflating legitimate criticism of Valve (which everyone should do) with defending the douchebag Tim Sweeney (which no one should do). But it’s a false choice to think you have to support one team or the other; both companies can be bad, and criticism of app store fees (whether Apple’s or Valve’s) has nothing to do with supporting Epic, that’s just a false equivalence.

              • You literally are spouting out the same nonesense Sweeny does multiple places in this post. To say you’re not defending him or his platform is a blatant lie anyone with eyeballs reading this thread can see.

                Good day, sir or madam.

                • HailSeitan@lemmy.world
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                  25 days ago

                  Let’s say Donald Trump says corporate landlords shouldn’t be able to own houses. If someone else makes the same argument, that doesn’t make them a Trump supporter. You get that, right?

    • Gamma@beehaw.org
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      27 days ago

      I think a majority of devs would jump ship if epic had the userbase, that 10-15% difference can be huge! But the store is bad and doesn’t have the consumers so it’s mostly a waste of resources

      • KubeRoot@discuss.tchncs.de
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        26 days ago

        Yup, and this kind of stuff is why I support the lawsuits against Valve - in the sense that I do want oversight and fair judgement on the issues being raised, especially since one included an email from a Valve employee saying a developer isn’t allowed to sell their game cheaper than on steam.

        I imagine if Valve isn’t doing anything wrong, it’ll just waste some time - but it could also do good for game developers and players, by reducing the cut, but also potentially by opening up Steam’s tools for networking, input, workshop to not be locked into their platform (since that can definitely keep devs on steam in cases where they might want to diversify)

      • JackbyDev@programming.dev
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        26 days ago

        Prior to me switching to Linux, the main reason I preferred Steam over others was the Steam Workshop. Modding is typically so easy on Steam. As far as I’m aware, none of the other stores have that. I’d love to proven wrong though, because that just means more games can use mods.

        But now, as far as I’m aware, Steam is the only major one that supports Linux.

        • joelfromaus@aussie.zone
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          25 days ago

          Anyone else here old enough to remember old-school modding with multiplayer games? Having to make sure everyone at the LAN has the same base game with the right patches applied, the right mod versions and of course if a new version has come out since last meet there might be files that need to be changed/shifted/removed.

          Ahh those were the days… that sucked. Thank god for Steam workshop! So much easier especially in games with deep support for it. ARK Survival Evolved for example. If you join a server that uses mods they automatically install from Workshop! What a time to be alive.

          Though I have to admit, I haven’t used EGS for a while, I bet their version of Steam Workshop is even better! Otherwise Tim would look like an absolute muppet with the constant criticisms of other platforms.

        • Gamma@beehaw.org
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          26 days ago

          They definitely do a lot to earn that 30%, there’s a ton of dev tools for games. Workshop, leaderboards, multiplayer, etc

  • WraithGear@lemmy.world
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    25 days ago

    that seems like an issue that the makers of games can decide. they are not under any gun to choose steam. if the devs don’t see value in steam then they can go elsewhere. for me as a buyer it’s steam, or it’s the developers own website. i will not buy from another store front

    • benagain@lemmy.ml
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      25 days ago

      The only Epic Games Store games I have, I play through Heroic Launcher. In part due to lack of Linux support, but primarily because the Epic Games launcher fucking sucks.

  • fyrilsol@kbin.melroy.org
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    27 days ago

    Fuck off, Tim. The only reason people bother using your shitty-ass launcher is free games and you know it is true.

    • Quetzalcutlass@lemmy.world
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      27 days ago

      That’s not true!

      Developers are also forced to use it to manage their Unreal Engine installs for some godforsaken reason.

  • sp3ctr4l@lemmy.dbzer0.com
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    25 days ago

    TIL that Tim Fortnite does not consider Sony or Nintendo to be ‘major stores’.

    TIL that the video game industry has never had nor currently has titles that are priced exclusively on certain platforms.

    (Where ‘its only available for purchase on one platform’ is an effective price of infinity)

    Just… from the article:

    “Steam’s rules do explicitly prohibit games from steering players to competing purchase methods, forcing everyone to pay 30% to Valve,” he [Sweeney] recently tweeted. “Apple and Google did the same until the court explicitly found this practice to be unlawful. Now they don’t!”

