Hi,
My question certainly stems from the imposter syndrome that I am living right now for no good reason, but when looking to resolve some issues for embedded C problems, I come across a lot of post from people that have a deep understanding of the language and how a mcu works at machine code level.
When I read these posts, I do understand what the author is saying, but it really makes me feel like I should know more about what’s happening under the hood.
So my question is this : how do you rate yourself in your most used language? Do you understand the subtilities and the nuance of your language?
I know this doesn’t necessarily makes me a bad firmware dev, but damn does it makes me feel like it when I read these posts.
I get that this is a subjective question without any good responses, but I’d be interested in hearing about different experiences in the hope of reducing my imposter syndrome.
Thanks
I’ve been using Scala professionally for 3 years. I don’t know what I’m doing most of the time because we have a ton of implicites and monads and extension methods. I just know the general idea and can get where I want by reading types.
I’ve been creating a language for fun for nearly 6 years. I often don’t know what’s going on under the hood because it’s somewhat complex. I think this is normal for every language. You don’t have to know everything to be able to use it. You don’t have to write blog posts once a week about the language subtleties you found.
Even the creators of languages don’t know their own languages 100%. I wouldn’t even call them the limit. So, I’m good enough in my main language that a lot of code doesn’t surprise me. And I try very hard to write code that others can understand as well when in a team.
how do you rate yourself in your most used language?
I know things that no human should have to carry the knowledge of
Do you understand the subtilities and the nuance of your language?
My soul is scarred by the nuanced minutia of many an RFC.
in the hope of reducing my imposter syndrome.
There’s but two types in software - those who have lived to see too much…and those who haven’t…yet.
With about 12 years in my primary language I’d say my expertise is expressed in knowing exactly what to Google…
This is probably the true highest level of expertise you’ll get out of most professional coders.
It takes a real monk level of confinement to understanding the language to break out of being proficient in looking shit up and start being proficient in being the person that writes the shit people are looking up.
In C in particular, you have to be very cognizant of the tricky ways the language can screw you with UB. You might want to try some verification tools like Frama-C, use UB sanitizers, enable all the compiler warnings and traps that you can, etc. Other than that, I think using too many obscure features of a language is an antipattern. Just stick with the idioms that you see in other code. Take reviewer comments on board, and write lots of code so you come to feel fluent.
Added: the MISRA C guidelines for embedded C tell you to stay with a relatively safe subset of the language. They are mostly wise, so you might want to use them.
Added: is your issue with C or with machine code? If you’re programming small MCUs, then yes, you should develop some familiarity with machine code and hardware level programming. That may also help you get more comfortable with C.
My issue is with the imposter syndrome i’d say.
I don’t know asm on the tip of the fingers because today’s mcu are pretty full of features that makes it not useful most of the time, but if I need to whip up something in asm for whatever reason, I know the basics and how to search for documentation to help me.
I try to follow MISRA C guidelines because it’s pretty easy to follow and it gives tool to reduce mistakes.
I have enough experience to avoid many common pitfalls such as overflows, but for whatever reason, it always feel like I don’t know enough when I come across a tutorial or a post with a deep dive in a specific part of an embedded project or on the C language.
When I read these tutorials/posts, I understand what is being done, but I could not come to these conclusions myself, if that makes sense.
What are you working on and what kind of organization? Are you working with someone more senior? You could ask him or her for an assessment of where you should work on strengthening up.
You are in the right mindset if you are worried. Many C programmers greatly overestimate their ability to write bug-free or even valid (UB-free) code.
The AVR MCUs are pretty simple compared with 32 bit MCUs, so are good for asm coding.
Otherwise it’s a matter of coding til it’s reflexive.
Philip Koopman has written a book on MCU programming that sounds good. I haven’t seen it yet but someday. You might look for it: https://betterembsw.blogspot.com/2021/02/better-embedded-system-software-e-book.html?m=1
John Regehr’s blog is also good.
Thanks for your input.
