Richard Burns Rally.
Half-Life: Alyx, hands down.
I may have cried a little bit after my first round at it.
I don’t think VR is a cop out considering it should be the most immersive gaming experience. It just kinda sucks that Alyx is really the only kind of VR game (that’s actually a game) that also immerses you in the game using the same shit non-VR games do to make them immersive. IMO this question should be a thinker; but there’s not much to think about other than Alyx.
I came here with the intent of saying the same thing.
Maybe putting “immersion” and “VR” in the same paragraph is a cheap shot. But Alyx is the first and possibly only VR title that, in my opinion, actually manages to nail all the aspects of real world presence to the extent that it actually does feel at times that you are standing in a genuine place. It’s not just the visual design and fidelity of the world and the models in it, but all the little details and aspects added together that make HL:Alyx feel right, and when you go back to other VR titles afterwards you suddenly realize how they’ve been getting it so wrong all this time. Even other games that have “realistic” rather than cartoony graphics.
It’s things like the scale of the world, which feels genuine. A lot of VR games seem to scale their world slightly too large, and as a result there are lots of familiar objects in them that seem uncannily wrong until you figure out that their scale is off. All the doorframes are just too big, so you don’t feel like you’re getting stuck in them. But you’ve walked through a million doorframes in your life and they feel wrong. And the desk tops are nearly at chest height, so you don’t have to bend over to look at their contents. But you’ve sat at a desk a thousand times in your life so that feels wrong, too. Etc., etc.
Alyx doesn’t do this. Everything is life scale. This means that, yes, you probably will have to get down on your knees or grovel around on the ground to search the lower drawers in that desk or turn over all the boxes on the floor looking for ammo and resin. All the window frames are at realistic, rather than convenient, heights. So you might have to get down very low to avoid incoming fire below that windowsill. Or stand on your tiptoes to reach a top shelf.
Sometimes it’s just as simple as being able to look down and see yourself. Or see Alyx, anyway. So many VR games present you, the player, as just a floating pair of hands. Alyx doesn’t. As a matter of fact, the developers even experimented in the beginning with fully modeling Alyx from the perspective of the player, i.e. giving her not only hands but also arms and elbows. They gave up because the experience was visually disconcerting.
Then there’s things like the gunplay and manipulation of healing syringes and so forth. This is another aspect where a lot of “realistic” games fall down, by trying too hard to mimic real life firearms and tools which inevitably winds up shoehorning the controls onto the available buttons in a way that winds up feeling unnatural. But all the guns in Alyx are Half Life sci-fi guns, so Valve could make them work however they wanted to. So they seem real despite being pure fantasy, and operate in an intuitive manner that matches the controllers very well and feels right. The only thing I don’t like is the squeeze-to-arm grenades. I get it, but I think a ring-pull mechanic would have been a bit more intuitive as well as potentially allowing players to put the pin back in… (Perhaps, if you can’t put away the gun in your main hand in a hurry, an available gesture should have been pulling the ring out with your teeth.)
It’s also packed with incredible setpieces. I can’t list them all, but one that absolutely will stick with you is watching a 1:1 scale freight train careening at high speed with the wheels screaming mere feet away from your face, and crashing into a wall.
And despite being so immersive, Alyx is not an immersive sim. It’s thoroughly linear, and your interactions with most objects do boil down to shooting them, poking them, yanking a lever on them, slotting a key item into them, or throwing stuff at them. And every interactable for the most part only has one way for you to interact with it. Yet even despite this, emergent gameplay… well, emerges. I read a story online (and you probably did, too) about one player who absolutely could not stand leaving grenades and stims and grub jars lying around that they couldn’t use just then thanks to the limited inventory space. So they found a grate and dumped all their extra items in it and carried the crate around with them everywhere, throughout the entire campaign. And the game lets you do this. It is an incredible benefit to immersion if you can logically think of a thing and then find out that you are able to do that thing, even if it’s not an explicit game mechanic that was explained to you in a tutorial.
It’s unfortunate the barrier to entry to even be able to play this is so high, because it’s a damn shame a lot more people haven’t played it. Sure, you can watch a playthrough on Youtube or whatever but that absolutely does not do it justice. You have to be there.
Very well put!
You really nailed it mentioning the scale of the world. In retrospect, everything did feel “right sized”. And, yes, the freedom you’re allowed for such a linear game was amazing, to say the least.
Man, I wish I had the patience to articulate as well as you did 😅
You really nailed it mentioning the scale of the world.
If you’d like a particularly egregious example, try playing Elite: Dangerous in VR. E:D’s universe makes no sense when it’s viewed in real scale, because the designers obviously made everything to look right on your flat screen with a 90 degree FOV or whatever, and didn’t think about the implications. And the same models and UI are used in VR as they are in flatland.
Like, Elite’s classic radar thingy. It’s hovering right over your console and about the size of a dinner plate, right?
Well, no… It’s actually the size of a kiddie pool and it’s six or eight feet forward of your chair. You can walk around the cockpits in the various ships at least to a limited degree, and even those in what are supposed to be compact and nimble single seat fighter craft are inexplicably cathedral-like. The cockpit canopy glass in an Asp Explorer is like 18 feet tall.
