Help support. Please make Affinity possible on Linux!

  • Hadriscus@lemm.ee
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    6 days ago

    Yea yea. I’d love it, but it would still be a proprietary product you’d be tied into as a customer. I’d rather support Graphite when I can https://graphite.rs/ as well as Krita and Inkscape.

      • zqps@sh.itjust.works
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        6 days ago

        That’s not what people demand, it’s a side effect of users demanding software be open source and developers saying that’s not economically viable.

      • Hadriscus@lemm.ee
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        6 days ago

        I don’t mind paying for software either. I own Affinity & Zbrush licenses. However I run the risk that in the future, these products may be sold to the highest bidder and development stalls (as it happened a couple years ago in the case of Zbrush) or interoperability suffers. When this happens, not only is your database of scenes and files obsolete, you also have to go through the process of learning a different program, and DCCs are… huge. Whole factories. It’s very hard to reinvest the time necessary to learn them inside out and be proficient again. It is also impossible to contribute to a non-open codebase. Proprietary programs are ticking bombs.

      • stray@pawb.social
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        6 days ago

        It’s not that paying for things is bad. The problem is that good software is vital to digital artists’ income, and both purchasing and learning that software is a substantial investment. When a company sells or otherwise enshittifies their software, the artist is then put in a very hard place. Open-source software is the only way to combat that unfortunately likely scenario. By all means, please pay for that software if you can afford to. Doing so subsidizes usage for less fortunate people who may be able to better their situation as a direct result of your generosity.

      • Magiilaro@feddit.org
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        6 days ago

        I have paid (by donating to them) for many of the open source software I use, so I don’t think that everything should be free (as beer) but should be free (as freedom) and therefore open source.

    • orgrinrt@lemmy.world
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      6 days ago

      Oh wow, hadn’t heard of graphite/graphene yet, and it looks so interesting! I rarely explicitly thank a comment that gave me a lot personally, but this time I think I have to. The graphene framework and the concept of artwork as compiled programs is pretty intriguing read! Thanks a bunch!

    • sbird@lemmy.world
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      6 days ago

      honestly inkscape is great :D I switched from illustrator after my adobe creative cloud subscription expired, and it’s been an easy transition!

  • roawn@feddit.uk
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    7 days ago

    I work in CGI and I use Photoshop for about 4 hours a day preparing images for clients, of whom use Photoshop and affinity (cheaper and one off payment). in the office, we are at our whits end with windows bugs and its just general annoyances.

    we use Linux for rendering, so we’ve seen the light. but we are forced into using windows for the creative suites. I would love it if affinity were to offer native Linux support, the entire office would love the switch. however I’m very doubtful it will happen.

  • paperd@lemmy.zip
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    7 days ago

    If you don’t start using and contributing to free tooling now, they’ll never get better and they’ll never be “professional” (whatever that actually means).

    You can continue to lock yourself into proprietary tooling, but that result will always be the same: a decent product gets bought, made subscription, get worse in quality while bleeding the customer out via subscription. You are already there will Adobe, and its started for Affinity.

    So, the longer you hold out on FOSS tooling, the worse and slower things will be.

    Look at how excellent FOSS tools are when they get attention and investment: blender and krita.

      • millie@beehaw.org
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        6 days ago

        GIMP is honestly fantastic. My workflow goes draw in GIMP, import to Inkscape to convert pieces to vector, then bring them into Godot where shaders get applied. I would rather draw in GIMP than any other program. I find drawing in Inkscape super awkward in comparison. GIMP is pretty no-frills, but it does the job. I prefer it over Photoshop. With Darktsble I’ve found it useful for importing high res raw images for textures too.

        I don’t know why people hate on it so much. It’s all about using the tools you’re comfortable with.

    • The Menemen@lemmy.ml
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      7 days ago

      Also darktable, rawtherapee, DigiKam and Krita. Not sure if those are suited to professional work, but for amateurs they are more than enough.

      • quack@lemmy.zip
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        7 days ago

        The problem is that if widespread desktop Linux adoption is the goal, then the tools for amateurs aren’t going to cut it. Not even close. Tools that professionals use need to be available and they need to work like they do on macOS and Windows, it’s pretty much that simple. I think Darktable is fine for me tinkering around with my amateur photos. If I were a professional using it daily I’d probably hate it.

        As much as we wish it wasn’t true, most people don’t really give a shit about their OS. It’s the logo that appears when they boot up their computers to work. What they do care about is having their tools available to them, if they can’t use the Adobe Suite, Pro Tools etc (and no, WINE is not a practical solution for most of these people) then Linux of any flavour is functionally useless to them. It’s for this reason that smug people saying “just switch to linux lol” as if it’s an actual solution whenever a Windows user complains about some rabidly anti-consumer bullshit that Microsoft is forcing onto them annoys the hell out of me.

