• 0 Posts
  • 19 Comments
Joined 1 year ago
cake
Cake day: June 18th, 2023

help-circle










  • I just want to say, as a light pollution researcher, it warms my heart to see people start to get it.

    You’re on the right track and got plenty of good suggestions already. I’ll add that the way to improve the feeling of safety is to light the faces of people, so you need lights at least taller than humans if you want them pointing downwards. Uniformity of lighting is also a big part, so multiple small lamps tend to be better than one big one.

    In short, keep it dim, amber/red, uniform, localized, downward pointing (with dark roads if possible) and turn it off when not needed (most town in France shit off the lights in the evening and no one complained).

    Also, keeping the streets narrow, winding and having buildings close (aka European streets) will confine the light in the city better than the opposite.

    Feel free to ask me anything and good luck!









  • Rogue was barely advertised and the concurrent release with unity was doomed. Unity was so full of bugs (and there was the whole sexual assault scandal) that Ubisoft lost a ton of goodwill before syndicate.

    They fired the lead designer in the middle of Brotherhood because he didn’t want to push shit games and you feel it. The only good things in Revelation is nostalgia and the bombs. After that you lost the parkour in 3 (although Rogue has some).

    I’m tentatively hopeful with Mirage but I don’t expect the Japan one to be any good.