Speaking fake German
Is the Chaplain distinct from other classes like priest, cleric, or paladin? If so, I would think the Chaplain is more of a ranger with a holy flair. However, if it’s in a setting where it’s the only holy class I would say they should have healing magic, faith based spells, and high charisma. The first thing that came to mind, however, was like a WWII military chaplain and I thought that would be pretty cool, basically a D&D style cleric but in WWII era tech, acting as a field medic, religious guide, and clairvoyant all in one.
- Speech
- Restoration
- Enchanting
- Alchemy
- Conjuration
- Alteration
- Block
- Lockpicking (don’t ask)
Acrobatics
Alteration?
Alteration. You know, Ironflesh, magelight…
The ability to turn water into whiskey.
He’s Scottish for sure
I mean, most people have the reverse of that ability. Shouldn’t be that big of a stretch lol
Well, mime, obviously.
Prat falls, cane twirling, roller skating.
Persuasion Pickpocketing Buggery
A notable intrinsic dodge bonus.
Decent but not great healing, blessing, persuasion, rally, calm, etc.
More or less neitral disposition with virtually everyone, save only the most extreme pro- or anti-religious.
Surprisingly good hand-to-hand combat, but only under duress and/or drunk.
Magical acrobatics.
Spells that use deception to get enemies to disengage in combat.
Protection against area of effect attacks.
Chaplains are on the front lines with the troops so they should be able to hold their own in a melee
To balance and contrast against priest, let Chaplains healing be HoT or temp hitpoints
Non-magical healing abilities to reflect field triage and supplement their technically low healing capacity
Inspiration buffs as they read from their holy writ
Remove fear effects, and maybe a super rare Battlefield Divine Intervention
Inspire allies to perform better or push their limits, bolster them against mental damage and heal mental damage they’ve sustained, raise the morale of a group (especially if that group shares my religion). Bonuses to public speaking, negotiation, religious knowledge, etc.
If I belong to a more fire-and-brimstone type religion, perhaps I can intimidate sinners, make my allies more effective against heretics, etc.
Combination cleric and bard.
Conflict resolution
In a fantasy world with magic? Generic “holy” magic; healing spells, cure disease, turn undead, etc. Wouldn’t be really much different from a Cleric in D&D.
If realistic, like KCD2, they’d be charisma focused with a bonus to intimidation checks if they invoke the wrath of God to scare someone into doing what they want.
D&D Cleric
At a minimum I’d expect:
- real beard
- fake beard
- glass eye
- large feet
- outrageous Irish accent
- full range of card-sharp skills
- knife-fighting
- chair-fighting
- chair-throwing
- caving, pot-holing, and spelunking
- seduction
- animal familiar
- phat skate-boarding or BMX skillz.