• Korhaka@sopuli.xyz
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    1 day ago

    Checked my game purchases, typically spending less than £20 a month on PC games. A lot of my playtime is in games I already have or are FOSS.

  • Black History Month@lemmy.world
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    2 days ago

    I think console gaming hit the top of the curve years ago. Sure profits are bigger numbers, but inflation has halved the spending power of a dollar and it’s really hard to tell what’s worth more anymore. With that kind of uncertainty, it’s hard to declare what we’re experiencing now as surprising. They have had consoles on life support for at least 20 years now. Originally you needed the console, game, and a data hookup ( phone line) at most. Now you have to buy the 3rd revision of the console, have the gold subscription, make sure you’re buying the remastered version of the game you want, have an account with the publisher, ads the whole way, do i need to go on? It’s crazy we don’t stop and look at where we have gotten. Instead we’re like, but what if we added AI to this mix, that will fix it! And the cycle continues.

    Meanwhile; Valve is literally drowning in money - they have to run sales so the inflow is slower - to clear away all the money. You don’t even need a PC anymore to play. Their 300$ handheld is as powerful as a 700$ rip-off laptop from what used to be a trustworthy brand. We may live in a capitalist genocidist technological hellscape, but at least Valve never broke. I’m actually happy HL3 never came out.

  • miss phant@lemmy.blahaj.zone
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    2 days ago

    After getting a Steam Deck my Switch is just collecting dust and that even though I would still like to play on it since it’s a lot lighter and more portable. Unfortunately it’s just a horrible deal to buy games locked to one platform at a higher price than their PC counterpart without getting any of the benefits (modding, free cloud saves across devices).

    I’m only willing to buy the switch version if I really want to support the developers e.g. Celeste or Stardew Valley.

  • HubertManne@moist.catsweat.com
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    2 days ago

    When consoles went online that was pretty much it for me. They had been cheaper and easier casual gaming thing but that kinda disapeared. The switch had something since you got the gaming on the go thing but the steamdeck is the thing for me now and I doubt I will go back as it is the only thing to bring me back to something like a console.

  • Sterile_Technique@lemmy.world
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    2 days ago

    I mean, nowadays consoles are just a PC with glasses and a moustache… It’d be great if we moved away from physical consoles and more towards digital platforms so that the gaming industry is less fragmented.

    Basically officially supported and updated roms/emulators. Or just skip that and make Nintendo and such something akin to Steam.

    • NocturnalMorning@lemmy.world
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      2 days ago

      I wouldnt buy a “digital only” platform service if they started paying me for it. No way in hell am I giving up what little control I still have over my physical console.

      • TyrianMollusk@lemm.ee
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        2 days ago

        It’s funny to talk about “keeping control” because you can put a disk in a device that completely locks down every aspect of the game environment. PC offers generally way more control over games, allows more games, etc.

        And there’s GOG to buy from if one doesn’t want Steam’s potential ability to delicense a purchase, but I’d be playing games through Steam either way because of it’s ability to tweak and rebuild controller handling for each game. I’m picky and a lot of game devs are sloppy about how they handle controllers, so having that extra control over the experience is a major plus to me.

        • NocturnalMorning@lemmy.world
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          2 days ago

          Generally the control im talking about is whether or not I can continue to play the game.

          “A lot of game devs are sloppy about how they handle controllers” - making a game work for keyboards and controllers, and even more so allowing keys to be rebound, isn’t super straightforward. I make games in my spare time, so I encounter this all the time.

      • Sturgist@lemmy.ca
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        2 days ago

        I no longer have a computer, desk or lap, with a physical media drive. I have a plug in dvd-rom and a plug in 3.5" floppy drive so I can still(before the inevitable rot happens) use the hard copies of…every game I’ve ever owned worth keeping…I need to recap my ps1 and SNES…hmm

    • alessandro@lemmy.ca
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      8 hours ago

      People who say “it was never the case” are misremembering history.

      Yes, consoles are sold at a loss initially. However, the price-to-performance ratio (in terms of frames per second) consistently decreases over time, regardless of what console manufacturers do.

      For example, the original PlayStation was released in 1994 at a cost of $600. By the end of 1999, just six years later, you could emulate its games on a fairly inexpensive, older PC. In 1994, while the first Doom ran on a relatively costly i386/i486, it was impossible to match the arcade-quality graphics of PlayStation games like Tekken 1 to 3. However, by the time the PlayStation 2 was released, it became feasible to use an affordable older PC with a low to mid-range GPU to exceed the graphical capabilities of any console available at that time.

      The only period when consoles were truly cheap—meaning they were sold at a loss—was during the first few months after their release. If you already owned a PC, you could easily surpass the performance of newly released consoles by simply upgrading your GPU.

      • poVoq@slrpnk.net
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        2 days ago

        With new parts yes, but except for a brief period after a new console is released you can buy used PC parts for playing games of similar graphically fidelity for about the same price or slightly cheaper.

    • MurrayL@lemmy.world
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      2 days ago

      When has that ever been the case? The age-old tradeoff has always been that consoles are restrictive and un-upgradable, but cheaper than building a PC due to fixed parts costs and loss-leader strategies.

      There’s sometimes a period right at the start of a new generation where the cost for the newest and shiniest console outpaces equivalent pc hardware, but that gap disappears within a year or two every time.