Curious how they quantify ‘attractiveness’. Is it self-reported, or are they attempting to use some kind of qualitative metric to rate the attractiveness of participants?
If the former, you could just as easily draw the conclusion that more confident people spend less time gaming.
I feel like this could create some pretty toxic incentives.
Like, imagine if the moment a person dies all of their works immediately go into the public domain… What’s to stop a company like Disney from just straight-up assassinating people who create promising IPs? They paid 4 billion dollars for Star Wars — but why not just have George Lucas murdered for a fraction of the price?