I’ve got +1700hrs in it. I promise you there’s lots to do, it’s just a super chill non-linear game. It’s okay that it’s not your thing, but there is a reason that it’s had so many free updates and maintains a consistent player base after so many years:
It’s had so many free updates because it is a visual game and so every reason to make a new trailer is new marketing. Every trailer is 3 second jump cuts of something visually interesting. Ocassionally giving away that the gameplay is still “aim the same tool that does the same thing at a rock, plant or creature until a number goes up in the ship. Use the bigger number in the ship to improve how high the number is allowed to go in the ship. Use the ship to get to a new rock, plant or creature. Oh and learn words?” I just genuinely do not understand what people are getting from it. Maybe there’s a plateau in the point in the game I’m at and I am simply another 4 hours of pointing at rocks, plants and creatures until I unlock the fun, but I am old. I don’t have time to unlock the fun. To be fair I’ve never been the grinding sort.
And I’m definitely into “explore space and build things in a non-story, non-linear way”
OK Lemmy’s being weird but here is where the screenshot of 2500 hours in Kerbal Space Program goes.
There’s plenty to do - it’s just sandbox based. There are some questlines you can do, but it’s largely meant to be an exploration sandbox game, not something that you’re constantly rushing from quest to quest with everything scripted out linearly or have a clear end game, the end game is to do whatever you want
Exploration implies there is anything but a slightly different colour palette of the same world but with alien dinosaurs of different proportions onto which to build the same base.
Ah. So, you have grown used to having your hand held and given specific quests with specific locations and directives to accomplish. Well, nothing wrong with that! You do you.
Anyway, I’m off to explore this incredibly mountainous world with giant worms while trying to find a freighter or other ship to call my own while attempting to unravel several mysteries.
We will, because while there is a broader narrative, we also with this have the capacity to do what we wish on potentially thousands of distant worlds. Be it terraforming, building, amassing a fleet, hunting bounties, or just exploring what the universe has to offer. By the way: What do you enjoy playing?
Loads more content and still nothing to do after 2 hours
I’ve got +1700hrs in it. I promise you there’s lots to do, it’s just a super chill non-linear game. It’s okay that it’s not your thing, but there is a reason that it’s had so many free updates and maintains a consistent player base after so many years:
'cuz it’s good, if you’re into it.
Well I’ve definitely given it a fair go.
It’s had so many free updates because it is a visual game and so every reason to make a new trailer is new marketing. Every trailer is 3 second jump cuts of something visually interesting. Ocassionally giving away that the gameplay is still “aim the same tool that does the same thing at a rock, plant or creature until a number goes up in the ship. Use the bigger number in the ship to improve how high the number is allowed to go in the ship. Use the ship to get to a new rock, plant or creature. Oh and learn words?” I just genuinely do not understand what people are getting from it. Maybe there’s a plateau in the point in the game I’m at and I am simply another 4 hours of pointing at rocks, plants and creatures until I unlock the fun, but I am old. I don’t have time to unlock the fun. To be fair I’ve never been the grinding sort.
And I’m definitely into “explore space and build things in a non-story, non-linear way”
OK Lemmy’s being weird but here is where the screenshot of 2500 hours in Kerbal Space Program goes.
There’s plenty to do - it’s just sandbox based. There are some questlines you can do, but it’s largely meant to be an exploration sandbox game, not something that you’re constantly rushing from quest to quest with everything scripted out linearly or have a clear end game, the end game is to do whatever you want
Exploration implies there is anything but a slightly different colour palette of the same world but with alien dinosaurs of different proportions onto which to build the same base.
Ah. So, you have grown used to having your hand held and given specific quests with specific locations and directives to accomplish. Well, nothing wrong with that! You do you.
Anyway, I’m off to explore this incredibly mountainous world with giant worms while trying to find a freighter or other ship to call my own while attempting to unravel several mysteries.
But ri-i-ight, color palettes ahaha.
Enjoy your, eh, interesting heightmap and unspecified
directives to accomplishmysteries.We will, because while there is a broader narrative, we also with this have the capacity to do what we wish on potentially thousands of distant worlds. Be it terraforming, building, amassing a fleet, hunting bounties, or just exploring what the universe has to offer. By the way: What do you enjoy playing?