Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.

Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.

  • paperplane@lemmy.world
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    13 days ago

    Counterpoint, I believe the Swift syntax strikes a much better balance than Rust in terms of ergonomics and argument labels are awesome for designing fluent APIs. There are things that Rust does better, aside from having a bigger ecosystem, namely the whole borrowing/ownership system, though they’re catching up (noncopyable types and references are coming soon).

    The concerns about ARC are generally a bit overstated, ARC only comes into play with classes, which modern Swift greatly deemphasizes in favor of structs, enums and protocols. Sure, sometimes you need them, especially when interoperating with Objective-C, but Rust has its escape hatches for reference counting too (Rc/RefCell, Arc/Mutex), those are just (intentionally) a bit more verbose.

    In short, Swift encourages a very similar, value-oriented programming style as Rust with a modern type system (generics, associated types etc.), while offering lots of nice syntactic sugar (property wrappers, result builders etc.)