Isn’t this meme format completely written in sarcasm?
Isn’t this meme format completely written in sarcasm?
Open source or bust
New Seth Traveller video just dropped!
It’s the plastic lower, isn’t it?
Audacious with Winamp skins it’s where it’s at.
FIGHT! FIGHT! FIGHT! FIGHT! FIGHT!
You… tasted a septum ring?
I’m just disheartened on the number of otherwise beautiful keycap sets that fail to use symbology for special keys. I’m talking shift, tab, enter, backspace, caps lock, num lock, home, end, page up, page down…
Ain’t nobody got time for that!
Answering the question in the image: machine learning arose from the industrial control world. The idea was to teach a machine how to detect defects in supposedly identical objects out of a manufacturing line, most often with “machine vision” (ie. a camera). Applying it to humans was asinine.
Praised be the copyleft!
What an impressive set of tiddies.
the MIT license has its place
Garbage, that’s its pace.
Username checks out.
One is a debilitating disease that traumatizes the whole family and usually said not wished even on the worst enemy. The other is… inconvenient contact with different cultures who came to appreciate your place and culture.
They’re clearly the same, yes. /s
Tourism is annoying. Do you know what is cancer, though? Actual cancer.
Thankfully, he survived!
A lot is expected from DMs, but I don’t see calls to action to up the ante for the players. I get not demanding much other than enthusiasm from a new player - learning the ropes can be overwhelming. But that leeway is supposed to wear off as time goes by.
If the game uses a published setting, there are no reasons players shouldn’t be expected to learn enough of the lore to tie their character backstories into the bigger narrative. They should definitely create family members, friends, frenemies, rivals, love interests, jobs, places… ideally with blanks so they can tie in with other player’s backstories.
One way to encourage that is by using supplemental character sheets. Basic character sheets focus the core mechanics of the game as they should. But having something asking those questions from the players helps spark creativity. And perhaps a character that has ties in the world they inhabit is less likely to go murderhoboing around.