        It’s changing somewhat now, but it’s why you’ll find that a lot of people in the creative industries traditionally stick with macOS, because for a long time the options for those professionals were just better on that platform and people tend to stick with what they know.

        On the other side of that coin, you have software vendors looking at the single-digit market share that Linux on the desktop “enjoys” and coming to the fairly reasonable conclusion that building packages, fixing bugs and providing support for myriad different distros just isn’t worth the headaches it will inevitably cause for them.

        Classic chicken and egg problem.

        • jagged_circle@feddit.nl
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          7 days ago

          Nah, they work great. The problem is just your generation.

          If you learned the other tools first, you would say that adobe suite is clunky, difficult to use, and not suitable for professionals.

          Gimp and inkscape both run fine on macOS and Windows.

          • joel_feila@lemmy.world
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            7 days ago

            You are on to something. I have seen many videos about gimp & krita vs Photoshop. All the vidoes just compared them by treating Photoshop as the gold standard and ANY difference was points off. Even jiat changing what the hot keys did.

            Why, well thet often compair drawing times and changing from ctrl+t to ctrl+w slows them down.

          • quack@lemmy.zip
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            7 days ago

            I’m not really sure what assumptions you can reasonably make about me or my generation given that you have no idea who I am or how old I am, but I’ve been working with FOSS in my personal life for about 20 years give or take, a bit less than that in my professional life. I actually used to work in the music industry professionally before changing careers to tech with a FOSS slant later on, so I’ve seen both sides of this coin.

            I’m genuinely not trying to shit on FOSS tools or say that they’re not suitable for creative professionals (my gripes with Darktable are very much personal to me), I love FOSS and the philosophy strongly aligns with my personal values but it’s not just about how “good” these tools are on an objective level. This is a cultural problem as much as it is an engineering problem, as you seem to have correctly identified.

            You have to understand how ubiquitous something like Pro Tools suite is in the music industry and for how long that has been the case - the Pro Tools session format truly is a global industry standard by anyone’s measure. You can walk into just about any professional recording studio on the planet with your session files and the recording engineer will know exactly what to do with them, and so will mastering engineers and record producers. If you go to school for audio engineering, they’re teaching you Pro Tools. There are entire companies that produce outboard gear and control surfaces just for use with Pro Tools. You get the idea. The reason for that ubiquity is that Pro Tools, like many other creative software solutions, captured the market in the 90s when every other solution was an utter joke in comparison and they built on it from there. Sure, there’s fantastic alternatives now, but when you know Pro Tools like the back of your hand and so do all of your colleagues and collaborators, when all of your hardware and software works with it seamlessly… how likely are you to change?

            I’m not suggesting that this isn’t a problem by the way - vendor lock-in is a serious bugbear of mine - but it’s a very real barrier to getting creative professionals to switch to FOSS alternatives, and in turn to getting software vendors to take FOSS platforms seriously. It’s a reality that cannot be hand-waved away by saying that x or y tool works great and that people just need to learn it and switch so that they can use Linux. If you can’t run Pro Tools on Linux, that’s a whole industry that won’t use it. It’s that simple.

            • jagged_circle@feddit.nl
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              7 days ago

              Nah, the only reason those tools are used are because of momentum and the fact that most of their new hires have experience with it, also due to momentum.

              Ban Photoshop from being taught in schools, and in two generations everyone will say that Photoshop is crap because it takes so long to do anything.

              • jmf@lemm.ee
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                6 days ago

                This is definitely the take of someone who doesn’t need the full capabilities of such tools to make a living.

                • jagged_circle@feddit.nl
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                  6 days ago

                  This is definitely the take of someone who learned Photoshop before learning Gimp and doesn’t understand its full capabilities.

  • ABetterTomorrow@lemm.ee
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    7 days ago

    Oh I would love this. I’m a Mac and Linux user and use this on Mac already. Not having to switch computers would be nice. But in general I wish more companies support Linux.

  • HiddenLayer555@lemmy.ml
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    8 days ago

    Why not just use and support fully open source alternatives like Krita, Inkscape, Kdenlive, etc instead of giving money to Adobe?

    • randomblock1@lemmy.world
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      6 days ago

      By the time they get feature parity I’ll be dead. Affinity is just plain better right now, and it’s not Adobe.