    It’s not clear exactly what rule Sweeney’s referring to here, but Steam’s own guidelines state that “it’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.” Though Valve would also prefer that developers “don’t give Steam customers a worse deal than Steam key purchasers.”

    It’s almost like this guy is malding, crashing out even, and has just… departed from the realm of even trying to make sense.

    What is happening here is that Tim is losing his mind because Unreal Engine 5 only runs on GPUs (mostly from Nvidia) that cost as much as an entire PC did 2 or 3 years ago, and so many AAA studios that used UE 5 to make a pretty but hollow and buggy game are now collapsing or seeing a dramatic consumer pullback.

    See how this is all connected, and these idiots did this to themselves?

    Nvidia decides that Real Time Ray Tracing is the new paradigm for gaming graphics, and Unreal is the primary way people will experience this, by having all the lighting be done ‘auto-magically’ by UE 5, from the perspective of game devs.

    Fastforward 5 or so years, half of everything computer hardware is too expensive now, hugely funded AAA games are routinely failing and causing financial disasters for publishers, Unreal Engine 5 is a hugely stigmatized joke because its not any kind of optimized for hardware people actually have, and outside of AAA games, is notorious for low quality UE asset store flips and actual scam games…

    this paradigm doesn’t work.

    Compare that to Valve pretty close to singlehandedly developing its own VR hardware, and showcase AAA tier game for it… and well hey shucks, yeah, its too expensive for wide adoption, but that didn’t ruin their entire business’s financials.

    They just actually properly accounted for the costs of trying that paradigm shift, and are today still iterating on and improving it, ala the upcoming SteamFrame and new software layer for translating ARM to x86 calls.

  • Delta_V@lemmy.world
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    27 days ago

    That’s a funny way of asking people to uninstall Epic’s game launcher & boycott their games.

    • deadcream@sopuli.xyz
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      27 days ago

      Yeah being against Valve is just evil. I love giving money to Gaben. It gives me the sense of pride and accomplishment. I would never hurt him.

    • Shirasho@lemmings.world
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      27 days ago

      Joke’s on you. EGS doesn’t support gaming on Linux and the Linux version of UnrealEngine is royally FUBAR so there is no reason to download it.

      • sp3ctr4l@lemmy.dbzer0.com
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        25 days ago

        I’ve now lost multiple entire weekends to trying to figure out how to just download assets from FAB, on linux.

        Finally, they just made a direct option on the website to just download files, you know, like a normal download.

        Prior to that, you basically had to install or compile and install UE5, to be able to download some asset.

        … This doesn’t work well, because as you say, UE 5 is horrifically borked and improperly documented on linux, they can’t even figure out how to list all the dependencies you actually need, and thats on the linux versions they claim to support.

    • woelkchen@lemmy.world
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      27 days ago

      You don’t need to even have the launcher installed to claim the free EGS games. I usually claim them to support the developers.

  • DeckPacker@lemmy.world
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    25 days ago

    WTF is this comments section here? I don’t give a rat’s fuck (if that is a thing), about what Tim Sweeney thinks about Valve, or if Valve is a good company or not.

    Charging 30% of revenue for a digital store is clearly nit justifiable and Valve makes insane amount of profits just by having a near monopoly on PC game sales. They don’t need that much and it’s still just digital feudalism regardless if who does it.

    You guys are just stuck in the good guy/ bad guy mentality and honestly, it’s kind of embarrassing to get this defensive over a company.

    • HC4L@lemmy.world
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      25 days ago

      Having a 21 year old Steam account and having bought quite some games makes it hard to stay subjective about this for me. I don’t disagree with you but I see Valve as the best monopoly if I could choose. And I don’t see Epic performing the same services while tryharding tremendously to be the monoply themselves by giving away free games.

      • Mwa@thelemmy.club
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        25 days ago

        agreed, i feel like Valve is using their monopolization for good then bad, look at Valve’s competitors using their monopolization stance for bad.
        and i feel like Valve has monopoly cause they do less mistakes then their competitors(compare Steam with like Epic Games and GOG)
        am not defending valve here,am not saying Valve is a saint.

