Mozilla is a not-for-profit. Like hospitals, that doesn’t mean they don’t make profits, it’s just that they have to reinvest most of them into the company and it’s employees. Speaking of which, those activities are not free and they’re not necessarily done just out of the goodness of their hearts. In these trying times in particular, I think we should start realizing that we have to be advocates and supporters for the things we believe in, or else they’ll die on the vine. And when they do, we’ll be left with the lowest common denominators that simply treat us all like a product.
Mozilla is the best of the big 4 browsers, it also isn’t pushing the whole Manifest 3 crap down our throats. At this point I’m sticking with them until I’m convinced otherwise. I’ve changed before and I absolutely would again.
As for losing the advocacy group, it sucks, but if I were in a tough position where I had to choose between advocacy and development, I would stick with my core mission - a stable browser with the features that users want. There are other great Internet advocacy groups out there that do great work (and we need them more than ever). Of course, EFF is one.
The whole “Today I Found Out” universe of channels.
Teaches you history, keeps you current on current events (Warfronts is particularly good for geopolitics as it relates to wars going on). Places takes you through interesting places all around the world. Mega projects is like the old Mega project show on the history channel. Astro graphics takes you into space. Brain Blaze is a huge silly tangent.
I see, so you’re letting somebody else decide on what you eat for breakfast.
And what you’re gonna eat tomorrow And what you’re going eat the next day And the next day…. For four years, and possibly longer.
Hope you like garbage chicken.🍗 🍗 🍗
The ROC, Tibet, India and Mongolia at a minimum would like to have a word.
This is exactly how I found out my refrigerator was running.
And below was my prompt, took me appx 5 minutes to write from my phone. I like that the AI thought that Elias would recall secret passages from his youth, which I’m thinking could help the adventures bypass some of the guard. I definitely would want to workshop that highwaymen twist, I mean what kind of party would be willing to return a relic of shadows back when they perceive a ruler as being corrupt? It needs something a bit more convincing.
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Provide me a framework for a DND campaign that will contain the following story arcs. A lord of a small fiefdom seeks a group of traveling adventures to return a relic (you choose the relic, it must have magical powers) that was stolen from him by a group of highwaymen. The story must include a twist about the highwaymen. When returned, the lord becomes corrupted and throws the party in a far off dungeon. The adventures must work their way back to the lord and seek their revenge, with the assistance of a self exiled hermit who formerly knew the lord in his youth that they encounter along the way. If the hermit dies, the party loses insight into the lord’s intentions and it makes it much more challenging to win the campaign.
For those interested, I just asked it to generate a campaign with a quick prompt and this is what it spit out. Not perfect, but a good basis to build from:
Campaign Framework: The Relic of Shadows Introduction: The Call to Adventure Setting: The campaign begins in the small, picturesque fiefdom of Ravenwood, ruled by the benevolent Lord Alaric. Known for his wisdom and kindness, Lord Alaric’s peace is shattered when a relic of immense power, the Amulet of Shadows, is stolen by a band of notorious highwaymen. Hook: Lord Alaric seeks the help of the adventurers, promising wealth and favor in return for the retrieval of the Amulet of Shadows. The relic is said to possess the ability to manipulate shadows, providing its bearer with unparalleled stealth and the power to traverse through the Shadow Realm. Act 1: The Journey Begins Initial Quest: The adventurers set off to track down the highwaymen, following clues and engaging in minor skirmishes along the way. They learn that the highwaymen are more than simple thieves—they are a fragmented faction of former soldiers who turned to banditry after being betrayed by a corrupt noble. Twist: Upon confronting the highwaymen, the adventurers discover that Lord Alaric had once wronged them in his past. The highwaymen had stolen the Amulet of Shadows not out of greed, but to prevent Alaric from using its dark powers. They reveal that Alaric’s benevolent facade hides his darker ambitions. Act 2: The Corrupted Lord Return and Betrayal: Despite the highwaymen’s revelations, the adventurers decide to return the Amulet of Shadows to Lord Alaric, hoping to resolve the situation peacefully. However, upon returning the relic, Lord Alaric’s true nature is revealed. Corrupted by the power of the amulet, he becomes malevolent and orders the adventurers imprisoned in a distant, forgotten dungeon. Dungeon Escape: The adventurers must navigate the treacherous dungeon, facing traps, monsters, and puzzles. During their imprisonment, they encounter an exiled hermit named Elias, a former friend of Lord Alaric who was cast out due to discovering the lord’s dark ambitions. Act 3: The Path of Vengeance The Hermit’s Guidance: Elias offers to guide the adventurers back to Ravenwood and reveals crucial insights into Lord Alaric’s plans. He explains that Alaric seeks to use the Amulet of Shadows to control the Shadow