I think I would like to follow all these people and their work on C, and their in depth knowledge. But free time is sparse, and I don’t have the mental energy when I do have some time.
As for my work, I work in a startup where I am the only one doing what I do. However, I have a lot of leeway in how I code, so I am always somewhat read on best practices. So I can’t really refer to a senior dev, but I can self-teach.
I think I coded enough that a lot of what I do is a reflex, and I often can approximate a first solution,but I have doubts all the time on how I implement new features. That makes it so that I am a slower coder and I really struggle to do fast prototyping.
I am aware enough of what I do well, and what I struggle, so there’s that.
Fair enough. If your product isn’t safety or security critical then it’s mostly a matter of getting it working and passing reasonable testing. If it’s critical you might look for outside help or review, and maybe revisit the decision to use C.
The book “Analysable Real-Time Systems: Programmed in Ada” was recommended to me and looks good. I have a copy that has been on my reading pile for ages. I was just thinking about it recently. It could be a source of wisdom about embedded dev in general, plus Ada generally fosters a more serious approach than C does, so it could be worth a look. I also plan to get Koopman’s book that I mentioned earlier.
Yeah, but they make me MISRAble.
I got pretty good with BASIC back in 1983.
I’ve learned a lot by breaking things. By making mistakes and watching other people make mistakes. I’ve writing some blog posts that make me look real smart.
But mostly just bang code together until it works. Run tests and perf stuff until it looks good. It’s time. I have the time to write it up. And check back on what was really happening.
But I still mostly learn by suffering.
But I still mostly learn by suffering.
That resonates so much. Almost every time someone is deeply impressed with something I know, it brings back a painful memory of how I learned it.
I really like brain twisters. It can get frustrating at times, but it’s the most fun out of the profession to me.
A solid 5.
I’m happy with it too. They still pay me so I must be doing something right. Almost two decades now.
5 years professionally and I can find jobs, so yeah I must do something decent. But that imposter syndrome is strong these las weeks
Knowing the footguns in your language is always useful. The more you know, the less you’ll shoot your foot.
I think that one of my issue is that I’d like to be more knowledgeable to the smaller bits and bytes of C, but I don’t have the time at work to go deeper and I don’t have any free time because I have young kids.
There’s a lot to talk about from this point alone, but I’ll be brief: having gone through university courses on processor design and cutting my teeth on fighting people for a single bit in memory, I’m probably a lot more comfortable with that minutia than most; having written my first few lines of C in 10 years to demo a basic memory safety bug just an hour ago, you’re way way ahead of me.
There are different ways to learn and gain experience and each path will train us in different skills. Then we build teams around that diversity.
Thanks for the insight. I guess one thing that causes my imposter syndrome is that I want to know how everything works in details.
I agree that for other people, what I know seems like magic to them. It’s easy to look at what we don’t know, but we don’t take the time to appreciate how far we’ve come. We should do that more often.
I don’t know about your workplace, but if at all possible I would try to find time between tasks to spend on learning. If your company doesn’t have a policy where it is clear that employees have the freedom to learn during company time, try to underestimate your own velocity even more and use the time it leaves for learning.
About 10 years ago I worked for a company where I was performing quite well. Since that meant I finished my tasks early, I could have taken on even more tasks. But I didn’t really tell our scrum master when I finished early. Instead I spent the time learning, and also refactoring code to help me become more productive. This added up, and my efficiency only increased more, until at some point I only needed one or two days to complete a week’s sprint. I didn’t waste my time, but I used it to pick up more architectural stuff on the side, while always learning on the job.
I’ll admit that when I started this route, I already had a bunch of experience under my belt, and this may not be feasible if you have managers breathing down your neck all the time. But the point is, if you play it smart you can use company time to improve yourself and they may even appreciate you for it.
I don’t have any free time because I have young kids.
That’s a healthy thing to acknowledge.
It’s a brutal phase for professional development, hobbies, free time, sex, basic housekeeping…
It gets better as the little ones grow.
At least, we know emotionally that it will get better with the second one haha, even if the day to day is rought.
