That’s just the tip of the iceberg. Froeschke also revealed that from pre-orders to the upcoming first expansion, Diablo IV’s total lifetime revenue has already surpassed $1 billion. That figure is no small feat, but it’s not surprising considering Diablo IV is Blizzard’s fastest-selling game ever.
Why are people paying to play diablo when Path of Exile is right there, free?
Blizzard doesn’t give a fuck about its consumers.
Indeed.
I love PoE but will say I don’t like the glitterfest speedster every build turns into. I know many d2 builds can get pretty bright and fast too, but it somehow has more cronch for what I’m doing. I can’t shake it, and clearly struggle to define it.
It’s a great great game and I look forward to poe2, no hate.
Visual clutter is your own responsibility in PoE, just saying :)
But I get where you come from.
What do you mean? I mean from skills/effects, not items. I know about filters.
I mean the skill effects especially. Or maybe even the choice of skills. If you use Lightning Strike with many projectiles (which also return) and some fancy MTX: self-inflicted clutter. I played a Bleedplosion Gladiator and a Viper Strike of the Mamba Trickster this season, both were fine clutter-wise.
Oh I see your meaning. Yeah fairpoint on mtx I always select the absolute simplest and darkest.
What about Grim Dawn?
Also am excellent game that deserves your time. I really mean it.
If I had to gripe there it’s that enemies dogpile you and it’s hard to feel “ranged” in lategame, which is my favorite playstyle.
Or if you want to float some money the developer’s way, pick up last epoch.
Having played both, I ask myself the same question
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