- How the fuck are they “in” a stalactite?  
- It could be a extremely big stalactite with tunnels and rooms inside… Or the characters were shrunken to fit into a normal stalactite with tunnels and rooms inside 
- I mean, it says “giant” right before it. - where do they serve hollow stalactites, i wonder🤔 - Best guess? Directly above hollow stalagmites. 🤷🏼♂️ - credible enough 
 
- Nowhere, you gotta DIY them. Just like houses and, you know, civilization in general. - aw shoot :( 
 
 
 
 
- The worst one would be a petrified tree. They’re a massive cylinder that looks like the roof of the cave, and then it falls loose and smashes you. - The cylinder cannot be harmed in any way - That’s what wendigoon’s great grandad said. 
 
 
- Part of the game is shared storytelling! Play the puzzle the dm wants you to! - Hey, we just go through fighting an aspect of the Spider Queen (The local Lolth expy), in which I had my max HP cut in half and was the only one downed because of it. Was kinda fizzled at that point 
 
- i mean, if i was the referee, and they weren’t in that architecturally precarious situation, i’d think that’s a mighty fine solution to the puzzle, actually. - No, no, TTRPGs are all about solving the DM’s convoluted logic and linguistics puzzles that don’t make sense inside the world and have exactly one solution. Not about creative problem solving /s 
 
- The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style. 
- The secure perimeter fallacy strikes again 
- Aren’t stalactites made of soft material? - Just pickaxe your way beside the door. Heck, an axe may work if you don’t mind destroying it in the process. - If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it. - There’s so many ways to be a menace to DM xD - We don’t exactly have a lot of time for that though because a war is on 
 
- I bet nobody has tried to just open the door. - Or just knock. Not the spell, literally knock on the door. 
- It was sealed with magic (I had detect magic going) and no handles, locks or visible seals - No lock, no handle, how does it open? - So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue’s cloak, we did the puzzle and the door opened itself 
 
- Look, I get it, it’s embarrassing to try and pull a push door. It doesn’t mean it’s witchcraft. Just try pushing! 
 
 











