MattW03@lemmy.ca to Funny@sh.itjust.worksEnglish · 1 month agoNo Memorylemmy.caimagemessage-square25fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageNo Memorylemmy.caMattW03@lemmy.ca to Funny@sh.itjust.worksEnglish · 1 month agomessage-square25fedilink
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up0·1 month agoThe NES lacked persistent memory in the same way that Amiga did. A few NES carts had battery-backed SRAM, but that’s not the console itself.
minus-squareRowRowRowYourBot@sh.itjust.workslinkfedilinkEnglisharrow-up0·1 month agoThe Amiga had no memory?
minus-squareletsgo@lemm.eelinkfedilinkEnglisharrow-up0·1 month agoNo battery backed memory, no, except possibly a battery backed clock. It had plenty of memory (for the time).
minus-squareJesus_666@lemmy.worldlinkfedilinkarrow-up0·1 month agoDo you mean the Atari 2600? Because all Amigas had either a floppy drive (all of the desktop models) or onboard NVRAM (the CDTV and the CD32).
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up0·1 month agoThanks. I’ve had Amiga on my mind recently, it would seem!
minus-squareotp@sh.itjust.workslinkfedilinkarrow-up0·1 month agoAs someone else said in another thread, the comic is about RAM, not storage. The NES and Genesis/Mega Drive have RAM. The 2600 doesn’t.
minus-squarefartsparkles@lemmy.worldlinkfedilinkarrow-up0·1 month agoYup, a whopping 128 bytes. The NES had 2KB each for video and working memory, and 256 bytes for sprites. The MegaDrive had 64KB each for video and working memory and 8KB for audio.
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up0·1 month agoYou forgot about the 32 bytes of palette indexes on the NES!
minus-squareZILtoid1991@lemmy.worldlinkfedilinkarrow-up0·1 month agoAnd all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up0·1 month agoWith bank switching, there’s theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.
The NES lacked persistent memory in the same way that Amiga did. A few NES carts had battery-backed SRAM, but that’s not the console itself.
The Amiga had no memory?
No battery backed memory, no, except possibly a battery backed clock. It had plenty of memory (for the time).
Do you mean the Atari 2600? Because all Amigas had either a floppy drive (all of the desktop models) or onboard NVRAM (the CDTV and the CD32).
Typo! I meant Atari
*Atari
Thanks. I’ve had Amiga on my mind recently, it would seem!
As someone else said in another thread, the comic is about RAM, not storage.
The NES and Genesis/Mega Drive have RAM. The 2600 doesn’t.
Yes, it did.
Yup, a whopping 128 bytes.
The NES had 2KB each for video and working memory, and 256 bytes for sprites.
The MegaDrive had 64KB each for video and working memory and 8KB for audio.
You forgot about the 32 bytes of palette indexes on the NES!
And all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.
With bank switching, there’s theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.