Mine was a Wild Magic Sorcerer that vehemently believed he was a regular city guardsman and explained every bit of magic he produced away as pure happenstance.
In the first campaign I ever played in, I ran a necromancy wizard that was neutral good.
Basically, he grew up a hermit and has zero awareness of the taboos surrounding his school of magic. However, because of his alignment, he has a very different approach to how he uses his magic.
Whenever he has to raise undead to fight for him, he does it by asking for their aid rather than outright raising them. He approaches the practice more as a way to preserve the lives of the living rather than a way of amassing servants or power. When he no longer needs their help, he thanks them and tries to make sure they either return to their resting place or are given a proper burial.
His overarching goal is to ensure everyone lives a long, full life and wishes to find a way to resurrect others in the way other classes can to help achieve that goal.
Didn’t get to play him for long since the group kinda fell apart
Low wis warlock who is convinced he’s actually a Paladin, and is confused why his oath keeps seeming to change arbitrarily. Thought that signing the contract was making his oath.
A human beastmaster whose spellcasting focus was a tiny awakened shrub (which was slightly on fire) and had a flying snake pet.
He was a Pokemon trainer. “Cindertwig, use your Thorn Whip! Now, Create Bonfire!” “Flython, do a Poison Fang attack!”
We only had one very short combat for the 1 shot.
At first, I thought you were referencing the Old testament.
A warforged that escaped the war, met another defector, and together tried to start a new life. Unfortunately, the kingdom sent assassins after them in order to silence them and make sure that they would not switch sides. The human died, but the warforged lived on, carrying with it the remorse of not being able to save them. To honor its friend, it kept the nickname that the human gave it - Hector, which was a pun based on its model name (Tactical Heavy Operations Robot, model H -> H, T.H.O.R. -> Hector).
Survivor’s guilt was the main idea behind the build: It was a Fighter Rune Knight built to tank damage and protect its allies as better as it could (Heavy armor master, Interception fighting style, Cloud rune).
Tanking damage is not optimal in DnD (killing the damage dealer is always the best choice) but it was meant to be a low-level one shot, so it was fine. Unfortunately work, family and other real life issues got in the way and the party wasn’t able to convene on a date where everyone could gather and play for four hours straight.
These are amazing.
I’m going to shamelessly steal some of these for NPCs in my campaigns.
Shadowrun 4e. A hacker who was way into drag racing. I got really into statting his race car, and even made driving equal to hacking. He was in deep in the underworld, trying to buy his childhood friend out of her indentured servitude at a brothel.
Mad Max style wasteland campaign: A Shepard boy, skilled at archery, wandering the wasteland with a talking dog (who was named Blood, but wasn’t evil). I saw this kid as being on the more idealistic and good side, and I picked a concept connected to society in contrast to what the other PCs picked (A reformed Mohawker, a powerful mutated woman wielding a stop sign, and a “priest of KISS” following the concert routes his roadie parents took before the bombs dropped, mistaking them for religious pilgrimage)… sorry that one had a lot of gas.
Superheroes: A jewish journalist who learns he is the inheritor of the Golem of Prague, and with it, a tradition of Talmudic magic. The other party members were a Bisexual paramedic/ vigilante by night (me and her player agreed that we were roommates lol) and the last one was a black teenager who killed a cop after he had paralyzed his brother. The campaign started and we were “the cop killers” and were protecting a small minority community but I keep thinking that had so much gas in the tank and room to grow and I might spin that off into its own campaign.
I’m just so sick of heroic high fantasy
All your groups sound super fun. Priest of KISS made me chuckle.
Fuuuuuck I wanna be in that superhero game.
Hells yeah. Whole ACAB campaign.
An insane Bavarian retired geology professor, turned conspiracy theorist, who was trying to bring his dead wife back, and win back the approval of his estranged daughter. Died one session in after being bitten by an insane cultist.
Yes, I did a Bavarian dialect the whole time. No, I’m not good at it. Yes, there where real Bavarians at the table (well, one of them was Franconian, but same difference (don’t tell her I said that)).
He sounds like he’d have his own Telegram channel.
Well, the campaign took place in Berlin in the '20s (Call of Cthulhu, specifically Berlin: The Wicked City), but in modern times, sure.
I wanted to play a necromancer of no particular class, whose skeletal grandmother followed him around under his thrall. His village practiced a kind of ancestor worship where on holidays they animate the skeletons of their family and dress them up in clothes and jewelry and try to (symbolically) show them a good time as a gesture of appreciation. The tribe’s forest was burned down or village destroyed and PC had to run for it, taking only his most prized possession - the bones of his matriarch. Over the course of the campaign I’d like to add nicer clothes and jewelry to the skeleton, maybe give it magic items.
