• [email protected]@lemmy.federate.cc
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    7 days ago

    It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

    Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

    Thus younger gamers are used to “standard” and older gamers used to inverted.

    • TheRealLinga@sh.itjust.works
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      7 days ago

      It’s funny, I’m a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding “regular” games it always felt better imo

      • steeznson@lemmy.world
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        7 days ago

        Killzone on PS2 was the first game I played that wasn’t inverted and it took me several hours to figure out why aiming was so hard

    • feddylemmy@lemmy.world
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      6 days ago

      I think Mario 64 was supposed to help transition people into 3D games, since they were pretty new, by leaning on the “you’re controlling the camera guy” aspect. You remember that little flying guy they showed following Mario around filming him? So when you aim up you move the camera guy higher which in turn makes the camera look down to keep Mario in frame.

    • Dozzi92@lemmy.world
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      7 days ago

      Yeah, that’s why I played inverted for the longest time. Took a break from gaming for a bit and have since switched to standard.

  • TemplaerDude@sh.itjust.works
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    6 days ago

    Every time someone tries and pull out the “just imagine flying a plane” explanation all I can think is motherfucker you’re playing a fucking video game

  • pyre@lemmy.world
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    7 days ago

    some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie “down”

    • slaneesh_is_right@lemmy.org
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      7 days ago

      I played inverted for quite some time in the early days. It always made sense to me because i imagined holding someone’s skull, when you tilt up, the eyes go down. I switched when playing games like counter strike 1.4 and on. I can honestly play both equally, i just stuck to “normal”

  • Underwaterbob@sh.itjust.works
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    7 days ago

    I used to play inverted. If it wasn’t inverted, I’d flail around helplessly. Then one day, inverted didn’t feel right, and I had to switch. It’s been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.

  • SpicyTaint@lemmy.world
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    6 days ago

    Never heard of the airplane explanation, but I invert both if it’s third person. I’m controlling the camera’s position behind the character, not where they’re looking.

    • pelya@lemmy.world
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      5 days ago

      It makes so much sense on a plane. If you lose attention and lean on the control stick, the plane will tilt the nose down and yank you back into the seat. If the direction was up, the plane would slam you into the stick and the plane would do infinite loops, especially if you black out.

  • Rose@slrpnk.net
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    7 days ago

    I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)

    I like how many new games show accessibility settings on start but it’s still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.

    Games that don’t even let you invert Y are hella silly. I’m so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.

    • Patches@ttrpg.network
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      7 days ago

      In Steam (Windows/Linux) you can set any button on the controller to be whatever the hell you want. Another button, a mouse, a command, keyboard, anything.

      That’s part of the appeal.

  • Mark with a Z@suppo.fi
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    7 days ago

    I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I’m just very aware of the camera now instead of the view.

    image

    This just feels natural. It’s kinda like using “natural scrolling” option on a touchpad. Why would you ever want it to move the opposite direction?

    • wulrus@lemmy.world
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      6 days ago

      This is how it works: Push down, nuzzle points up!

      Push up, nuzzle goes down!

      How can anyone play differently?

  • debil@lemmy.world
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    7 days ago

    I wonder if this correlates with the preference for laptop touchpad’s natural scrolling vs. traditional scrolling.

  • audaxdreik@pawb.social
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    7 days ago

    For me a lot of it depends on the perspective.

    • For an FPS, I think non-inverted feels more comfortable. I generally just want the view window to move in the indicated direction, but I understand people that like it inverted.
    • If it’s third person, I actually prefer completely inverted (including horizontal). Especially with something like Dark Souls where one stick controls the player and the other stick controls the camera. It’s more clear that the camera is an external entity and I’m controlling the angle, not the view window. It feels unpleasant and unnatural to me to push left and then also have the camera bend to the left.
    • If it’s a rail shooter like Panzer Dragoon or something, we’re back to non-inverted. I’m controlling the absolute position of a targeting reticle and I just want it to move to where I want it to move.