Bethesda Game Studios chief Todd Howard has responded to a backlash over Starfield paid mods, confirming the developer will look at its pricing model for Creations content.
The way modding is right now is perfect, at least from a user’s perspective. You get everything for free but if you can afford it and want to then you can donate to the creator. There’s no need for a paid system because that excludes people who can’t afford to pay for the stuff.
Mods would likely increase in quality if there was a financial incentive. Many gaming communities have both free and paid mods available and the paid mods tend to be much better. Assetto Corsa immediately comes to mind.
Could have fooled me, the poorly made trillion polygon models are so prolific that they end up being modded into other games where they also don’t matter nor perform well.
When you try to tell the modders not to do that, they get incredibly mad and you get kicked out of there discords.
Thanks for bringing up a point to continue the conversation, unfortunate you’re getting downvoted with only sarcastic disagreement to go on. I disagree, but only on a point of nuance – ideally that financial incentive improves the quality of mod offerings, and in some cases it does (I’ll take your word on Assetto Corsa mods). But I’d say it’s still a net-negative on the whole because then the financial incentive becomes the goal, not a quality mod. It also gives the parent company control over visibility, so they’ll promote the mods that get them the biggest cut, which inevitably will be the shiniest ones and not necessarily the ones that actually improve the game, then passionate creators get disheartened and leave.
All conjecture – I’m not super active in any modding scene, my only experience is hitting the 256 mod limit in Skyrim a long time ago.
Mods would likely increase in quality if there was a financial incentive. Many gaming communities have both free and paid mods available and the paid mods tend to be much better. Assetto Corsa immediately comes to mind.
Ah yeah, a trillion useless triangles that can’t even be seen at the scale the game renders at, truly worth the entire price of the game per car.
Yeah, definitely paying for a trillion useless triangles and not the improved physics that paid mods oftentimes offer.
Could have fooled me, the poorly made trillion polygon models are so prolific that they end up being modded into other games where they also don’t matter nor perform well.
When you try to tell the modders not to do that, they get incredibly mad and you get kicked out of there discords.
Thanks for bringing up a point to continue the conversation, unfortunate you’re getting downvoted with only sarcastic disagreement to go on. I disagree, but only on a point of nuance – ideally that financial incentive improves the quality of mod offerings, and in some cases it does (I’ll take your word on Assetto Corsa mods). But I’d say it’s still a net-negative on the whole because then the financial incentive becomes the goal, not a quality mod. It also gives the parent company control over visibility, so they’ll promote the mods that get them the biggest cut, which inevitably will be the shiniest ones and not necessarily the ones that actually improve the game, then passionate creators get disheartened and leave.
All conjecture – I’m not super active in any modding scene, my only experience is hitting the 256 mod limit in Skyrim a long time ago.