oh no, I can no longer play Thatcher’s Techbase using the Official™ Bethesda™ Doom port, I guess I’ll have to settle for dsda-doom or prboom+ or Woof or GZDoom or Eternity or
See, when I complained on Nightdive’s Discord server about map glitches that have not been rectified in twenty‐nine years, the excuse that somebody gave to me was that fixing those glitches would result in compatibility issues with other source ports (which would be especially noticeable if attempting multiplayer).
Here is what I wrote:
Is there something in the contract stating that the current designers aren’t allowed to fix old bugs that nobody—and I mean nobody—enjoys?
I mean, the wall running and the silent BFG trick, yeah, but… inaccessible secrets?
Here is the response that two official developers gave me:
So a chunk of the developers for this port are people who have been programming and modding Doom for 20+ years. As such, we tend to err on the side of caution on fixing specific behaviours because we know the knock on effects of trying to fix them, Technical debt is a problem we are trying to avoid, essentially.
If we change something, we have to maintain that change and all systems it affects.
and mod support is on the table, so anything we change has the potential to break 70000 mods[.] unfortunately Doom seems very much built on a table made out of very thin wafers
I replied that while I did not know if that was a sacrifice worth making, I could at least understand it why they were making it. Somebody replied,
if it wasnt worth it, doom purists would just be playing (g)zdoom
Yeah, the original Doom engine has a lot of quirks (some unintentional, others necessary to be usable on PCs at the time) inherited by most source ports for compatibility reasons. Doom WADs are usually designed for a specific compatibility level and may rely on some of these quirks to be present. ZDoom and its derivatives often ignore them and are far more advanced than most other source ports, at the expense of severe performance issues on certain maps
oh no, I can no longer play Thatcher’s Techbase using the Official™ Bethesda™ Doom port, I guess I’ll have to settle for dsda-doom or prboom+ or Woof or GZDoom or Eternity or
Using the shoddy official port when hordes of amazing source ports exist should be a crime
my thoughts exactly when i booted up classic doom on steam before uninstalling that and installing cheesydoom
See, when I complained on Nightdive’s Discord server about map glitches that have not been rectified in twenty‐nine years, the excuse that somebody gave to me was that fixing those glitches would result in compatibility issues with other source ports (which would be especially noticeable if attempting multiplayer).
Here is what I wrote:
Here is the response that two official developers gave me:
I replied that while I did not know if that was a sacrifice worth making, I could at least understand it why they were making it. Somebody replied,
Yeah, the original Doom engine has a lot of quirks (some unintentional, others necessary to be usable on PCs at the time) inherited by most source ports for compatibility reasons. Doom WADs are usually designed for a specific compatibility level and may rely on some of these quirks to be present. ZDoom and its derivatives often ignore them and are far more advanced than most other source ports, at the expense of severe performance issues on certain maps