• AggressivelyPassive@feddit.de
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    3 months ago

    I feel like these memes of hating everything other than lone coding is because you keep working for toxic companies.

    No, it’s because we are working with humans and their deeply flawed organizations. As much as people hate corporations and love startups, both are always a mess. Every organization I’ve seen from the inside is barely functioning. Cruft, interpersonal conflicts, incompetence, or simply very bad market situations.

    Software engineering kind of has to get involved with almost all of that. If you need to get approval from department A and Stacy just keeps changing what she wants, you’ll have to carry that chaos into the development and it will usually percolate through half the engineering department, because hardly any interface is actually a stable attack surface. That means meetings, calls, meetings, reviews, meetings, and fucking Stephen again wants to pitch this weird framework he’s so in love with, meetings, budget calls, because there’s no way, simply changing the field length can take that much work, meetings, …

    • jol@discuss.tchncs.de
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      3 months ago

      It’s not about corps vs startups. It’s about having processes, good communication, dialogue, empathy. And it’s also your manager’s job to protect the team from externals that keep interrupting and making adhoc requests. If you don’t feel safe in ignoring calls and replying with “I’m busy now, schedule smth today please”, I consider that a highly toxic workplace.

      • Daxtron2@startrek.website
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        3 months ago

        I guess every job I’ve ever had has been toxic then. Juniors and to some degree mid-levels don’t usually have any say in things like when to meet

      • Alexstarfire@lemmy.world
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        3 months ago

        For real. All the stuff that person complained about is something a manager should be handling. Mine do. It’s very rare for requirements to change for things I’m working on. There’s typically going to be some small changes, e.g. wording of a message or moving things around in the UI, that happen but that’s to be expected and one of the better parts of working in agile. You make something and find it doesn’t work as well as you hoped? Tweak it.

        I think the only time things can change drastically is when I’m working on a priority event, AKA something really bad happened for a customer and we’ve got to fix it ASAP. There’s no time to do in depth research beforehand. You just dive in and sometimes you think it’s one thing but it’s really something else or it’s just more involved than you thought.