Maybe it starts out on e4 and the current player can decide to either move one of their pieces or the singular beaurocrat.
I want a piece that can push other pieces, friendly or not
The Cardinal.
Unending has a bunch of piece-pushing (and you must get enemies to push each other for you to survive)!
Does it get in the way and slow things down, or does it offer protection to allies while they batttle the opposition?
No but it can sacrifice 4 pawns to replace the king
duck chess
yep
Has anyone ever made something like a uh, sort of stamina/mana system for chess?
Like what I mean is, both players start with say 10 move/logistics points.
Different pieces cost different amounts of move/logistics points to move, and then uh, your move point pool replenishes by some amount on your next turn, maybe by some calculation of getting back more points the less units you have on the board.
You could also make that more nuts by allowing multiple units to be move in one player turn, with some kind of climbing cost penalty for each move after the first.
So you could blitz, but then basically be stunlocked for your next turn.
this feels pretty similar to what you’re describing https://youtu.be/y7VtSK23_Jg
Edit: for those who don’t want to click youtube, the person designs a chess board to play real-time chess. each piece has a movement cooldown enforced by the board which uses magnets to restrict you from moving pieces while they are on cooldown.
Well thats fucking neat on an engineering level alone, damn!
Why a stamina pool? Why not individual unit stamina? If a 6/6-stamina bishop flies 6 tiles across the board in a single turn, then it can’t move until the next turn; it gradually regains its own energy by +2 spaces/turn, back up to 6.
You could certainly do that digitally no prob, but for an actual tabletop game… i dunno, feels too sacreligious to me to just straight up turn chess into a tactics combat game, lol.
I like the idea of a simple rule set that is easy enough to keep track of, but also allows a wide variety of possible strategies within it.
I think keeping the … stamina pool or whatever, shared and common to the player, well it simplifies an ongoing irl game’s tabulation as compared to keeping track of all units, and its also more like…
You are the commander, and you are managing the logistics of a whole army.
This is why I couldn’t settle on the terminology… maybe ‘command points’ would be a better way to phrase it.
Oh, okay, yeah, that makes sense! And yeah, I was thinking that would make it closer to a computer game…
A Freaky Friday piece that can swap with a non-king piece of the same color still on the board, as long as neither can be captured or can take another piece before or immediately following the swap. Moves and captures like a king.
I think the “neither can take another piece following the swap” is to restrictive. After the swap it is not your turn anymore anyway and it would basically make it impossible to swap with a queen or rook/bishop. They can capture something for most parts of the game. Just usually a protected piece.
Interesting… This would be a great way to train newbies to look for weak points.
Yeah, I also thinks it helps as a training piece because it forces players to think past the next move. There’s virtually no move of opportunity that you can make with it. If you’re going to use it all, you need to think a minimum of two moves ahead.
There was a chess roguelike I can’t remember the name of that actually had a piece like this, except it was a big duck. It was very, very powerful.
oh damn i forgot about that chess balatro knockoff.
Comparison is the thief of joy my dude! It’s best to let people be creative and have similar concepts without calling their work knockoffs
that’s not how that saying works
Duck chess is honestly a pretty fun variant.
A Checker one, can only capture by jumping straight over another piece, yours included, cannot move otherwise.
Why prevent it from moving without capturing? Why not just have exact checker rules, king-ing and all?
I swear I once read about a variant called The Jack with a new price called a Jack. Can’t find anything online about it and don’t remember what it did.
The sniper.
- It moves like a king.
- It replaces one of the pawns on the board.
- If in any direction it has no more than one allied piece directly in front of it (cover), then at least (two? three?) unoccupied spaces between that ally and an enemy piece, it can take aim at an enemy piece.
- The next turn, if those conditions are still true, it can fire, capturing the target piece.
- An enemy piece adjacent to the target piece that could move into the line of fire can be sacrificed to take the bullet instead, though.
Intriguing, but does it have to have a meat shield?
It could probably either have to have a meat shield or have to take one turn to aim before firing but not both
A piece that can capture pieces as if they have not moved a turn ago
I’d go with a more recent classic from Age of Empires, the monk and its “wololo” ability to convert enemies to become your unit. To keep it balanced, maybe it should only be able to convert certain pieces and taking more than 2 turns to complete its conversion as to give the opponent a chance to counter its special move.
EDIT: Totally off topic,but..
I just found out that if you put an evoker in minecraft next to a blue sheep, it’ll do the wololo sound and convert it to a red sheep.
Smiling at the bonus content in this post.
Bureaucrat special move: Red Tape (translates to En Passan’t) - When an adjacent piece captures another adjacent piece, there are forms to fill out and reports to write. The capturing piece cannot move next turn.
Add an executive piece to cut through the red tape and then you can call it, “Rook Paper Scissors” chess
And the counter can be “legislative action” that changes the beaurocrat’s authority in future moves at the cost of a pawn.
Can it be captured?
Yes, the usage would be to block pieces in a way that won’t get it caught.
Yes, but the capturing piece is out of use for 5 turns whilst the terms of capture are fleshed out
The Schemer, moves like a King, but attacks like a Queen. That way it only moves around the board slowly, until it can strike. Escape is tricky as it can’t move fast when not attacking, so it needs to enlist the support of other pieces to cover it’s moves.
It should start in place of the King’s bishop, whispering intreague in his ear.
So for example: A Knight is 5 spaces away. The Schemer can move 5 spaces to take it, but if it doesn’t, it can only move 1 space?
That’s the idea. Powerwise I figure it falls below the queen, but still has the potential to suddenly attack across the board. The downside being, it’s then potentially quite vulnerable as it can only move one square at a time to get away, unless it can attack again.
A glass cannon for sure. I love it!














