Computing and Gaming both being internet reliant in the most part has destroyed the industry completely as it is used as a weapon to monetise everything pay or don’t play or you know that game you could play well don’t pay you now can’t play scenarios rule, and servers deliberately being shutdown to recapitalize on an updated game it’s just monoply and capitalism gone too far. They don’t need to login to play offline either so why the need for server access to verify ownership more than one time then provide a unlock key that’s for offline for life should be the way it is done for comoputers and consoles a occassional reconnection to update the built in database file that stores the keys encrypted resides on all machines would be the way around it you only need update once a game doesn’t exist in the current database and it happens automagically without any input other than one time in the life of the machine with an export to usb option and or cloud option to boom problem solved.
Computing and Gaming both being internet reliant in the most part has destroyed the industry completely as it is used as a weapon to monetise everything pay or don’t play or you know that game you could play well don’t pay you now can’t play scenarios rule, and servers deliberately being shutdown to recapitalize on an updated game it’s just monoply and capitalism gone too far. They don’t need to login to play offline either so why the need for server access to verify ownership more than one time then provide a unlock key that’s for offline for life should be the way it is done for comoputers and consoles a occassional reconnection to update the built in database file that stores the keys encrypted resides on all machines would be the way around it you only need update once a game doesn’t exist in the current database and it happens automagically without any input other than one time in the life of the machine with an export to usb option and or cloud option to boom problem solved.