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Cake day: July 3rd, 2023

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  • Funny how folks are different. I always enjoyed reading stuff and making up the ways it can mean stuff. Like, it’s easy to read Dracula and think about feminism and women’s place in the world. (a foreign entity shows up and now women are abandoning their motherly duties, wandering the streets at night? That won’t do. Get some men to hold her down and penetrate her with this big wood. Hmm.)

    I often find the opposite mode, the absolute refusal to think about the story beyond “some things that happened”, tiresome. Like, “Ok I get that the story is about how they have to remove, possibly with violence, the competent women ruler and put the child boy on the throne because the rules say that only a man can rule, but why do you have to make this political? it’s just a fun story.”








  • Not the person you asked but I’m taking this opportunity to talk about why I wouldn’t play pbta as my main game.

    One, I rarely feel like my character is competent. I’m usually rolling mixed success, and that feels bad. A good GM can take the edge off there. they can make it so the problem was circumstances or the strength of your enemy, instead of your fuck up. But most GMs aren’t good, they’re average.

    Related, and I think this might have been a result of not liking the GM, when I do get a mixed success it often feels like the GM is just fucking with me. It felt very unilateral. They decide what happens with no buy-in from the table needed. When I run Fate, mixed successes are a proposal the player can accept, decline, or suggest another idea.

    Third, playbooks feel like mad libs instead of writing. So much is already defined, typically, it’s constraining and anchoring. I don’t feel like I’m really making something of my own. I can see how that’s really helpful for some people but I don’t enjoy it. I much prefer the utterly freeform mode of Fate. I want to be a chaos magick using librarian? I can just write that down.

    I had fun doing a one shot of rapscallions a couple weeks ago, but I wouldn’t make it my main game.








  • Well, technically there’s Vampire: The Requiem. It’s very similar, but not in the exact same universe. Some of the names are reused, but there’s no canon metaplot, and many details are changed. I personally liked it a lot, but I think it’s less popular than Masquerade.

    If you want to roll your own setting, I bet there are generic systems that would work. Fate is my go-to, and I can see how it would work. (Probably a stress track for hunger, some consequence boxes for becoming a monster)


  • try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with.

    I still think about the time in college I tried to get a D&D friend to consider Mage. I was telling him about how you can just do magic, and the real limitation is paradox and hubris. Like, it’s often not about ‘can you?’ but rather “should you?”

    He couldn’t get over “you can just cast whatever you want? Fireballs every turn?”

    “Yes, but that’s probably going to make a lot of paradox, and probably isn’t the best way to solve your problem”

    “Sounds broken,” he said, and lost interest.