there were a couple things that I hated about their overpromising on the front end; the uniform procedurally built worlds (there’s no real variety of terrain like Earth), the repetitive assets for structures (they’re all the same), planets don’t actually revolve around anything And you can’t fly between systems (they’re boxes, it’s not open. The only way from one system to the other is a loading screen hidden behind a warp animation).
Interestingly enough that game got improved with patches. Seems to be the norm with games these days
No man’s sky was a bit different. They massively over promised in the initial marketing and couldn’t get it done.
there were a couple things that I hated about their overpromising on the front end; the uniform procedurally built worlds (there’s no real variety of terrain like Earth), the repetitive assets for structures (they’re all the same), planets don’t actually revolve around anything And you can’t fly between systems (they’re boxes, it’s not open. The only way from one system to the other is a loading screen hidden behind a warp animation).
Did they fix these?