Part 1:
My sister and I were diving deep into the lore and rules for mimics and the most terrifying thing they could be, is either an entire planet or a humanoid. They might even be able to be a planet-sized humanoid. Or even a human-sized planetoid 😱
For your viewing pleasure
Spyglass: thoomp
Can’t remember if it was ds2 or ds3 but one of em had bonfire mimics concept arts.
Would be neat if you only realized when the heat coming off them wouldn’t match the size of fire. either be to great or too little.
that or no smoke.
I’ve often thought it’d be fun to let a party have a tame mimic as a pet. Not helpful in battle unfortunately, unless one of your opponents decides to take a looting break.
The Flee, Mortals! book has a mimic companion stat block. It can cover you and act as active camouflage.
Thrown weapon mimic, like a javelin. Enemy picks it up to throw back and bam, surprise bite!!!
My party do have a pet mimic. He’s called Philip and is mostly there for comic relief although he has been known to help with puzzles and things occasionally
The PHB mimic is starving
That’s why you need post it on your stuff.
All fun and games until the mimic pretends to be a post-it note
I like to think mimics cant replicate text. If not I’m gonna need a fancy mimic lens or start tapping my stuff with a wrench before I touch it.
What about the party being mimics but don’t tell them that.
Tell every party member that they are a mimic and need to keep it a secret from the rest of the party.
I think in the early editions they said that mimics were only really effective at imitating wood and stone. I agree that mimic chests are done to death but “anything could be a mimic” would get old fast I fear. Limiting them to only some materials but then getting creative within those limits would keep it interesting without it feeling like a cheap jumpscare.
But, if we’re going to get into DM advice, the way I’d recommend stopping “anything could be a mimic” from getting old is to have it constrained to a themed side-adventure, or a one-shot. For example: A wizard tower where the guy’s one weird hobby was breeding and training mimics. In such an adventure, you want to start fairly tame, but towards the end, the more outlandish and ridiculous the better.
As for the constraints on mimic forms, most of my DnD based jokes use 5e as their basis, as that’s what the majority of my audience are likely using.
Oh totally. I didn’t mean that as a criticism of the comic, I really like the comic. Your artstyle is very distinct and charming. It just got me thinking about how to run mimics generally. A mimic wizard one-shot sounds like a lot of fun.
outhouse oof.
Cover your phb in spray adhesive and leave it sitting on the table. As soon as someone touches it, shout “ROLL INITIATIVE!”
Actually, apply this to other random objects at the game table. A bag of chips, 1 can of soda in the fridge, every 3rd pencil, whatever.
It’s always more fun when mimics team up. A couple of goblins bother the party at night, just enough to give them chase, then when they return, hop into their sleeping bag and boom, mimic.
Not my menstrual cup!
Teleportation mimic will teleport you. To its stomach.
Breastplate mimic just wants to sink its mouth on your breasts.
Saddle mimic wants to lick your lowers parts.
No comment on outhouse mimic. We don’t talk about it.
just wants to sink its mouth on your breasts.
Get in line, mimic.
Mimic city; every building is a mimic, but they’re smart enough to eat the local population when they’re alone or in small groups. Every time people keep going missing, and the players will assume it must be some random wandering monster; they’d never think it’s literally the buildings and each room can start eating really fast. There’d be no pattern either, every building is alive and people go missing literally everywhere. Perhaps a clue can be a house that has no more people living in it and it starts to starve to death and starts freaking out, even endangering the other mimics’ secret.