• jjjalljs@ttrpg.network
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      1 month ago

      Some languages are just worse to work with. like JavaScript. Console.log is like sure I’ll log your object but I’ll tell you what it is now, not what it was when you logged it.

      • Fwiw, Javascript’s object logging is a feature I often miss in other languages. If you just want to log the string, use formatted strings or just log obj+“” like you would need to do in every other language. Or even better, log a copy, like you probably wanted to do, with {…obj}.

        I have many gripes with Javascript, but the logging API is pretty solid.

        • jjjalljs@ttrpg.network
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          1 month ago

          I’ve never had a complaint about logging stuff in python. It generally does what I expect.

          “Create a copy of your object and print that” is what I ended up doing, but I don’t think most people would say that’s intuitive. I expect if i print something at a particular time, I get what it is at that point in time.

    • waigl@lemmy.world
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      1 month ago

      I can see it going both ways. Talking about execution times, this would be an exaggeration, but then, these memes always are.