Provide me with a complete experience out-of-the-box as an end-user (you know how it should be done, developers - it’s the way things were before the PS3/XBox 360 era), don’t try to nickel & dime me with ‘micro-transactions’ or ‘battle passes’, or scam me with multiple ‘expansions’ every year… and then, and only then, we can talk.
$60 USD in 2000 is worth about $110 now; so there’s room to negotiate - but it needs to be in good faith, and I don’t trust publishers to do so currently.
Corporations are beholden to their shareholders, yes - but the issue is more down to the fact that we seem to have forgotten that shareholders have the intellect of a toddler… give them free reign and they’ll eat pure sugar for dinner and then complain about a tummy ache.
The line can still go up by delivering quality experiences (as mentioned elsewhere: BG3, RDR2 & hopefully GTA6); by taking care of your stakeholders (which includes employees and customers), it results in higher long-term returns for everyone.
But again, shareholders are toddlers and the current system is giving them free reign.
That’s where I am at. Want more money? Release a full complete game. BG3 honestly I could pay 100 for and feel content. RDR2 same deal. Those are complete games, and are worth it.
I’ve never regretted buying a game full price less than BG3. My baseless rule of thumb for value is that $1 should get you an hour of fun and I’ve got like 400 hours in that game
Indies are honestly the only thing keeping me in this hobby; well that and retro collecting…
A game like Vampire Survivors has given me hundreds of hours of entertainment and value for a fraction of the cost of a single “AAA” game - even factoring in the handful of expansion packs he’s released.
Provide me with a complete experience out-of-the-box as an end-user (you know how it should be done, developers - it’s the way things were before the PS3/XBox 360 era), don’t try to nickel & dime me with ‘micro-transactions’ or ‘battle passes’, or scam me with multiple ‘expansions’ every year… and then, and only then, we can talk.
$60 USD in 2000 is worth about $110 now; so there’s room to negotiate - but it needs to be in good faith, and I don’t trust publishers to do so currently.
Line must go up MFer
Corporations are beholden to their shareholders, yes - but the issue is more down to the fact that we seem to have forgotten that shareholders have the intellect of a toddler… give them free reign and they’ll eat pure sugar for dinner and then complain about a tummy ache.
The line can still go up by delivering quality experiences (as mentioned elsewhere: BG3, RDR2 & hopefully GTA6); by taking care of your stakeholders (which includes employees and customers), it results in higher long-term returns for everyone.
But again, shareholders are toddlers and the current system is giving them free reign.
It also has to be fully functional offline. I don’t want to be locked out because someone’s login server is down.
That’s where I am at. Want more money? Release a full complete game. BG3 honestly I could pay 100 for and feel content. RDR2 same deal. Those are complete games, and are worth it.
This Ubisoft trash coming out? 20. Tops.
I’ve never regretted buying a game full price less than BG3. My baseless rule of thumb for value is that $1 should get you an hour of fun and I’ve got like 400 hours in that game
Indies are honestly the only thing keeping me in this hobby; well that and retro collecting…
A game like Vampire Survivors has given me hundreds of hours of entertainment and value for a fraction of the cost of a single “AAA” game - even factoring in the handful of expansion packs he’s released.
The major publishers declared strategy and top down games dead, but factorio and other small indie games gmhave kept me on for thousands of hours