Ultimately it’s just not feasible to play a non-evil necromancer, and my table doesn’t play evil anyway either.
Throwaway idea: A Loxodon (elephant) bard named Harry Elefánte.
Silver Dragonborn Ancients Barbarian - I wanted to try a tanky build again, after not liking my attempt with paladin. He was Con primary, Str secondary, using a Warhammer and shield, and I was excited to see how the path of the ancients intersected with things like shield Master or sentinel. He was from a tribe of remnant Dragonborn after Abeir split back off. His tribe used to rely on shamans that communicated with their ancestors, but the last one had passed in his grandfather before he was identified as a new shaman. His sister died in a horrible accident, and his communication with her spirit was how he was identified. No one in the tribe knew how to help with his gift, so he went out into the world, accompanied by the spirit of his sister, to see what he could learn. His rage manifested as an icy white cloud rolling over him and falling to the ground, slowly revealing the spirits that accompanied him. I planned for him to notice and get to know more and more of his ancestors’ spirits as he got more powerful - including his grandfather, a taciturn half-dragon, and a happy-go-lucky silver dragon. Unfortunately, I had to bow out of the campaign just as we hit level 3, so I never got to experience any of it. ☹️
Not mine, but a collaborativr effort: Young dryad loses physical body and is imprisoned in a robotic shell. She escapes and now all of her former magical druid powers are a combination of mechanical contraptions and just a dash of magic. She runs on magic energy, but her acid spray cantrip is truly a small vaporizer embedded in her palm. Really cool, but the Player stop playing that char vecause we restricted her wild shape to much :/ in hindsight, i really dont like my dming decisions regarding that char
Reborn tabaxi artificer armorer with a mechanically different though RP similar “living armor”. The living armor is the reason i was “reborn” as its keeping me alive longer but the curse of the living armor is of divine nature as i stole it from an evil cult, so removing it required a monumental effort (high level NPCs basically didnt exist).
The character reached an actual satisfying conclusion as there was an “enlightenment” challenge we managed to find that was heavily skill based and artificers are obscenely good at skill challenges (dm also liked tool checks where relevant, and was lenient with the skill training rules, reborn helped too, resulted in being able to roll d20+stat+prof*expertise+int+guidance(d4)+reborn(d6) on checks i needed to push). The enlightenment ultimately lead to access to enough divine power to break both the curse of the armor and of my undeath.
Ultimately though, despite how fun the RP around it was, it was one of my more OP characters considering how much it trivialized skill checks which that DM really loved.
I tried and failed to tone it down with my next character, which thanks to party dynamic became the single most OP BS i ever made even if it wasnt crazy good alone. Wanted to make a magic infiltrator and went with changeling + aberrant mind sorcerer. Ended up getting a shadowfell shard too. Mindsliver leading to a subtle quickened shadowfell shard boosted CC spell (fav was psychic lance since it wasnt concentration and almost nothing is immune to incapacitated, though hold person, and hypnotic pattern, and the like were also thrown frequently too) was an obscenely powerful combo, and since another new player made a DPS rogue+gloomstalker build, the only way for anything to have any chance of living is lots of legendary resistance and an obscene health pool. This was also a crazy fun build, that the power of it ended up being its downfall as everything we fought ended up being several CR higher than anyone of our level had any right to tangle with. (also yes, i know you can’t normally subtle + quicken, read the Psionic Sorcery power of aberrant sorcerers)
A gnoll taken as a cub and raised by good clerics as a test of nature vs nurture. He was all about freeing slaves and offering redemption to evildoers, but was also bloodthirsty in battle with the truly evil.
We were playing a Ravnica campaign so I made an Orzhov Order Cleric who was a criminal attorney.
Life is short. Debt is eternal!
I had a really neat idea about playing a changeling bladesinger who most likely pretended to be elven to learn the art, although I did have a not-quite-RAW idea about the old switched-at-birth changeling myth, where his elven “parents” would have taught him before he slipped up and they realized what he was.
He was actually three characters in one: a mostly nondescript human “bard”, spinning extremely tall tales about a mysterious elven bladesinger who doled out vigilante justice at night (also the changeling), and the changeling himself, who hated the way people looked at his true form, would only have revealed it to the party if he had no other choice, and really just wanted to be a hero in a group of adventurers, doing the kind of stuff he made up and sang about in taverns.
I came up with this concept a few years ago, but even before COVID I was kind of my group’s forever DM, so even if I ended up at a gaming table again soon I probably wouldn’t get to play it, so if you like it, feel free to use it. You cannot steal what is gifted!