It’s standard practice to cache images when displaying, as an image viewed once is likely to be viewed again, and then it’s good to save on the data and latency by loading it from disk (or even memory).
However, it’s also standard practice to have an upper size boundary on this cache and to implement an eviction mechanism for the cache once it has reached its capacity.
This is probably a case of misconfiguration or something overlooked during implementation.
Apps have to download the thumbnails and whatever you actually click on.
Though that is a shitload.
Get SDMaid. Even the free version makes cleanup a lot easier.
It’s standard practice to cache images when displaying, as an image viewed once is likely to be viewed again, and then it’s good to save on the data and latency by loading it from disk (or even memory).
However, it’s also standard practice to have an upper size boundary on this cache and to implement an eviction mechanism for the cache once it has reached its capacity.
This is probably a case of misconfiguration or something overlooked during implementation.
SDMaid actually open source (GPLv3) now!
The dev rebuilt the app for modern Android and made it open source
https://github.com/d4rken-org/sdmaid-se
I think the app needs to have a regular cash wipe build in, it causes Crashes for me.