The waverider, the other water themed frame, beaten by a random Grineer henchman in her own lore entry - Yareli!

Release date: 2021-07-06

Passive: Everflowing with the seas, whenever Yareli moves for at least 1.5 seconds, she gains the Critical Flow buff that increases Critical Chance on her secondary Weapon by 200%.
Sea Snares - Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.
Merulina - Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.
Aquablades - Tear through foes with a trio of orbiting aquatic blades.
Riptide - Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst’s Damage.

Acquisition: Main blueprint is acquired by completing The Waverider quest. Component blueprints are acquired through Research inside the Ventkids’ Bash Lab within the Clan Dojo.

  • sandriver@dormi.zone
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 months ago

    A while ago Merulina gained a scaling mechanic like Warding Halo, so the “well it’s only good for shield gating” isn’t true anymore. Loyal Merulina is still relatively squishy, although you can do silly things like standing in jade lights and activating Merulina for the tail end where all the damage is.