Yup I do not buy single player games that have monitizacion, indiana jones game was so far game of the year for me
I enjoy single player, story driven campaigns like the new GOW, BG3, and spider-man, just to name a few. Would I like KC:D2 and CO:E33?
KCD is unique, personally I love it. In some ways it’s kind of the dark souls of first person RPG. The systems are at times a bit clunky, combat is hard, complex, and both you and your character need a lot of training to be profficient.
But that’s the fun of the game. Henry is a useless lump at the start, and you mold him in to what you want.
Personally, I love hardcore challenging single player games, and few in recent years match KCD.
I dont have a system to play KCD2 yet, but from everything I’ve seen, the developer doubled down and kept the majority of the systems in place, just adding scale and polish.
I’m sure the first one is on discount these days, and highly recommend it.
KCD2 is exactly like KCD1 with a few more years of development refining and in some cases expanding the rpg systems, a new map, and a continuation of the story. It feels the same, just a little nicer. In other words, it’s a perfect sequel.
The only fault I have with it is that Henry starts the game bad to mediocre at most things instead of useless, and that beginning stage is my favorite to go through and out of. But being a sequel I can excuse it pretty easily.
I’ve been playing truth E33. It’s definitely slower than the Action games you list, being a JRPG-like game. It’s your side vs the enemy. Think old Final Fantasy. A closer comparison would be the Mario RPG series. While it is a lot of your turn->their turn->your turn etc, there are timings during both your turn and the enemy turns for button presses to do more damage (or in some cases, any damage), or to negate or even counter enemy attacks. It’s so much more of an engaging experience vs just pressing a button and watching your character do a massive combo. For me, getting really good at the parry timing is so satisfying. Most enemy attacks have multiple hits during their attacks, and if you parry every single one, you launch a counterattack. There is a dodge, but while it has a large window than the parry, all it really does is negate damage. That’s another thing: because you can learn enemy timings, your can take on bosses that are well above your punching weight. I find that part very fun. The characters are well written, in my opinion. For what a dreary story the game writes, there are moments of levity and extra background you have the option of engaging with for each character. The game is a serious contender for game of the year, it at the very least several awards. And for only $50usd, it blows many other AAA(A) games out of the water. Give it a chance and I think you’ll find it well worth your time.
Absolutely!
Games as a service is a scam.
Games as a service can be okay, in some situations. Ones we very rarely see due to (primarily) publisher greed.
If you’re paying for the game itself, at any point, GaaS is stupid and extremely exploitative.
If they choose to go that route however, the game needs to be free to play with separate monetization. They need to mebe things that are completely optional and don’t affect gameplay.
I think it’s a bit more nuanced - for example MMOs. But for the most part yeah.
I mean, MMOs were supposed to be continuously supported and developed during the enrollment period. Earlier iterations of the model had live DMs running encounters, active continuous releases to expand the game world and advance the storyline, and robust customer support to address the bugs and defects. Also, just maintaining the servers necessary to support that much data processing was hella-expensive on its face.
Games as a service don’t need to be a scam.
But eventually, the studios figured out they can do the MMO business model on any game. Justifying a fee for Everquest was a lot more reasonable than justifying it for a glorified Team Fortress knock off. Or a freaking platformer.
But they are a scam
I miss EverCrack.
Not the actual mechanics, things have come a long way since then. But the concepts. No end game. Mobs that take 100+ people all day to take down. And that last piece of armor you want, has a 2% drop rate off them. And even when it does drop, there are 10 of your class who wants it, and you have to work out who gets it. Levels took so long nobody worried about much about getting to cap, and just hung out. The grind and the community were the point. Not the next piece of gear.Every few years I fire up project99 and it’s glorious. I’ve been resisting simply because I want to get real life stuff done.
Oh and they were what weekly spawn on top of that too that were also open world spawns to boot, so quite often you had competition just laying claim to it.
Our server had some quite… colorful guilds that didn’t play nice and would train attempts, or bum rush it in an attempt to do more damage to steal the claim, among other nastiness. Imagine you spent hours getting 80 people together, prepping, and then getting ganked at the last minute. lol pure chaos.
The GMs were constantly involved sorting out the aftermath. Which was funny in its own right I suppose. Which is probably why they leaned hard into instances in later expansions.
Fun times. Dont think there will be another experience like it was its hayday.
Sounds like my experiences with Ultima Online. Right before they added paladins and necromancers, the shard where I played was quite “raw”. You really got the human experience, with everything: misery, dignity, psycopaths, etc.
And honestly I think that’s what’s missing in “modern” mmos: the human element. Or rather the social one. Which is ironic.
They are now way too friendly towards solo play and systems like ff14s duty finder removed the social aspect by automating group comp with complete randos that you will probably never see again since it was cross server.
In evercrack and even ffxi you were required to shout for groups from a pool of players on your own server so you got to know people. Who was good and who was not so good. You built a reputation.
It was a lot harder for sure, but it felt more meaningful.
Complete games. They are called complete games.
This is because we feel we paid for something that expects nothing in return.
When you pay for a game that includes add ons and microtransactions, all of a sudden we‘re back to being a marketing target, and we implicitly know we‘re pushed to spend money.