        • Rekorse@sh.itjust.works
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          25 days ago

          They aren’t a monopoly, they are simply better than all their competitors in every feature that matters. They aren’t anti-competitive, and Epic is free to try making a decent product instead of the pile of garbage they currently have.

    • mojofrododojo@lemmy.world
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      25 days ago

      as long as they avoid enshittification that hurts the consumer they may continue to get away with it.

      I think it’s worth discussing though.

      • DeckPacker@lemmy.world
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        25 days ago

        What about game devs though? They are clearly hurt already by the insane fees.

        Just think about it. When you buy a game for 10€ on steam, steam get’s a flat 3.33€ just for giving you a “buy game” button. The gamedeev get’s maybe half of what you payed (Taxes, engine fees etc.).

        Don’t you think, that there is something kind of fucked up about that?

        • alsimoneau@lemmy.ca
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          25 days ago

          That’s disingenuous. They do a lot more than that.

          Discovery for one. Hosting the game so that downloads are fast and paying for the server and network infrastructure for that. Handling payment processing from all around the world.

          That all has a cost. And any developer can just drop the installer on their own website and pay all of these things themselves.

        • lime!@feddit.nu
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          25 days ago

          if that was all they got the money for, and the devs were indeed hurt to a significant degree by it, a competitor with a lower fee (say, epic, with their 8%) would have outgrown them years ago, since steam doesn’t do exclusivity deals.

          • DeckPacker@lemmy.world
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            25 days ago

            That’s not how this stuff works. Gamers decide, what stores succeed, not game devs.

            Also Valve has policies, that say that you can’t offer your game for cheaper elsewhere, which means, that gamers can never notice the difference between a 30% cut or an 8% cut.

            • lime!@feddit.nu
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              25 days ago

              okay, so all a storefront has to do is build a better system and take, say, 20%. that would pull in both sellers and buyers. why isn’t the other storefronts building competitors? epic has infinite money but all they seem to use it on is bribes. gog offers standalone installers and online community systems, but not both at the same time. itch is held together by duct tape and dreams.

        • mojofrododojo@lemmy.world
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          25 days ago

          it’s not really hurting the devs. if anything it hurts consumers, but even that’s a stretch considering the service both sides are getting.

          holy hell can’t you see the difference between EGS and steam? one works reliably. the other is all over the place. to me that’s worth 30%

  • Kazumara@discuss.tchncs.de
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    25 days ago

    Steam is different from the Google or Apple stores, because they aren’t the gatekeeper of a platform.

    But yeah maybe 30% is a bit high for games that don’t use any of the steam features, just the payment processing, review section and download servers.

    • Washedupcynic@lemmy.ca
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      25 days ago

      There are other platforms devs can release games. GOG, microsoft, epic store, or you can release physical CD copies to sell at retailers. Steam isn’t gate keeping anything.

    • SkunkWorkz@lemmy.world
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      25 days ago

      Devs are also paying for the Steam recommendation algorithm. It’s not just a store that puts games on a shelf and just forgets about it. The store actively promotes games to the right audience. The algorithm is how small indie games from a team without an advertising budget can blow up into millions of dollars in revenue. No other digital games store has a recommendation algorithm that is as good (for the buyer and the seller) as Steam.

      • sp3ctr4l@lemmy.dbzer0.com
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        25 days ago

        Yeah people consistently forget this, and will say things like ‘Valve isn’t even doing any marketing for me!’

        No, they are.

        Its just that its on their platform.

        Via their categorization and recommendation snd review systems.

        As opposed to… other pay to win ad platforms that shove ads in peoples faces depending on how much money you throw at them.

        Also, while this is more of a minor point, Valve’s cut drops to 25% for games sales past $10 million, 20% for game sales past $50 million.

        Been that way for 7 or 8 years.

  • Echo Dot@feddit.uk
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    26 days ago

    Well I suppose at least it’s subject matter related, unlike when he usually opens his mouth.