Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.

Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.

  • mox@lemmy.sdf.org
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    I almost ignored that link because most of the opinions I’ve seen from Sweeney have been self-serving and/or misleading, but it turns out he raises some good points in that slide deck. It gets relevant to this discussion around page 27: Reliability. Thanks for sharing it.