With the first one, it felt like we would never get to the other side of it. But we did and we will for the second one.
I am eager to learn new things, so having so little free time is definitely tough. And the lack of sleep/energy makes it even harder.
Thanks for the encouragement, it’s nice to be acknowledged by someone else that went through the same thing. We often forget that we are not alone and a lot of people got through it before us.
If you step in enough shit you eventually learn to realise when you are about to step in it again. I think the most knowledgeable people are those that have failed the most and found something helpful along the way, seems you are well on your journey so just keep steeping. At some point the abstractions you have control over become unreliable until you understand how they interact with lower level systems and the balance of control comes back because you know know the circumstances in which these abstractions work in your favour.
Better than many, mediocre.
With my coworkers I’ve got a strange ability to pick up any language that tastes like c, and get stuff done. I’m sure I’ve confused our c# guys when I make a change to their code and ask for a code review, because I’ll chase down quality of life improvements for myself. (Generally, I will make the change and ask if I have any unintended side effects, because in an MCU, I know what all my side effects are, multi threaded application?, not at all)
Edit: coming from a firmware view, I’ve made enough mistakes to realize when order of operations will stab me, when a branch is bad because that pipeline hit will hurt, and I still get & vs && wrong more often than I would like to admit.
I just have to say “tastes like c” is a visceral way to say it. I approve.
I think I’ll never not make & &&, | || or = == operators mistakes. It’s so easy to go over it fast and not notice the mistakes.
I like developing MCU firmwares because there is limited amout of resources and you usually have direct control of what is running when.
I feel the better than many, but mediocre in my soul. I mean, I get paid to code, so I certainly have a good enough knowledge to do so. But I have the tendancy to undersell myself.
A one out of ten. I consider myself the world’s second worst programmer.
Who is the first?
The guy who was using my name to make code submissions 2-3 years prior.
Odds are the worst one is still using Twitter.
By any chance, do you use a niche language that has only two programmers?
Nope. I’m just that bad. I feel like I have a logical mind but it just seems like the command don’t do what I think they will, won’t operate on a certain type of variable or Holy crap I forgot a friggin space or semi-colon or something.
Languages in order of proficiency: C++ HTML/CSS Matlab Basic Fortran (1 class taken)
But when I say proficient I seriously mean looking stuff up on the internet for every single line. And I haven’t used Basic in decades.
The more I learn about my language the less I think it matters. Maybe in embedded C you can’t just leave everything to the compiler though.
What helped me a lot with pushing deeper down into the language innards is to have people to explain things to.
Last week, for example, one of our students asked what closures are.
Explaining that was no problem, I was also able to differentiate them from function pointers, but then she asked what in Rust the traits/interfacesFn
,FnMut
andFnOnce
did (which are implemented by different closures).And yep, she struck right into a blank spot of my knowledge with that.
I have enough of an idea of them to just fill in something and let the compiler tell me off when I did it wrong.
Even when designing an API, I’ve worked out that you should start with anFnOnce
and only progress toFnMut
, thenFn
and then a function pointer, as the compiler shouts at you (basically they’re more specific and more restrictive for what the implementer of the closure is allowed to do).But yeah, these rules of thumb just don’t suffice for an actual explanation.
I couldn’t tell you why these different traits are necessary or what the precise differences are.
So, we’ve been learning about them together and I have a much better understanding now.Even in terms of closures in general (independent of the language), where I thought I had a pretty good idea, I had the epiphany that closures have two ways of providing parameters, one for the implementer (captured out of the context) and one for the caller (parameter list).
Obviously, I was aware of that on some level, as I had been using it plenty times, but I never had as clear of an idea of it before.I work in a small start-up where I am the only one doing what I do, so my epiphanies come from the struggles I have.
Other people I work with often have a blank look in their eyes when I try to explain some issues or what the code does because they don’t have the skillset to comprehend what I am doing. So this isn’t a path for me (yet, hopefully we can grow enough where we need more people in my field).