I will never forget my first play through. At one point I was exploring a pitch black tunnel with my gun and just a narrow beam flashlight to see by. I couldn’t see anything at all outside the beam of the flashlight. Somewhere in the darkness I could hear a head crab approaching but I couldn’t find it with the light. I was shining the flashlight this way and that trying to spot it and hearing it get closer and closer… and then my cat brushed my leg.
I jumped and screamed and scared the hell out of the poor cat. I may in fact have tried to shoot her with the controller. Needless to say, she no longer trusts me when I’m wearing the headset.
My fond memory of that scene was finding the head crab immediately, and smirking as I started killing them. I ran out of ammo, No worries, all I had to do was reach into my backpack and… oh shit, the flashlight is on my wrist!
I played it on a Quest 2, it’s like 300 bucks. With a 10th gen Intel 3070ti laptop I got from a pawn shop for 400.
I probably wouldn’t have bought it, but it came with my Index and Holy shit what an incredible experience. I’ve been playing the Arizona Sunshine remake and it’s been scratching the same itch. The reload mechanics are a ton of fun.
SOMA. Downright existential horror in all the right ways.
SOMA was fantastic, I played it in peaceful mode
Same I think the monsters work better as museum pieces than threats
The Mass Effect Trilogy. Just can’t stop playing that game haha
Which crew member(s) did you bang?
Um lessee… Mary Sue twice, Miranda, Jack and Ashley once each. Next up is Garrus, and yes, I know. Tali is on that list xD She’s just my frennnnn
You?
Kelly is the only true romance that feels authentic in my opinion, lol.
Elite Dangerous in VR.
Probably skyrim. The first time I played it, it made me feel like I had a 2nd separate life that I had to pull myself back out of to rejoin the real world.
Same. I remember seeing a lot of buzz surrounding it on release day, but I’d never played a TES game before. Decided to download it and play for an hour just to see what it’s about. I remember after what felt like roughly an hour I suddenly had massive hunger pains, checked the time and realised I’d just been playing for about 9 hours straight with no break. I don’t think I’ve ever had another game do that to me before.
Earthbound—no wait hear me out.
Yeah it’s a 16 bit RPG about a really surreal alien invasion, but the whole world is full of lively NPCs with unique dialogue that often changes depending on where you are in the game. Even though the world of Earthbound is a surreal exaggeration of 1990s America, it’s a really detailed world with every line of dialogue giving glimpses into people’s ordinary (or not so ordinary) lives.
You ever get really engrossed in a book or movie to the point where when you stop reading/watching there’s a brief moment of shock where you suddenly remember your own identity all at once, like waking up from a dream? Earthbound was the first time I experienced that sensation from a video game.
That game changed me.
unironically same
Civ II
World of Warcraft for me. When I first played the game I was ENTHRALLED, and couldn’t stop playing.
Hellblade 1 and 2 with headphones.
Hearing voices in the character’s head in your own head is quite the experience.
I also think playing Asetto Corsa in a passable sim rig and Microsoft Flight simulator deserves honorable mentions.
King’s Quest
Skyrim with the right mods
VR Skyrim.
Best part is that your normal Skyrim mods generally work just as well with VR Skyrim.
Totally. Some graphics mods especially can make it pretty amazing
Haven’t touched it in years, but there was a mod that converted all player dialogue to voice commands. Meaning that when you were talking to an NPC, you actually spoke the words you wanted to say. That, with the verbal dragon shouts, and gesture activated spell casts… Good times.
Subnautica. Literally immersive
That’s virtually immersive. Literally immersive was when I fell into an actual pool while playing Super Mario on a gameboy.
I remember being soldered to my game boy as a kid, too…
Actually happened in my 30s LOL.
this is gonna sound crazy, but oolite. seeing all the other starships leaves me wondering what they’re up to, and you know what? it’s because the graphics are so simple that the game can simulate more things going on in an area even on crap hardware. playing it really feels like you exist in a space and are interacting with a world that really keeps moving without you.
This is a FOSS game right? Been meaning to check it out.
yup!
That’s a hard one with all the advances we had with VR and stuff. But at the same time it’s easier as a child to get immersed into a game.
That said I think I had the best immersion on the Wii and I can’t decide between The Godfather: Blackhand Edition and Star Wars: The Force Unleashed. But I think I have to go with the former.
Melee combat in The Godfather is really really well executed. You can grab enemies, throw them around, smash their heads against tables, shove them off of rooftops, garrotte them and of course punsh and shoot. And it all felt natural with the movement controls and not at all gimmicky.
The Force Unleashed was similar with a little less emphasis on the movement controls. I discovered how well they were done when I picked up the second game of the series where the whole immersion was gone and it felt just clumsy to play. Same with the first game on PC, which I tried the other day. It felt totally awkward and clunky to play with a normal gamepad.
The Dead Space game on the Wii wrecked me lol. “Oh my god I have to actually saw these bastards apart limb from limb?!!” Game had me panicking