    • Ulrich@feddit.org
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      8 days ago

      Affinity is not affiliated with Adobe. And presumably because Affinity is higher quality than it’s open source alternatives.

      • 737@lemmy.blahaj.zone
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        7 days ago

        if youre fine with relying on proprietary software you might as well just run it in a windows 11 ltsc iot enterprise vm

      • piratekaiser@lemm.ee
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        8 days ago

        It’s not just about quality, there’s a lot missing or honestly plain worse in gimp for example, compared to affinity photo. I’m as big a proponent of OSS as any, it’s just that software isn’t there yet.

        What’s more, the target audience for that product are usually people who’ve had their chance encounter with programming and have decided against doing it. My anecdotal experience obviously.

        • OsrsNeedsF2P@lemmy.ml
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          7 days ago

          it’s just that software isn’t there yet.

          I put about 2000 hours of work into $open_source_project. After a huge release 10xing the quality, we had about 1000x as many users.

          The existing user base was ecstatic- for many of them, it was all they ever wanted and more. But we had 1000x new people saying “it just isn’t there yet”

          • piratekaiser@lemm.ee
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            7 days ago

            Yes, because everyone has different needs. Even blender, which has gone far and beyond most graphical software, would be a no-go for someone because of one or two specifics.

            Again, I firmly believe in OSS, but I don’t see how porting more professional software hurts the community or freedom effort, when our biggest hurdle is adoption. Missing things people need is a barriers of entry. Missing things a workplace needs is an automatic loss.

    • nyankas@lemmy.ml
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      8 days ago

      This isn’t Adobe.

      And as much as I want to like Krita, GIMP and such, their workflows just can’t compare with proprietary software in many cases. Also, especially for photo editing, their feature sets just can’t compare with Adobe’s or Affinity’s either.

      I use Krita, GIMP and Affinity Photo pretty regularly, and while there have been great improvements to the open source alternatives recently, I just get stuff done with Affinity, while still having to constantly search the web for things Krita and GIMP hide somewhere deep within their menus.

      All open source image editors I’ve used are in dire need of a complete UX rework (like Blender and Musescore successfully did) before being more than niche alternatives to proprietary software.

      So, as of yet, I can definitely understand the wish for a feature-rich and easily usable image editing suite on Linux.

      • nanook@friendica.eskimo.com
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        8 days ago

        @nyankas @HiddenLayer555 Unfortunately I have to agree, I find Photoshop hands down much easier and more intuitive to use than Gimp even though I’ve been using Gimp ever since Adobe went to a subscription only model because I absolutely refuse the Klaus Schwab notion of you will own nothing and be happy, bullshit. I was more than willing to pay for Adobe software when I could buy it but fuck if I will rent it.

        • nyankas@lemmy.ml
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          8 days ago

          And that arrogant “I understand it, why don’t you?!”-attitude is exactly what’s so often the main issue in the design process of open source software.

          I’d recommend watching this recent talk by Tantacrul, the design lead for MuseScore and Audacity. In it, he shows some videos of first-time user tests he conducted for Inkscape recently. It’s really fascinating to see, how users fail to do what they want because of confusing UX choices. And often it isn’t even that hard to fix. But open source image editors are just full of these little annoyances by now, which really smell like the result of inadequate user testing. And no professional would prefer to work all day with software full of little annoyances when there are alternatives.

          I mean, just try adding text in Krita, for example. There’s a giant pop-up where you have to format your text without actually seeing it on your image. That’s just klunky and far more time consuming than a WYSIWYG approach would be.

          • ProdigalFrog@slrpnk.net
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            7 days ago

            Just want to chime in that a Krita developer has been working on a complete text tool overhaul from the ground up for the past 5 years or so, and it is just about ready to be pushed into the beta versions, so that pain point should be resolved soon, thankfully.

          • Palacegalleryratio [he/him]@hexbear.net
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            7 days ago

            I can’t speak for Krita - I’ve not used it. But as someone who has designed a lot of software I agree with you fully here. Making software intuitive is the hardest and also most important part of my job. When I test with users the first time it soon becomes clear how stuff that me and my team thought made sense is totally opaque to the end users or just doesn’t fit into the real world workflow. It’s all well and good expecting users to learn the software - there has to be an element of that - but if you force thought, cause confusion or waste time every time you do that you add friction to the product. That friction ruins the users experience of the product and can ruin productivity.

            There is a balance to be made, complexity where it allows for power is fine, if you have dedicated frequent users. E.g. my favourite editor is Vim - very complicated and (initially) opaque but also extremely powerful and logical once you know it. But complexity that adds no power or complexity in software where you don’t expect users to be using the software frequently enough to be expert in it is not ok.