But I appreciate your experience. I will certainly think about a way to play in the innards of my language so that I can understand it better.
I should know more about what’s happening under the hood.
You’ve just identified the most important skill of any software developer, IMO.
The three most valuable topics I learned in college were OS design basics, assembly language, and algorithms. They’re universal, and once you have a grasp on those, a lot off programming language specifics become fairly transparent.
An area where those don’t help are paradigm specifics: there’s theory behind functional programming and OO programming which, if you don’t understand, won’t impeded you from writing in that language, but will almost certainly result in really bad code. And, depending on your focus, it can be necessary to have domain knowledge: financial, networking, graphics.
But for what you’re taking about, those three topics cover most of what you need to intuit how languages do what they do - and, especially C, because it’s only slightly higher level than assembly.
Assembly informs CPU architecture and operations. If you understand that, you mostly understand how CPUs work, as much as you need to to be a programmer.
OS design informs how various hardware components interact, again, enough to understand what higher level languages are doing.
Algorithms… well, you can derive algorithms from assembly, but a lot of smart people have already done a ton of work in the field, and it’s silly to try to redo that work. And, units you’re very special, you probably won’t do as good a job as they’ve done.
Once you have those, all languages are just syntactic sugar. Sure, the JVM has peculiarities in how its garbage collection works; you tend to learn that sort of stuff from experience. But a hash table is a hash table in any language, and they all have to deal with the same fundamental issues of hash tables: hashing, conflict resolution, and space allocation. There are no short cuts.
Any good resources you can share for/on each topic?
College.
I’m one of those folks who believes not everyone needs a degree, and we need to do more to normalize and encourage people who have no interest in STEM fields to go to trade schools. However, I do firmly believe computer programming is a STEM field and is best served by getting a degree.
There are certainly computer programming savants, but most people are not, and the next best thing is a good, solid higher education.
Thanks for the input, it will make me think about how to approach how to get the skills I need.
I’d say I am decent with FreeRTOS which is pretty much just a scheduler with a few bells and whistles.
I haven’t used assembly in a long while, so I know where to look to understand all the instructions, but I can’t tell right off the bat what a chunk of assembly code does.
Algorithms, I am terrible at these because I rarely use them. I haven’t worked in a big enough project where an algorithm is needed. I tend to work in finite state machine which is close to algorithms, but it’s not quite it. And a big part of my job is interfacing peripheral chips for other to use.
Thanks for the input
You’re welcome!
I haven’t used assembly in a long while, so I know where to look to understand all the instructions, but I can’t tell right off the bat what a chunk of assembly code does.
Oh, me neither. And that’s not what I think is necessary; what’s important is that you can generally imagine the sorts of operations which are going on under the hood for any given line of code. That there’s no magic “generate a hash for a string” CPU operation, and that, ultimately, something is going to be iterating over a series of memory locations and performing several math operations on each to produce a numeric output. I think this awareness is enormously valuable in developers, and helps them think about the code they’re writing in a certain way, and usually in a way that improves their code.
Algorithms, I am terrible at these because I rarely use them.
You use them all the time! Anything longer than a single operation is an algorithm.
Nobody is going to ask you to write a search function; however, being aware of Big-O notation, and being able to reason about time and space complexity, is important. On the backbend, it’s critical. It’s important if you’re a front end developer - I blame the whole NodeJS library fiasco on not enough awareness of dependency complexity by a majority of JS developers.
I tend to work in finite state machine which is close to algorithms, but it’s not quite it.
I’d absolutely call FSM work “algorithms”, and it sounds as if the projects you’re working on is where these fundamentals are most important. Interfaces between hardware components? It’s the most fraught topic in CIS! So. Many. Pitfalls. Shit, you probably have to worry about clock speeds and communication sheer; there’s absolutely a huge corpus of material about algorithms for handling stuff you’re working with, like vector clocks. That’s a fabulous, interesting field. It’s also super tedious, and requires huge attention to detail which I lack, so in a way I envy you, but an also glad I’m not you.