Realm and extend his dominion. Elias knows secret paths and hidden truths that can aid the adventurers. Critical Choice: The adventurers must protect Elias throughout their journey. If Elias perishes, they lose his valuable knowledge, making their mission significantly harder. Without Elias, they will face additional challenges and must uncover Alaric’s weaknesses through other means. Act 4: The Final Confrontation Return to Ravenwood: The adventurers, now armed with the knowledge provided by Elias (or through their own investigations if Elias is lost), must confront Lord Alaric. They rally allies, face Alaric’s corrupted forces, and uncover the hidden vulnerabilities in Alaric’s plans. Climactic Battle: The campaign culminates in an epic showdown with Lord Alaric in his fortified castle. The adventurers must disable the Amulet of Shadows, overcome Alaric’s dark magic, and ultimately restore peace to Ravenwood. Resolution Victory or Defeat: Depending on the adventurers’ actions, they may emerge victorious, freeing Ravenwood from Alaric’s tyrannical grasp, or they might succumb to the shadows, leaving the fiefdom to its dark fate. Their choices throughout the campaign will determine the final outcome and the legacy they leave behind. Feel free to add or adjust details to fit your players’ preferences and playstyle! This framework should give you a solid foundation for a thrilling and complex campaign. Happy adventuring! 🐉⚔️
I’ve used it to fill in the gaps for DND storyline. I’ll give it a prompt and a couple of story arcs then I’ll tell it to write in a certain style, say a cowardly king or dogmatic paladin. From there it will spit out a story. If I don’t like certain affects, I’ll tell it to rewrite a section with some other detail in mind. It does a fantastic job and saves me some of the guesswork.
Hmm. I recommend you don’t Google that on Bing.
Projection. Remember during the first few days of the war when Russia issued a statement saying that the era of the West was over?
I buy gift cards for the discounts. Usually you can get a gift card from anywhere between 3% and 20% off. Over the last 5 years, this has saved me $1000s on house renovations alone.
Most of the people in these countries have reduced civil rights and do not get have much say in who rules them. Perhaps that is design intent, but I much prefer a system where people are free to make most of their own life decisions free of retribution and oppression.
Of all of your examples, I think Vietnam demonstrates the advantages of a planned economy, however, Vietnam is also a socialist-capitalist hybrid https://en.wikipedia.org/wiki/Socialist-oriented_market_economy and their people are also significantly less free than Democratic-Socialist countries such as Sweden and Finland: https://freedomhouse.org/country/sweden/freedom-world/2021
I think you are conflating most of these with Dictatorships and Capitalist-Socialist hybrid regimes.
How’s that radical rise of the proletariat going for those in Venezuela? How did it go for the Soviets after Lenin? How’d that whole great leap forward go for the farmers in Maoist China?
Or perhaps you are of the “These are not true Marxist regimes. There’s never been a true Marixst state” camp. Gee, I wonder fucking why? Perhaps because it doesn’t work. Marxism is unsustainable at scale.
You want a commune, go for it. A town of co-op of farms, by all means. Perhaps even a small city state, just beware, if you introduce a power vacuum, some smooth talking snake oil salesman is going to try to fill it.
Can we get this adjusted by CPI?
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It’s all in the “Planet of the Apes - 60th Anniversary Complete Deluxe Blue Ray Box Set!”
Dear Levi’s, I am writing to inform you that my recent purchase of “Men’s Ribozyme Pant - the only jean that contours to your biology” has spliced my legs off.
In retrospect, I realize I should have been more judicious in my jean selection.
Consider this my formal request for a refund.
Coincidentally, this very week, I accidentally texted my neighbor a vulgar comment about TSA patting down my balls that was meant for the Mrs.
Unsend did not work 🙄😙🤮
I got a little taste of what Truman must’ve felt like when he realized everyone got to watch his awkward years.
Capitalism has served me well and, I think if you have a particularly strong work ethic, then the American model can serve you well, up to a certain extent.
BUT, I am not a sycophant. I have seen the dark underbelly of the American model, how certain vampires at the top of companies will maximize profits at the expense of literally everything else - contractually locking in customers and then raising rates on them to the point where they can barely afford it (they’d call that “equilibrium “). Firing good long-time employees because new fresh blood is cheaper, damned if it makes everyone else’s life harder, including that person who gave their life to the company. Predating on the meek, desperate, or just those who don’t think like them, in spite of what it may do to the relationship long term (fuck any sort of commitment or customer relationship at all because it can’t accurately be monetized).
These people chase money above all else. They’re loot dragons. The only relationships they have are those that either think like them or those they can manipulate and control.
So no, don’t chase the American model, but perhaps borrow from some of its most useful tenets. There are good motivated people in the flesh, but the structure is rotten at its core.