          • TankieTanuki [he/him]@hexbear.net
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            8 days ago

            It may take longer to learn how to do a task with a less polished interface, but if you’re using software “pretty regularly” it shouldn’t be a problem, because most of your time will be spent doing rather than learning.

      • pelespirit@sh.itjust.works
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        8 days ago

        Blender did an amazing job with their overhaul. I really don’t know why anyone would use anything else for 3d modeling. I’m hoping they pump up their CAD features, but I understand if they don’t.

        • fartsparkles@lemmy.world
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          8 days ago

          What’s crazy is that while I used to know countless Maya / 3DSMax people, everyone seems to have switched to Blender. It’s crazy how fast the industry switched to Blender after that UI revamp.

          • pelespirit@sh.itjust.works
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            8 days ago

            The UI was pretty bad before, it took forever to get people to understand what was going on. Now it’s just a few tips and tricks and people are off and running. They did a great job.

    • Nindelofocho@lemmy.world
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      8 days ago

      I use Inkscape and Affinity designer interchangeably. Designer is a bit more powerful and for some reason inkscape has issues sometimes but its more straightforward in ways that designer is not.

    • brax@sh.itjust.works
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      7 days ago

      Yeah man. I don’t get it these days. Back when all we had was GIMP, I fully understood it. But switching to Krita has been pretty easy. The Photoshop binds are still a bit off, but nothing that you can’t go in and fix up the rest of the way

  • Scrollone@feddit.it
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    7 days ago

    I’ve just tired installing the trial of Affinity on Linux by using a script for Lutris, and I’ve failed.

    The day when Serif releases an Affinity suite for Linux I’m going to buy it asap.

    In the meantime, I’ll stick to Gimp and Inkscape…

  • NoiseColor @lemmy.world
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    8 days ago

    Honestly, affinity is just a company. They will make a Linux version if it makes business sense for them and it won’t. Adobe is far ahead in almost every way. Their software is competing in the market of amateurs. And for an amateur, it should make more sense to pick up Gimp, inkspace. Affinity publisher is ok, but pros will have adobe and for anything less inkspace or figma free tier is good enough. Affinity has no market.

    • RambaZamba@feddit.org
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      7 days ago

      Yes, but if I wait for Gimp & Co. to become an alternative, I will be long retired or - most likely - dead.

      So having Affinity on Linux would be fantastic for gfx professionals.

      • enemenemu@lemm.ee
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        7 days ago

        Understandable.

        Advertising for a change needs great effort. I’d rather spend the effort in improving gimp, writing down whats missing and how to get there. Adding suppor for affinity won’t improve gimp, does it?

  • rocket_dragon@lemmy.dbzer0.com
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    8 days ago

    This is such a looooong shot, a more realistic plan would be to play the Powerball to win and use your winnings to fund open source programs into matching feature set.

    Which is also wildly unlikely, but just a little more likely to happen.

  • Eugenia@lemmy.ml
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    8 days ago

    That is a waste of time. I emailed the company a few months ago and they replied that they won’t port to Linux. Not that they don’t have plans to currently do it, but that they won’t. Clear as day.

    • someacnt@sh.itjust.works
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      6 days ago

      Indeed, I don’t get the post. Does OP genuinely think they could influence Affinity to support linux? Via freaking change.org?? Really, why is the post so well-received by community? Got so many questions.

      • Alaknár@piefed.social
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        8 days ago

        Do you mean 200?

        Yeah, I’m sure they’ll hire a division dedicated to Linux development, with all the costs that brings, just because of that.

  • sramder@lemmy.world
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    8 days ago

    I mean… you know they sold out to Aussie-Adobe like 4 years ago right?

    They are currently strip-mining the code so they can learn how to write an application that isn’t an instagram filter tacked onto MS paint… I just made that last part up, hopefully they do something good… but I assume they acquired Serif for the sake of IP protection and not because they were hoping to develop it further. I haven’t seen anything innovative happen for the last few years at least.

    • cygnus@lemmy.ca
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      8 days ago

      At best they will repurpose certain features to add them to some “pro” (but still web-based) version of Canva at $50/mo. There’s no way in hell we’ll get Linux apps for Affinity. I really wish we would because they are literally the only reason I still have a Windows VM.

      • sramder@lemmy.world
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        5 days ago

        As long as you’re doing it in a VM might as well try the MacOS version. IIRC the OS screen scaling and apples requirements that everything have vector or MIB mapped icons makes for a much nicer experience.

        I don’t know if it works on a VM… just fondly remember using the apps on my MacBook 😅