It feels to me like the closer we get to the Nintendo Switch 2’s June launch and the, apparently, $80 games associated with it, the more people are fighting with themselves over what is and isn’t worth it. But at least Sony veteran and previous head of PlayStation Indies Shuhei Yoshida is free from inner turmoil – he thinks relatively expensive, high quality video games are unequivocally necessary.

“I don’t believe that every game has to be priced the same,” Yoshida continues. "Each game has different value it provides, or the size of budget. I totally believe it’s up to the publisher – or developers self-publishing – decision to price their product to the value that they believe they are bringing in.

Yoshida continues to say that, “In terms of actual price of $70 or $80, for really great games, I think it will still be a steal in terms of the amount of entertainment that the top games, top quality games bring to people compared to other form of entertainment.”

“As long as people choose carefully how they spend their money,” he continues, “I don’t think they should be complaining.”

  • coyotino [he/him]@beehaw.org
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    2 months ago

    “as long as people spend less money on games overall things will be fine!” Easy to say when you’re retired from the industry. I don’t think anyone in the industry would appreciate the implications of that…

    • Bristingr@lemm.ee
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      2 months ago

      They’re referring to hours of entertainment. People pay $20 to see a 2 hour film. Games give us 50+ hours at times.

      That’s not to say games should cost the same as movies in terms of “entertainment hours”.

  • teawrecks@sopuli.xyz
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    2 months ago

    He’s not wrong, Baldur’s Gate 3 is a steal for the price it is. “Really great games” do exist and they’re worth their price tag, the problem is the number of AAA games of that caliber are like 1 in 30. We’re lucky to get one in any given year. Meanwhile, there are consistently high quality indie games coming out for less than $40.

  • JohnEdwa@sopuli.xyz
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    2 months ago

    I do choose carefully, I buy half a dozen indie games on sale instead, and I have nothing to complain about.

  • Dark Arc@social.packetloss.gg
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    2 months ago

    If you look at inflation adjusted pricing, it really is a deal. IIRC we should be at like 90 or 100+ dollar games at this point.

    • jmcs@discuss.tchncs.de
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      2 months ago

      That’s not inflation works. Inflation shouldn’t apply to everything at the same rate.

      My first computer costed the equivalent to 1000 euros. Do you think the average desktop should cost 3000?

      • Dark Arc@social.packetloss.gg
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        2 months ago

        That is how inflation works… when costs go up prices go up.

        Yeah, your computer probably should cost a lot more in “today dollars” but because performance of components gets more efficient over time, you can likely get a better computer for less money.

        It’s the same reason you have a computer more powerful than multiple thousands of dollar super computers. The technology has improved enough you don’t have to pay as much.

        Do you think prices should just be locked in place for eternity at $60?

        • EddoWagt@feddit.nl
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          2 months ago

          You can’t just scale game prices linearly with inflation, sure costs of development have increased, not just because of inflation but also because games are much more complex now. But the gaming market has grown a lot and games are infinitely reproducible so that hugely increases profits.

          I don’t know how much we should pay for games, but just comparing it to inflation is useless

    • Gamma@beehaw.org
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      2 months ago

      Games were $60 for so long everyone things it should be like that forever

      • Dark Arc@social.packetloss.gg
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        2 months ago

        Sure, but that doesn’t mean the game developers don’t need to be paid. It’s still a bargain for the work that’s being done.

        • hobbsc@lemmy.sdf.org
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          2 months ago

          this would make sense if the game developers were being paid properly to begin with, rather than the leeches that are the c-suite taking more than they should

    • morbidcactus@lemmy.ca
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      2 months ago

      We are already are, look at season passes, dlc etc, 90+ is the de facto price of a lot of AAA games. They’ll claim going even higher is to support developers or whatever when laying people off en masse and posting even larger quarterly results, it’s pure avarice.

      They also tend to sell more copies vs decades ago, which is partly why the $70cad game was so normal for so long IMO.

  • Etterra@discuss.online
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    2 months ago

    Translation: The executives who don’t do anything deserve to get lots of money and you should be happy to pay them for it.

    Fuck you.

  • Pnut@lemm.ee
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    2 months ago

    Why sell multiple games and make more money collectively when you can just sell one and alienate your loyal customers? Art of the deal.

  • Skunk@jlai.lu
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    2 months ago

    80$ is a steal, yeah right…

    (Screenshot from isthereanydeal just for simplicity, avoid grey market when possible)

    • JohnEdwa@sopuli.xyz
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      2 months ago

      There is an argument to be made that Expedition 33 was essentially created by a studio with 30 people (though once you add everyone that worked on it the credits do balloon to over 400) with a rather small budget, and meanwhile companies like Rockstar, Sony and Activision have thousands working for years and spending hundreds of millions creating games like GTA 6, CoD and Concord, so naturally they should be a lot more expensive to buy too.

      They just shouldn’t be surprised if people don’t buy all the $500 Waguy steak on offer and are perfectly happy with way cheaper options.

      • magic_lobster_party@fedia.io
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        2 months ago

        There’s also the argument whether games really need that high of a budget. It feels like there’s little correlation between the budget of a game, and its success (or quality).

