• markovs_gun@lemmy.world
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    12 days ago

    Is the Chaplain distinct from other classes like priest, cleric, or paladin? If so, I would think the Chaplain is more of a ranger with a holy flair. However, if it’s in a setting where it’s the only holy class I would say they should have healing magic, faith based spells, and high charisma. The first thing that came to mind, however, was like a WWII military chaplain and I thought that would be pretty cool, basically a D&D style cleric but in WWII era tech, acting as a field medic, religious guide, and clairvoyant all in one.

  • Pudutr0ñ@feddit.cl
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    13 days ago
    • Speech
    • Restoration
    • Enchanting
    • Alchemy
    • Conjuration
    • Alteration
    • Block
    • Lockpicking (don’t ask)
  • WatDabney@sopuli.xyz
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    13 days ago

    A notable intrinsic dodge bonus.

    Decent but not great healing, blessing, persuasion, rally, calm, etc.

    More or less neitral disposition with virtually everyone, save only the most extreme pro- or anti-religious.

    Surprisingly good hand-to-hand combat, but only under duress and/or drunk.

  • HobbitFoot @thelemmy.club
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    12 days ago

    Magical acrobatics.

    Spells that use deception to get enemies to disengage in combat.

    Protection against area of effect attacks.

  • Angry_Autist (he/him)@lemmy.world
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    12 days ago

    Chaplains are on the front lines with the troops so they should be able to hold their own in a melee

    To balance and contrast against priest, let Chaplains healing be HoT or temp hitpoints

    Non-magical healing abilities to reflect field triage and supplement their technically low healing capacity

    Inspiration buffs as they read from their holy writ

    Remove fear effects, and maybe a super rare Battlefield Divine Intervention

  • ryven@lemmy.dbzer0.com
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    13 days ago

    Inspire allies to perform better or push their limits, bolster them against mental damage and heal mental damage they’ve sustained, raise the morale of a group (especially if that group shares my religion). Bonuses to public speaking, negotiation, religious knowledge, etc.

    If I belong to a more fire-and-brimstone type religion, perhaps I can intimidate sinners, make my allies more effective against heretics, etc.

  • In a fantasy world with magic? Generic “holy” magic; healing spells, cure disease, turn undead, etc. Wouldn’t be really much different from a Cleric in D&D.

    If realistic, like KCD2, they’d be charisma focused with a bonus to intimidation checks if they invoke the wrath of God to scare someone into doing what they want.

  • Hossenfeffer@feddit.uk
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    13 days ago

    At a minimum I’d expect:

    • real beard
    • fake beard
    • glass eye
    • large feet
    • outrageous Irish accent
    • full range of card-sharp skills
    • knife-fighting
    • chair-fighting
    • chair-throwing
    • caving, pot-holing, and spelunking
    • seduction
    • animal familiar
    • phat skate-boarding or BMX skillz.