Yup. I get why some people might not care, but I don’t understand the people trying to defend this.
Would these people defend drinking a Verification Can™ as well? After all, it only takes a few seconds.
Yup. I get why some people might not care, but I don’t understand the people trying to defend this.
Would these people defend drinking a Verification Can™ as well? After all, it only takes a few seconds.
Kind of.
The big thing that actually defines FSR2 is that it has access to a bunch more data, particularly the depth buffer, motion vectors, and also, as you said, uses data from previous frames.
The camera jiggle is mostly just to avoid shimmering when the camera is stationary.
That’s always been their plan, but it’s getting hit with Valve Time. My guess is that they won’t do it until all issues the major with NVIDIA GPUs have been fixed, as a public build that doesn’t run properly on a majority of machines wouldn’t go well. The latest driver is pretty good, but the Big Picture mode is still pretty much unusable.
At the very least they’re currently trying to bring official support over to other handhelds, as they’ve already confirmed that they want to official support for the ROG Ally and pushed out a update to SteamOS for the controller support.
That, and monitor/TV size increased a lot at the time when flat panels became a thing, so you need a higher resolution just to achieve the same pixel density you already had on a smaller screen.
Ok, now I kind of want this. I only have my PC connected to the TV, so I only need the power button, volume controls, settings and the D-Pad. A specialized cover would make hitting the right buttons in the dark much easier and also remove the ads disguised as buttons.
And you can even go a step further and configure it so all the ISOs go into a subdirectory. Then you can still use the USB for other stuff without it becoming a mess. Right now I have the following structure:
├ apps // Lots of portable apps, using the PortableApps system
├ data // For copying files between devices
├ images // ISOs go here, separated into Linux, Windows and Utilities
├ installs // For apps that need to be installed
├ secure // Encrypted Veracrypt store
└ ventoy // Ventoy config
All that on a tiny USB on my keychain and super useful when you’re the IT person for the family.
Ok, I think I’m starting to see the issue now. One thing I’ve missed is that the “tiny” amount Germany is importing yearly is actually half of the consumption South Sweden. That sure puts a bit of stress on the system.
I’ll say that I’m still not fully convinced due to the lack of concrete numbers, but it’s something I’ll keep in mind in the future.
I can’t find a way to dodge the paywall to that article, but the short blurb I was able to translate, makes it sound like my guess is at least part of the problem:
As long as the sun shines the most, Skåne benefits from cheap solar energy from our neighboring countries. As soon as solar energy declines, the price of electricity rises throughout Southern Sweden. The poor Swedish transmission capacity means that we cannot benefit from cheap northern hydropower.
That said, I do agree that Germany should’ve long been split into two zones, at least until transmission capacity catches up. But alas, most people in Germany don’t even recognize that the lack of transmission capacities as the source of the problem and rather blame it on us importing expensive electricity from France.
It’s actually those parallels why I’m so distrustful: I’m far from an expert on the topic, quite the opposite if anything, but given how many people, even politicians, put out even dumber claims much more confidently, I’m always wary about such statements.
Based on the article, it seems more like that’s more of a problem of south Sweden just having a big energy deficit in general, not as a result of imports/exports or the actions of Germany particular.
The way I understand it, it’s more that a new connection just wouldn’t make sense because Germany already has a problem from moving energy from its own offshore wind parks in the north to the south.
I couldn’t find a good article explaining the current energy situation in south Sweden, but looking at ElectrityMaps, I’d guess that part of the problem is that there’s a huge amount of nuclear energy being produced in South Central Sweden, saturating the grid and making the transfer of cheap hydro and wind energy from the northern Zones difficult.
Those three really are the holy trinity of factory games IMO and it’s quite insane that we’re getting all of them in what’s essentially a quarter of a year.
Also the perfect order with the most relaxing one releasing first and the biggest and challenging one last.
After that we totally need one of those cross-game tech-tree randomizers for these games. That’d be quite a challenge.
I’m not sure I follow? According to this chart the import from Sweden to Germany is almost negligible.
Sweden, Finland, Lithuania and Poland all seem to be bigger net importers.
That’s assuming people actually use a parser and don’t build their own “parser” to read values manually.
And before anyone asks: Yes, I’ve known people who did exactly that and to this day I’m still traumatized by that discovery.
But yes, comments would’ve been nice.
On one hand I agree, on the other hand I just know that some people would immediately abuse it and put relevant data into comments.
It’s a little bit faster for encoding and decoding
On the other hand, the time spent uploading/downloading much smaller files probably more than makes up for that, although even that difference might get pretty small with modern internet connections.
As much as I’d like to see this game preserved, I don’t think the dev can be held responsible when they’re refunding everyone who purchased the game.
They’ve also had a partnership with iFixit for a while now, allowing them to sell genuine replacement parts.
The process still isn’t what I’d call repair-friendly, but I’ve been able to replace the screen of my Pixel 5 without much trouble. What bothers me most is the use of adhesive and too many parts being bundled together so they can only be replaced in bulk.
Now I’m thinking about a proper “programming language” for cooking recipes.
Just imagine the possibilities: Automated checking for for allergies and such, easy substitution of ingredients as well as portion calculations, being able to fork recipes and change them to your liking, and later diff the recipes.
register hours in Windows. We also all have iPhones that we only use for 2FA.
Without background information that sounds kind of insane. Switching to alternative time tracking software and getting YubiKeys or alternatives instead for 2FA would’ve saved so much money as well as time every day.
Even further, there’s also a clean split between the game and the framework they’ve built for it. So people can actually build their own games or tools using the osu!framework, and some already did so.
Which is neat, because it seems to me like it’s really performant and of course, low-latency, based on what I’ve seen trying the new client.
As annoying as it is, it really shows how much developers already care about getting their games compatible with Steam Deck, and, in extension, Proton.
Keeping SteamOS relevant in the handheld market will be a big factor that decides how many games will run on Linux in the future.