• onlooker@lemmy.ml
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      1 month ago

      Same here. Terry didn’t even bother to change up the artstyle. Forget being inspired by something, his game looks like a straight-up copy. What a tool.

  • yokonzo@lemmy.world
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    1 month ago

    Dude just destroyed his indie rep in one fell move. Regardless of what you feel of the situation, noone wants to “talk shop” with the guy known for stealing ideas

  • notfromhere@lemmy.ml
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    1 month ago

    The “article” reads like a drama. The dude has all original code and artwork and a different game engine. The screenshots show a very simplistic thing… you wouldn’t sue someone because their stick figures look too much like yours. If the game was copied that quickly there wasn’t much substance there to begin with imo.

    • teawrecks@sopuli.xyz
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      1 month ago

      I agree that it’s all original code and art, I would even say that he’s well within his right to post his clone since there doesn’t seem to be any copyright-able IP he could be infringing on.

      But I wholly disagree with the notion that “if the game was copied that quickly there wasn’t much substance there to begin with”. There are limitless examples of world changing inventions that were trivial to build, but no one had thought to do it, and the same goes for art. The difficulty of making something isn’t what makes it genius, in fact it’s usually the simplicity of a genius idea that makes people go “damn, why didn’t I think of that, it’s so genius!”

      It sounds like this guy accomplished little more than burning the few bridges he had, and dragging his own name through the mud. Just…not a smart move.

        • teawrecks@sopuli.xyz
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          1 month ago

          A lot of stationary: paper clips, staples, pencils, sticky notes

          A lot of toys: yoyo, slinky, hula hoop, Play-Doh, crayons

          Packaging: cardboard box, plastic bottles, plastic bottles with the lid on the bottom, aluminum cans

          You use inventions all the time that you could probably just build from home now that you know what they are. But there’s nothing that says you/we are already aware of every simple invention. Just think about all the simple, yet revolutionary ideas no one has thought of yet…and if you can do that, you’ll be a billionaire.

    • KeenFlame@feddit.nu
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      1 month ago

      Yeah because you are also a taker instead of a creator. If you knew how ideas are born you would also feel disgusted

      • theneverfox@pawb.social
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        29 days ago

        Ideas are nothing. Everyone has a million daydreams, the most special and creative idea in the world is worthless if you can’t express it.

        Execution is everything. Hell, you don’t even need an idea - you can draw random design elements out of a bag and come up with something great

        • KeenFlame@feddit.nu
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          29 days ago

          No. I work as a game designer, and I can just straight up tell you that you are dead wrong. Ideas have both quality and value, and they interconnect to make the backbone of interactive experiences

          • theneverfox@pawb.social
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            28 days ago

            Ideas have both quality and value, and they interconnect to make the backbone of interactive experiences

            That’s it exactly. The way the ideas interconnect and the way they’re presented to the player is everything. That’s execution, that’s everything - the ideas are just what’s in your head

  • NauticalNoodle@lemmy.ml
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    1 month ago

    I guess my only takeaway is that if I want to protect my IP then anyone who has access to the software should be required to sign a terms & agreement that specifically written to prevent this kind of thing, regardless IANAL, but i’m pretty sure this is all legal according to copyright law. The engine and therefore the code is different, the assets are custom and slightly different. If this were a trademark or patent related case then there might be a something else to go on.

    • SpaceCowboy@lemmy.ca
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      1 month ago

      Yeah pretty much. You can’t copyright gameplay mechanics, so there’s nothing illegal about it. It’s just a dick move.

  • t7tis@lemmy.ml
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    1 month ago

    He told his friend about the game. I don’t think he would have done so if he copied or felt he had “stolen” anything. If he remade the game with this own code and assets then he put a lot of work into it and he can be proud of that (and telling his friend shows that he was). Comparing the game, i do think the clone is better made / more polished. So he really like the game and made a better version of it. I don’t think that’s a bad thing. IP has to be respected (can’t just copy assets or code) but if that’s the case then anything goes and that’s a good thing, it gives us better games.

    Think PalWorld, for example, Nintendo, one of the most copyright abusing companies in the world, doesn’t sue them and it’s arguably a better game than anything Nintendo has come up with recently (no new / modern / good / 3D Pokemon games).

    • Dagrothus@reddthat.com
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      1 month ago

      This looks much more egregious than palworld/pokemon. Palword has very distinct gameplay from pokemon and adds many features and gameplay elements that nintendo has never done. It’s much more similar to Ark if anything in terms of gameplay. The only thing it takes from pokemon is the fact that it’s a creature collector game and a couple of the pals look like they were generated by ai trained on a database of creatures from other games, but even that isnt conclusive. It definitely takes inspiration from Zelda, but again thats a few gameplay elements, not the whole game.

  • AdrianTheFrog@lemmy.world
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    1 month ago

    Both games are completely free and without any sort of monetization, I do think he definitely should have linked to the original game and taken it down when the original creator asked, but a fan remaking a game doesn’t sound that unusual

    No-one is profiting, no one is losing anything, why does it matter?