        Sony could’ve invested in five or ten more Helldivers 2 scaled games, instead of wasting it all on the Concord flop.

        • Megaman_EXE@beehaw.org
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          2 months ago

          I would be so excited if more games were made in an n64 or ps1 style. Maybe I’m just huffing nostalgia, but I still enjoy some of those classics. Games don’t have to have amazing graphics or be massive to be fun.

      • Skunk@jlai.lu
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        2 months ago

        Over 400 seems a bit high to me but the size vs cost argument remains. Those external voice actors, animators, QA testers etc were all paid. Kepler Interactive even gave them money to have known actors for VA (they probably aren’t cheap).

        So that’s very probably a several million budget (rumored to be between 5 and 25 mil according to non reliable source, thanks to Kepler and the early Gamepass contract).

        Ok that’s not a 500 million budget, rather a 50 mil one (to be very large), but it’s definitely not a 500k budget.

        And yet they sell it 45$.

        Anyway, it just prove that you can build a Waguy steak alternative for cheaper while keeping the taste and without abusing your workforce.

      • dormedas@lemmy.dormedas.com
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        2 months ago

        Nobody rightfully complains when Lamborghini sells their luxury car for hundreds of thousands. Gamers have been conditioned for far too long that indie games cost less than 60 and everything else costs 60. This was the fault of the industry to be sure, but it’s clear the barrier is being broken by necessity and expensive-to-make games are going to climb the price ladder and prices for games overall will stratify like many other markets.

        Interestingly, that’s all Shuhei is saying here. Pay for the games you think are worth it. Games still provide a significant amount of value for their cost, even at higher price points. This is obviously true as we’ve had a decade of base game $60 and ultimate edition $90-100 with people purchasing ultimate editions and such.

        • richmondez@lemdro.id
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          2 months ago

          Are you suggesting that AAA games are such premium, high quality products they should only be experienced by a few wealthy individuals who can afford the budget to buy them? Because that is what your analogy suggests.

          • dormedas@lemmy.dormedas.com
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            2 months ago

            That is what my analogy suggests and I suppose how you define wealthy matters, but that’s not strictly what I mean. I just mean prices are starting to striate.

            AAA game devs are spending more on games every year and then suddenly finding out their market isn’t as wide as they hoped. High upfront cost + low demand sounds like a luxury product then, no? In the before times, they would release for $60 and squeeze hard for money. They can still do that, but now - since the price dam has broken - they can release for $80-100 and get more cash per super fan and then drop price aggressively to catch others who balked at the initial price.

            I’ll be clear that the problem is the AAA industry spending too much on games when they don’t need to.

    • vithigar@lemmy.ca
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      2 months ago

      isthereanydeal isn’t grey market and only shows prices from resellers that operate “above board”.

      You can find way cheaper than the prices listed there if you’re willing to go grey market.

  • Psythik@lemm.ee
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    2 months ago

    “In terms of actual price of $70 or $80, for really great games, I think it will still be a steal in terms of the amount of entertainment that the top games, top quality games bring to people compared to other form of entertainment.”

    I actually don’t entirely disagree, problem is that I’ve yet to play a game that was actually good enough to be worth $70-80.

    Even the highest rated games of all time have flaws that every video game has. The tech simply isn’t advanced enough yet to justify the cost, not until we have games that are designed so well that you can do practically anything in them that you could do in real life. That means we have to move past things like invisible walls, awkward conversations with NPCs that don’t flow like a real conversation would, buildings that can’t be entered, short walls that can’t be climbed over, etc. (e: I’ve been around since the 3rd gen of consoles, and I can’t believe that we still don’t have the kind of games that I’ve been dreaming of since childhood.)

    Furthermore, if your game has microtransactions, you can shut the fuck up. They generate so much income, that Free to Play is a sustainable business model. I am of the opinion that any game that has loot box mechanics, gambling, etc. should always be free.

    • LoamImprovement@beehaw.org
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      2 months ago

      Yeah. I think there’s a problem with the modern development cycle that a fuckton of the budget goes into marketing and marketable assets (i.e. all them graphics that look great in the trailers but nobody’s computer can actually handle, and then the rest of the team’s on the hook to make a game on a shoestring that can actually use all of that content - The only way you can possibly accomplish that with a fraction of a fraction of the budget is if it’s super simplistic and repetitive gameplay that’s stretched over 40+ hours like a peasant on a torture rack.

      Think about how many games you’ve played over the last decade, and how many of them were still fun to play after the first five hours, either because the primary gameplay loops were satisfying enough to keep you engaged, or because the game was keeping it fresh with new mechanics that didn’t bungle clumsily atop one another like a raspberry and beef trifle. Making great games is difficult and expensive, and most studios would rather put out something with a guaranteed return than anything that’s fun to play.

    • Baggie@lemmy.zip
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      2 months ago

      I would say something like elden ring might be worth that price point given the breadth of the experience. Thing is, Elden ring is actually kinda too big. I like it, but a run through is like a multi week commitment, and I definitely don’t want that to be the norm, especially for fromsoft.

  • Hirom@beehaw.org
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    2 months ago

    I’m carefully spending my money by buying less games, mostly DRM-free indie games.