alessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agoSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.comexternal-linkmessage-square19fedilinkarrow-up11arrow-down10cross-posted to: [email protected]
arrow-up11arrow-down1external-linkSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agomessage-square19fedilinkcross-posted to: [email protected]
minus-squareDasus@lemmy.worldlinkfedilinkarrow-up0·3 months agoI thought it wasn’t nearly long enough.
I thought it wasn’t nearly long enough.