Well, until GPUs can be used as CPUs, ganes will not benefit from cardes that are that much more powerful. I mean, whether my games look fine, good or great, when there’s a drop in performance that impacts my enjoyment, it’s always CPU load (or memory leaks); never the GPU.
You generally want to balance towards a GPU bottleneck, cause like you said the impact of CPU bottlenecks are real jittery and affect enjoyability more than a GPU one.
Still, a fully path traced game without the loss in detail that comes from heavy temporal resampling would be great
And with enough performance, we could have that in VR too. According to my calculations in another comment a while ago, if this company’s claims are to be believed (unlikely) this card should be fast enough for nearly flawless VR path tracing.
Well, until GPUs can be used as CPUs, ganes will not benefit from cardes that are that much more powerful. I mean, whether my games look fine, good or great, when there’s a drop in performance that impacts my enjoyment, it’s always CPU load (or memory leaks); never the GPU.
You generally want to balance towards a GPU bottleneck, cause like you said the impact of CPU bottlenecks are real jittery and affect enjoyability more than a GPU one.
Can recall the last game where the GPU was the bottleneck tbh lol. Maybe back on console…
Still, a fully path traced game without the loss in detail that comes from heavy temporal resampling would be great
And with enough performance, we could have that in VR too. According to my calculations in another comment a while ago, if this company’s claims are to be believed (unlikely) this card should be fast enough for nearly flawless VR path tracing.