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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Thus, you have validated my comment you found insulting.

    I don’t think insults are going to benefit anyone.

    But the logic to perform operations on those tables for a transaction and accounting system must still be written. One of the main aspects of blockchains are exactly such an API.

    Transactions are one of the most basic things databases do. Audit trails are also extremely common. Have you done any development that uses a relational database? Nothing you’re describing is difficult or uncommon.

    When you buy an NFT, the actual data for compromising the NFT itself is stored somewhere else. The blockchain just has the token proving ownership.

    I don’t see how this is a plus or unique. A typical row in a standard table would be like pk, item_id, owner_id, etc. Foreign keys are extremely common.

    You are debating so confidently and asserting things so boldly, yet you don’t have the knowledge of the topic that a 2 hour tutorial would give you. That is the real problem

    I mean, maybe, but I’m really not getting the impression from you that you know how existing technology works. I’ve been a software developer for more than a decade so I’ve got that going for me.




  • unique items with serial numbers

    record of ownership for items

    transaction history of who bought/ sold the item

    account balances

    All of that is pretty trivial to do in a standard postgres database.

    currency to pay for items

    I’ve never worked on currency stuff, but my understanding is this is a well understood and developed problem space. No one is blocked on software development because they can’t figure out how to charge a credit card, or implement their own stupid “Microsoft Points” system

    all that tied to some external reference to a blob of data that represents the thing being traded

    I don’t really understand what you mean by this. Maybe this is a load bearing point of yours?

    Sounds like an API layer on top of the DB, though, which is also pretty trivial. Like Gw2Efficiency uses the GW2 api to read the items you have on your account.

    For reasons I don’t comprehend, a lot of folks have been fooled by central banking propaganda that “crypto bad; me no like crypto bros”. Alan Greenspan, or whoever is modern equivalent is, ain’t yer buddy. And neither is the PR firm his friend hired to program y’all’s brains via Reddit posts from hundreds of deep socket puppet accounts.

    I think it is an error and deeply presumptuous to make that kind of claim about the other people in an argument. How would you feel if I said you were fooled by crypto propaganda? Not likely to change your mind or even have a amicable conversation. Especially if you add the insulting “me no like” phrasing.

    There are many reasons to reject NFTs and cryptocurrency that do not stem from being “programmed”.

    Involved video gamers (as opposed to people who merely play video games) from my experience, more than a typical person, tend to angrily seek scapegoats for I’m-not-sure-what. Therefore, a successful profitable and enduring enterprise like Ubisoft is one of their favorite targets of ire. So like any angry mob, whatever Ubisoft is doing then they hate it.

    People of any sort are susceptible to believing what their group believes. I don’t think “gamers” are more suspectible to this, but they may be louder in spaces like lemmy.

    But, to your point, I don’t think people would focus their ire on Ubisoft if they were like “You know what? We decided to let our workers unionize, and we’re getting rid of microtransactions.” I mean, maybe. I don’t know. There are certain groups that if they told me the sky was blue and there was free ice cream, I’d still be suspicious.


  • You don’t need NFTs or block chain for any of that.

    Also, “moving items from ESO to GW2” is utter nonsense. Every piece of that idea is a fever dream. The games have different mechanical rules for how they work (eg: the stat numbers on items, how they behave, who can use them). The technical stack that puts them in the game and on your screen are different. Different engines may have different needs for texture and mesh stuff.

    If they wanted to do some sort of cross game promo, some games already do that. TF2 has weird cross game promo stuff. But there’s not really a universe where you can just drag and drop an “item” from one game to another. And even if you could, you don’t need NFTs for that.








  • Reasons why I like systems that have rules for this sort of thing.

    “Sure, you can torture the captive. That’s a rank 8 check against Violence, so go ahead and roll. Oh, you don’t want to risk any mechanical consequences for your horrible actions? Ok then”

    I feel like there’s a lot of overlap between powergaming min/maxers and war crime doers. It really keeps players in check without having to resort to hand wave-y deus ex machina like “it turns out the bartender is a level 20 barbarian lol”