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Cake day: June 13th, 2024

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  • Capitalism has served me well and, I think if you have a particularly strong work ethic, then the American model can serve you well, up to a certain extent.

    BUT, I am not a sycophant. I have seen the dark underbelly of the American model, how certain vampires at the top of companies will maximize profits at the expense of literally everything else - contractually locking in customers and then raising rates on them to the point where they can barely afford it (they’d call that “equilibrium “). Firing good long-time employees because new fresh blood is cheaper, damned if it makes everyone else’s life harder, including that person who gave their life to the company. Predating on the meek, desperate, or just those who don’t think like them, in spite of what it may do to the relationship long term (fuck any sort of commitment or customer relationship at all because it can’t accurately be monetized).

    These people chase money above all else. They’re loot dragons. The only relationships they have are those that either think like them or those they can manipulate and control.

    So no, don’t chase the American model, but perhaps borrow from some of its most useful tenets. There are good motivated people in the flesh, but the structure is rotten at its core.



  • Mozilla is a not-for-profit. Like hospitals, that doesn’t mean they don’t make profits, it’s just that they have to reinvest most of them into the company and it’s employees. Speaking of which, those activities are not free and they’re not necessarily done just out of the goodness of their hearts. In these trying times in particular, I think we should start realizing that we have to be advocates and supporters for the things we believe in, or else they’ll die on the vine. And when they do, we’ll be left with the lowest common denominators that simply treat us all like a product.

    Mozilla is the best of the big 4 browsers, it also isn’t pushing the whole Manifest 3 crap down our throats. At this point I’m sticking with them until I’m convinced otherwise. I’ve changed before and I absolutely would again.

    As for losing the advocacy group, it sucks, but if I were in a tough position where I had to choose between advocacy and development, I would stick with my core mission - a stable browser with the features that users want. There are other great Internet advocacy groups out there that do great work (and we need them more than ever). Of course, EFF is one.






  • And below was my prompt, took me appx 5 minutes to write from my phone. I like that the AI thought that Elias would recall secret passages from his youth, which I’m thinking could help the adventures bypass some of the guard. I definitely would want to workshop that highwaymen twist, I mean what kind of party would be willing to return a relic of shadows back when they perceive a ruler as being corrupt? It needs something a bit more convincing.

    ——

    Provide me a framework for a DND campaign that will contain the following story arcs. A lord of a small fiefdom seeks a group of traveling adventures to return a relic (you choose the relic, it must have magical powers) that was stolen from him by a group of highwaymen. The story must include a twist about the highwaymen. When returned, the lord becomes corrupted and throws the party in a far off dungeon. The adventures must work their way back to the lord and seek their revenge, with the assistance of a self exiled hermit who formerly knew the lord in his youth that they encounter along the way. If the hermit dies, the party loses insight into the lord’s intentions and it makes it much more challenging to win the campaign.


  • For those interested, I just asked it to generate a campaign with a quick prompt and this is what it spit out. Not perfect, but a good basis to build from:

    Campaign Framework: The Relic of Shadows Introduction: The Call to Adventure Setting: The campaign begins in the small, picturesque fiefdom of Ravenwood, ruled by the benevolent Lord Alaric. Known for his wisdom and kindness, Lord Alaric’s peace is shattered when a relic of immense power, the Amulet of Shadows, is stolen by a band of notorious highwaymen. Hook: Lord Alaric seeks the help of the adventurers, promising wealth and favor in return for the retrieval of the Amulet of Shadows. The relic is said to possess the ability to manipulate shadows, providing its bearer with unparalleled stealth and the power to traverse through the Shadow Realm. Act 1: The Journey Begins Initial Quest: The adventurers set off to track down the highwaymen, following clues and engaging in minor skirmishes along the way. They learn that the highwaymen are more than simple thieves—they are a fragmented faction of former soldiers who turned to banditry after being betrayed by a corrupt noble. Twist: Upon confronting the highwaymen, the adventurers discover that Lord Alaric had once wronged them in his past. The highwaymen had stolen the Amulet of Shadows not out of greed, but to prevent Alaric from using its dark powers. They reveal that Alaric’s benevolent facade hides his darker ambitions. Act 2: The Corrupted Lord Return and Betrayal: Despite the highwaymen’s revelations, the adventurers decide to return the Amulet of Shadows to Lord Alaric, hoping to resolve the situation peacefully. However, upon returning the relic, Lord Alaric’s true nature is revealed. Corrupted by the power of the amulet, he becomes malevolent and orders the adventurers imprisoned in a distant, forgotten dungeon. Dungeon Escape: The adventurers must navigate the treacherous dungeon, facing traps, monsters, and puzzles. During their imprisonment, they encounter an exiled hermit named Elias, a former friend of Lord Alaric who was cast out due to discovering the lord’s dark ambitions. Act 3: The Path of Vengeance The Hermit’s Guidance: Elias offers to guide the adventurers back to Ravenwood and reveals crucial insights into Lord Alaric’s plans. He explains that Alaric seeks to use the Amulet of Shadows to control the Shadow Realm and extend his dominion. Elias knows secret paths and hidden truths that can aid the adventurers. Critical Choice: The adventurers must protect Elias throughout their journey. If Elias perishes, they lose his valuable knowledge, making their mission significantly harder. Without Elias, they will face additional challenges and must uncover Alaric’s weaknesses through other means. Act 4: The Final Confrontation Return to Ravenwood: The adventurers, now armed with the knowledge provided by Elias (or through their own investigations if Elias is lost), must confront Lord Alaric. They rally allies, face Alaric’s corrupted forces, and uncover the hidden vulnerabilities in Alaric’s plans. Climactic Battle: The campaign culminates in an epic showdown with Lord Alaric in his fortified castle. The adventurers must disable the Amulet of Shadows, overcome Alaric’s dark magic, and ultimately restore peace to Ravenwood. Resolution Victory or Defeat: Depending on the adventurers’ actions, they may emerge victorious, freeing Ravenwood from Alaric’s tyrannical grasp, or they might succumb to the shadows, leaving the fiefdom to its dark fate. Their choices throughout the campaign will determine the final outcome and the legacy they leave behind. Feel free to add or adjust details to fit your players’ preferences and playstyle! This framework should give you a solid foundation for a thrilling and complex campaign. Happy adventuring! 🐉⚔️








  • How’s that radical rise of the proletariat going for those in Venezuela? How did it go for the Soviets after Lenin? How’d that whole great leap forward go for the farmers in Maoist China?

    Or perhaps you are of the “These are not true Marxist regimes. There’s never been a true Marixst state” camp. Gee, I wonder fucking why? Perhaps because it doesn’t work. Marxism is unsustainable at scale.

    You want a commune, go for it. A town of co-op of farms, by all means. Perhaps even a small city state, just beware, if you introduce a power vacuum, some smooth talking snake oil salesman is going to try to fill it.



  • New for the 60 year anniversary of 20th Century Studios “Planet of the Apes” - the Complete Deluxe Blue Ray Box Set! With over 72 hours of primate auditions - find out who made the cut and who didn’t. Witness the movie magic that got them to make those such true-to-life facial expressions! Listen to their off-screen reactions to Charlton Heston repeatably calling them damned and dirty!

    It’s all in the “Planet of the Apes - 60th Anniversary Complete Deluxe Blue Ray Box Set!”