Always the first thing I turn off, but surely there are some people out there that actually like it. If you’re one of those people is there a particular reason?
I dislike it as well, but not as much as Depth of Field.
DoF is hit or miss depending on the game, for me. I turn it off in games that have rather poor context sensitivity for what it blurs, but I’m okay with it in games where it only applies to, like, ADS. The former I hate because there are so many times I’m trying to get a good look at something, and it constantly blurs what I’m looking at because it’s too close, or too far, or the cross hair isn’t exactly on the right pixel, etc.
Playing MGS5 again recently and it annoys me that I can’t turn DOF off (at least on PS5) because it works the way I dislike.
Nothing runs at a decent framerate anymore, I have no choice if I want it to look decent. 60 fps isn’t that much to ask for.
Nothing runs at a decent framerate anymore,
Uh, upgrade your PC…?
There is no reason a ryzen 5 4000 and a GTX 1650 with 16 GB of ram shouldn’t be able to run a game at 60 fps at 1080p native resolution, or at 1440p (monitor I use now is the resolution) with upscaling and still look decent. That’s not even an opinion thing, cyberpunk runs at a good framerate at 1440p looking absolutely gorgeous with fidelityfx 3, but I shouldn’t even need that. Also, “just upgrade your pc” is like telling a homeless guy to just buy a house because 1) PC shit is expensive and 2) I have a laptop so I can’t just upgrade bits and pieces.
I wouldn’t say I particularly prefer it, but a lot of the time I don’t mind it or notice it enough to turn it off. There have been a few games where it’s been egregious enough to disable it as soon as I can, though.
I usually turn on a light motion blur in games that I f don’t get above 40-ish fps, because the motion blur masks the stuttering. I prefer no motion blur and stuttering to too much or bad motion blur though. I couldn’t play Horizon Zero Dawn on the PS4 Pro, because the motion blur was really intense, even in performance mode and there was no way to turn it off.
I really like it when games give you an intensity slider instead of just on or off. Spiderman on the PS4, for example runs at 30fps. It looks like a stuttery mess with motion blur off. With motion blur at the highest setting (which is the default I think), you cannot see a thing when moving. But putting it at ~20% or so masks the stuttering very well without being a complete eyesore.
I also like object based motion blur a lot, like the Jedi games have. Instead of blurring the camera movement, it only blurs the movement of objects that are actually moving (quickly), which has a nice effect, in my opinion.
In general though, I prefer having better performance and a clear image, but motion blur is a useable band-aid solution if performance is a limiting factor.
I have similar opinions to the likes of DLSS, FSR & Co. I vastly prefer running games at native resolution but when my GPU can’t keep up, FSR it is. I‘m not yet convinced of frame generation as an alternative to motion blur to get 30fps feeling a little closer to 60 but I haven’t gotten around to testing that yet either. Im not categorically against it in Games, unlike in movies. Motion smoothing in TVs is a pest.
It smooths out the framerate, also it looks better to me 🤷♀️. I’ve been playing games since I was little so I don’t really get nauseous from it like others in this thread.
I have a pretty high end computer but also keep it on playing games on my Steamdeck too.it makes gameplay, not screenshots feel smoother. Screenshots are not playable, no matter how sharp it might look
When i enable it, it makes it so blurry that i can only properly see stuff when i stop moving my mouse. Is that because of low framerate? (happens in nearly every game that i try to enable it in, even when setting motion blur to the lowest amount)
It looks cool as fuck, but only if it blends well with the art style.
Weirdly I think it looks great with Strife: Veteran Edition
In single player games it gives me this sorta intense action feel, and I enjoy it.
For some games it improves the feeling of speed. A racing game feels faster with it enabled.
It’s on a case by case basis like the lense flares.
Do I want a more realistic experience or a more cinematic one?
Also sometimes it hides some fps drops :p
It depends on the implementation. Properly Implemented motion blur can look rather pleasing. Also with new frame generation tech motion blur really helps smooth out the in between frames I’ve found.
Often use it when it’s single player and my frames aren’t enough to feel smooth.
That and Bloom. I hate Bloom.
70% of the time, bloom is garbage, 25% of the time it’s garbage and is covering up other graphical issues. 5% of the time, it gives some nice depth to light and emphasizes brightness differences, even without HDR.
Bloom is nice for atmosphere. It’s not nice when it’s 7th gen style and overdone.
Motion blur off looks like those high shutter speed fight scenes from the Kingsman movies. Good for a striking action scene but not pleasant to look at in general. Motion blur blends the motion that happen between frames like how anti aliasing blurs stairstepping.
Wouldn’t high fps resolve this issue at like 100?
No
Motion blur in film does that, but with video games, in every implementation I’ve seen, you don’t get a blur that works the same way. Movies will generally blur 50% of the motion between frames (a “180 degree shutter”), a smooth blur based on motion alone. Video games generally just blur multiple frames together (sometimes more than two!) leaving all of the distinct images there, just overlayed instead of actually motion blurred. So if something moved from one side of the screen all the way to the other within a single frame, you get double vision of that thing instead of it just being an almost invisible smear across the screen. To do it “right” you basically have to do motion interpolation first, then blur based on that, and if you’re doing motion interpolation you may as well just show the sharp interpolated mid frames.
On top of that, motion blur tends to be computationally very expensive and you end up getting illegible 30fps instead of smooth 60+.
This is not how motion blur works at all. Is there a specific game you’re taking about? Are you sure this is not monitor ghosting?
Motion blur in games cost next to no performance. It does use motion data but not to generate in between frames, to smear the pixels of the existing frame.
I think you’re right, but this is usually a developer skill issue. This UE developer thread was really useful in understanding the ‘why’ of ugly motion blur for me. https://forums.unrealengine.com/t/correct-motion-blur-values-to-use/131392