That entirely depends on the setting. Is this more of a fantasy cleric, a medieval priest, or a starship’s chaplain?
Probably a support character. I’d expect they are good at emotional and physical first aid, morale boosts, and diplomacy.
They probably aren’t good at physically fighting, but they’d be good at stopping fights non-violently.
This is why IMO class do not work well in rpg, in a more classic system, you could quickly create an archetype using
-Basic soldier skill
-Psychology, negotiations #
-Basic religious scholar skills (History, ancient languages, occultism)
At least that’s the kind of skills I would take if playing a chaplain
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They’d need to be able to boost our morale with the litanies of hate. I did play in the Deathwatch RPG though which has a Chaplain class.
What kind of world tech level and range of super weight are you looking at for this?
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And the super weight scale? Do characters start at iron weight and end at super/hyper weight, or is it different scaling?
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That puts big fancy things like resurrection well out of reach then. Probably some basic martial abilities, with a bit of healing and buffing.
Hmmm
With the term chaplain, I’m going to expect some kind of blessings, minor heals, and defensive buffs, in a magic setting
If it’s non or low magic, I’d want to see morale focused abilities, maybe low grade calming ability via sermons, the skills to read body language and facial expressions, that kind of thing.
If they’re also a combatant, then I’d think of them as a paladin without smiting abilities. A support class that’s more back line. They might jump on a grenade to save their fellow soldiers, but they wouldn’t pick up their rifle and avenge them as a general rule.






