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Cake day: August 26th, 2023

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  • To me it mostly comes down to just three things that give the roguelike experience. There needs to be permadeath, there needs to be some kind of clock (traditionally hunger) that encourages messy solutions and exploration, and the player needs a lot of tools (inventory) to be able to come up with creative solutions to problems. A lot of these action roguelikes are mostly lacking in giving the player a lot of tools and encouraging them to experiment, they are a lot more like build slot machines that are mostly about good physical execution and understanding basic synergies. These games are still fun but not really the same vibe as a classic roguelike. But a realtime roguelike can be done, I’d argue Barony is just that.



  • Floey@lemm.eetoCurated Tumblr@sh.itjust.worksHungry 9
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    18 days ago

    I’d argue memorizing it is the natural way, at least if you work with numbers a lot. Think about how a typist can type a seven letter word faster than a string of seven random characters. Is that not good proof that we have pathways in our brain that short circuit simpler procedural steps?