Disclaimer: this is purposefully obtuse.

Other effects in the game which explicitly state they kill you:

Shadows, succubi, massive damage, death saving throws, beholder death ray (notably not even their disintegration ray kills you), power word kill, vampires, mind flayers, night hags, drow inquisitors.

Clearly, if they intended for disintegration to kill you, they’d have said so. Since specific overrides general, and there is no general rule that disintegrated creatures are dead, I rest my case. QED.

  • Cephalotrocity@biglemmowski.win
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    2 months ago

    Yes you are. You’re intentionally abusing a weakness in English language (present and future tense are often written the same way so must be inferred by context) to assume something clearly not intended by the 2 sentences considered holistically.

    It’s a funny joke. +1, but, ain’t no DM takin dis Hail Mary from a player seriously. 😂

    • southsamurai@sh.itjust.works
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      2 months ago

      Wanna bet?

      I’d make it an absolute realistic pile of dust, unable to move, unable to cast magic, fight, or anything but be carried along by whatever picked it up, and when enough of the dust gets separated, death is automatic.

      But I’d still allow it as an interesting edge case once.

    • gamermanh@lemmy.dbzer0.com
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      2 months ago

      ain’t no DM takin dis Hail Mary from a player seriously

      I absolutely would, my players would need to be creative to allow this dust pile to communicate and do anything, but I’m quite sure they could manage

        • gamermanh@lemmy.dbzer0.com
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          2 months ago

          I was legit imaging a pile of dust that learns telepathy to communicate with their party members and screams in an angry scotch accent to be thrown at their enemies so that their particles might sting the bastards eyes and blind them

          They’d be deathly afraid of any and all cleaning staff, but also the party would have a broom and catch pan of some sort for when their buddy get a lil spilt

          • oo1@lemmings.world
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            2 months ago

            I was thinking they might learn or get enchanted with a minor wind cantrip that they can cast on themselves infinite times, and rearrange themselves into words.

            They can communicate with any literate character, but slowly, only in words that are short enough. Otherwise they have fo finish the word on their next turn.

            If it’s genuinely windy in game, the player has to write their communication with their off hand, blindfold whilst someome shakes them or the paper randomly.

          • frezik@midwest.social
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            2 months ago

            I actually love rules lawyering, but it has to be done away from the table, and done with a certain amount of good faith. And don’t get mad when others rules lawyer you back.

            In 7th Ed 40k, I found a way to make the Tau Stormsurge to be even more ridiculous than it already was. It clearly conflicted with RAI. I had to talk it out with another Tau player, who was a real lawyer, to find a way to invalidate it. He had to pull out actual lawyer tricks of carefully reading the rule to disentangle it, and he agreed it wasn’t at all obvious.

            But I never played with that interpretation, and never intended to. Tau players already have a reputation for playing like dicks.

          • oo1@lemmings.world
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            2 months ago

            It’s like this for large parts of human life; you just hope that no lawyer ever gets wind of whatever thing is being done.

      • Gutek8134@lemmy.world
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        2 months ago

        Reminds me of that one barbarian subclass skill that doesn’t state when does you bonus to AC end, so you could argue (and lose) that it stay with you forever