We play games to escape the real world…
More than that. When you buy a game with microtransactions in it, you’re volunteering to be a marketing target and paying for the privilege. Publishers aren’t trying to get everyone to buy mtx, only the people who bought the game. You’re giving them money and saying, “yes, I want to be targeted, please.”
I think it is okay to have a dlc IF it is fairly priced, there is proper content included and the base wasn’t gutted for it.
Positiv example would be Factorio. Negative example is Stellaris.
I feel like owlcat has done a good job with this in their games. They feel complete and if you like the game there are DLCs with decent amounts of extra content. Also really like that the DLCs are integrated into the game (usually) and not just an extra chunk tacked on
I feel like RimWorld has also done well with this
I’ve been wanting to spend more money towards the development of Factorio. I’ve played around 1500 hours before the DLC and they have very limited merch. While I am usually sceptical towards DLC in general, it was a no-brainer in this case.
They should sell some more merch though.
Nice, now release Judas >:(
Spider-Man 1, 2, Miles Morales & Dragonage: Veilguard also deserve to be mentioned. I’ll buy a game on launch at full price if it’s not loaded down with bullshit or shoving the rest of the game behind a paywall. Otherwise I’ll just be a patient gamer and get it in a few years cheaper and patched up.
He’s right
Hell yeah! Give us more of that!
I feel the same about multiplayer games without gated progression and LAN server hosting. (Or local/splitscreen)
These days I can’t even play a multiplayer game with friends somewhere with shitty internet. And because of progression you have to force yourself to only play together, but never with different people or by yourself because then you will get ahead.
I started playing warframe recently. Yes it’s free to play, yes there’s monetization, but I feel it’s one of those games you really don’t need to buy anything for. you can pretty much obtain everything via grinding. I can see how that wouldn’t appeal to a lot of people today but I used to play everquest and anarchy online etc so I know about the grind and I don’t mind it.
The thing about Warframe is it tempts you but doesn’t force you to buy. You can sell your time to people who paid actual money, and then buy things you want for that money. The only issue with Warframe is the fomo - them locking warframes behind relics that are “deprecated”. Sometimes they unearth them again, but it’s an artificial attempt at “I need to buy this or it is gone”.
Also the process of getting parts is 100% gambling on low odds. You can get lucky immediately or have to “reroll” by running the same relic over and over and over again. It sucks if you want a very specific thing and often leads to people just buying it outright.
The community is very open about warframe.market existing though. Like an auction house for player trading across all servers. So if your relics drop bad items. Sell them on the market until you can eventually buy the one you want.
Other games do thinks like soulbound/account bound stuff. Not everything in WF is tradable, but most things are
There is very little FOMO in warframe. The unsealing you speak of is a rotation due to the game having over a thousand of things to unlock so farming specific weapon part when you need 5 parts would be very difficult. It’s there to limit the pool. If you want something specific? That’s what trade is for.
Relic system is quite fair but you do need to somewhat understand the full system to see it.
The one thing that WF does fairly annoyingly are weapon slots. You have to buy them off the market with platinum so either you buy it at 75% discount or trade prime parts to get it. A single gold part will be worth more than the 2 weapon slot but it’s the one example that makes you “spend money”.
I’m playing since closed beta and have thousands of hours, got my wife and son into it. I must’ve spent maybe £300 in total (maybe more) to show my support, but I could’ve easily just done trading and bought all the cosmetics I wanted that way too.
WF makes you spend money on things you want to, not need to. No bullshit paid for battle pass or battle pass paid for skips etc.
Sealing / unsealing is 100% FOMO and I have seen people go “Ivara Prime is out now I need to play Warframe”. You can easily setup a system where you choose a rotation to go for when choosing a mission. It wouldn’t even split the playerbase since it only affects the rewards at the end. But they don’t, they do this song and dance about removing and bringing back specific weapons and warframes.
They already split it in 4 ways with lith neo meso and axi.
I see your point, but missing out and the fear of it? I’m not sure. But maybe it’s because I’ve played for longer than some of these players have been alive for… There’s just so much that the whole “OMG I need this specific thing!!!” Doesn’t add up as there’s just so much good stuff in there and power creep has been insane prioritising new things or ever green items.
There are various warframes that work completely different when they are prime. And yeah, you spending so much time with the game makes it that the things that it does bad seem normal to you.
I love the game, but I’d like to point out that baldur’s gate 3 does have a single microtransaction, it gives you a custom dice skin, a tie in item from divinity original sin and a bunch of low level potions. It costs 12CAD.
I will point out that this is mainly just a way to get the free preorder bonus though, and has no real gameplay effects. The dlc also contains a digital artbook, digital soundtrack and some character sheets. I feel like that is quite a bit more than the normal micro transactions, though I still somewhat see your point
Let’s not forget about the two extra bard songs, which was the only reason I got it lol.
What about games like Fortnite? Are they rewarded?
I would say its less that they’re “rewarded” and more like they’re turning every customer upside down and shaking them until the money falls out
Making inoffensive microtransactions is such a tightrope walk. Just putting an up-front price is so much simpler on their end.
This is pure unadulterated copium. Numbers don’t support this
Regardless, I’m tired of this shit. There is clearly room for both.