Ooohh! Interesting. You’ve got me curious about that now. I’ll have to look into it.
Ooohh! Interesting. You’ve got me curious about that now. I’ll have to look into it.
Epic has sold Bandcamp to music licensing company called Songtradr.
Ah, I see! Yeah, a bigger catalog would be nice. You can add more repositories to it, enable Flathub, which provide more options, but something about it does feel hamstrung.
The Firefox thing is something I know about! You can set a config option in the about:config
page to tell Firefox to use your desktop’s standard dialogue. It has to do with XDG Desktop specifications, I think
I putz with Discover sometimes. Though I have no idea how it resolves package updates under the hood, as it often will produce a different manifest than running dnf itself.
What would you like to see improved?
SUSE’s Open Build Service absolutely rules, too. I use Fedora personally, but would switch to Tumbleweed any day. I’ve gone back and forth, eventually settling on Fedora only because of familiarity with Red Hat.
There are things I miss, big one being Zypper. It’s slow as balls but it’s usability and ability to dig through packages is unmatched, in my opinion.
I’m not a systemd guru, but I do find it relatively easy to work with.
I’ve noticed that a lot of it is actually made up of separate binaries and daemons. Is it wrong or misleading to think of systemd as a collection of utilities that share a common DSL as opposed to a strict monolith?
With you there. The workload on developers is reduced with these features, to a degree. But, instead of saved effort then getting directed to working on gameplay mechanics and such, to me it feels like many devs just see it as time/money saved, producing a game that looks and plays like one from 10 years ago, but runs like it’s cutting edge.
For instance, Abiotic Factor. That game on my RX 6800 XT runs at 40-50fps when at 100% resolution scaling at 1440p. Why? It’s got the fidelity of Half Life 1, why does it need temporal upscaling to run better? (I adore that game btw, Abiotic Factor is so much fun and worth getting even if playing alone!)
Not saying that’s how every dev is, I know there are plenty of games coming out nowadays that look and run great with creators that care. Just feels like there are too many games that rely on these machine learning based features too heavily, resulting in blurriness, smearing, shimmering, on top of poorer performance.
Just hoping the expectation that something like an RTX 4090 does not become the default cost-of-entry in order to play PC games because of this. It would be unfortunate for the ability of game developers to create and tune by-hand to become a lost art.
Challenge accepted.
I actually don’t understand the hate Sweet Baby gets. The most I’ve been able to understand about it is that they use inclusive language or something.
Is that honestly it? Because that seems like a lot of wasted effort spent hating something pretty dang benign…
Props for being self-aware.
While I do agree that it’s disappointing that the game is available on Epic and not Steam (and Tim Sweeney is an assface for shitting on Linux), I’m of the opinion that this situation isn’t one that should warrant boycotting. I think being able to buy directly from the developers and have a maximum percentage of the revenue go straight to the studio is the best case.
It’s an inconvenience to have to manually add the game to the launcher/platform of choice, but it’s such a minor inconvenience to deal with given the outcome.
I understand and sympathize with the principle your expressing. However, I think it’s important to be open-minded and ultimately in support of the devs themselves over the platforms that distribute their game.
I never did like using RetroArch. I always thought it was overly convoluted. Also whenever I looked something up I was trying to figure out, a lot of the explanations I’d find would be oddly rude and off-putting.
If the things you’ve mentioned are true, then it kinda makes sense.