• jjjalljs@ttrpg.network
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    9 months ago

    Probably a support character. I’d expect they are good at emotional and physical first aid, morale boosts, and diplomacy.

    They probably aren’t good at physically fighting, but they’d be good at stopping fights non-violently.

  • Ziggurat@jlai.lu
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    9 months ago

    This is why IMO class do not work well in rpg, in a more classic system, you could quickly create an archetype using

    -Basic soldier skill

    -Psychology, negotiations #

    -Basic religious scholar skills (History, ancient languages, occultism)

    At least that’s the kind of skills I would take if playing a chaplain

  • southsamurai@sh.itjust.works
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    9 months ago

    Hmmm

    With the term chaplain, I’m going to expect some kind of blessings, minor heals, and defensive buffs, in a magic setting

    If it’s non or low magic, I’d want to see morale focused abilities, maybe low grade calming ability via sermons, the skills to read body language and facial expressions, that kind of thing.

    If they’re also a combatant, then I’d think of them as a paladin without smiting abilities. A support class that’s more back line. They might jump on a grenade to save their fellow soldiers, but they wouldn’t pick up their rifle and avenge them as a general rule.