D&D is great because it allows for creative freedom
This is not something unique to dnd! In fact, DND is not even especially good at this!
It’s like people are saying “mayonnaise is great because you can add it to any meal”, which is technically true, but meanwhile salt is right there being ignored on the shelf.
It’s like people are saying “mayonnaise is great because you can add it to any meal”, which is technically true, but meanwhile salt is right there being ignored on the shelf.
I think you’re misinterpreting this discussion.
This is not something unique to dnd! In fact, DND is not even especially good at this!
Of course creativity and flexibility are not exclusive to D&D. This discussion is not about D&D vs. other RPG systems, it’s about the explicit permissiveness of D&D. Basically, some people consider the rules to be permissive (e.g. everything not explicitly forbidden is allowed) whereas others consider the rules to be restrictive (everything not explicitly allowed is forbidden).
My point is that the permissive interpretation is better for gameplay, and I think that argument would apply to any gaming system in general.
This is not something unique to dnd! In fact, DND is not even especially good at this!
It’s like people are saying “mayonnaise is great because you can add it to any meal”, which is technically true, but meanwhile salt is right there being ignored on the shelf.
I think you’re misinterpreting this discussion.
Of course creativity and flexibility are not exclusive to D&D. This discussion is not about D&D vs. other RPG systems, it’s about the explicit permissiveness of D&D. Basically, some people consider the rules to be permissive (e.g. everything not explicitly forbidden is allowed) whereas others consider the rules to be restrictive (everything not explicitly allowed is forbidden).
My point is that the permissive interpretation is better for gameplay, and I think that argument would apply to any gaming system in general.