MTG poops and Yugipoops never get old
MTG poops and Yugipoops never get old
BOUNS ROUND
hur hur hur
NYOOM
I’m surprised nobody thought of the demoscene twisters
Unfortunately not really.
The problem is that the artstyle is usually thrown out the window with these kinds of mods. They all end up looking very similar because of the amount of work you have to put in to make it look acceptable.
Not to mention, the hacky nature of RTX Remix is very limiting and the implementation is not very good to begin with (and very hard to use as a result).
I hadn’t caught up with NVIDIA’s RTX Remix SDK stuff but I plan on taking a look at this myself and do a more in-depth render integration with something (be it the Remix DXVK fork itself or something like UE5). I mod BlackBox NFS games extensively and I plan on cooking something up that is technically better than anything before.
Konami code will summon an option and basically turn the craft into Gradius.
Highly recommended.
You’re mostly correct. People here don’t take Windows praise lightly.
NT is probably the best part about Windows. If you’re gonna complain about Windows, the kernel is the last thing to complain about.
As you’ve said, there are things that are still better about NT to this day;
Most of NT stigma comes from NTFS (which has its own share of problems) and the bugcheck screens that people kept seeing (which weren’t even mostly MS’ fault to begin with, that was on the driver vendors).
Mark Russinovich has some of his old talks up on his YT channel and one of them compares Linux (2.6 at the time) to NT and goes into great detail. Most of the points made there still applies to this day.
Not to mention - this isn’t necessarily the correct place for Windows anyway. That is exactly why they standardized stuff around Vista.
Plus - what about apps that store an ungodly amount data in there? Personally, I only keep the OS and basic app data (such as configs and cache) on the partition and nothing else.
Then something like Minecraft comes along and it’s like “humpty dumpty I’m crapping a lumpty” and stores all its data in “.minecraft” right there in your user directory.
Then you gotta symlink stuff around and it becomes a mess…
OP did say he tried to use SRWE but, nevertheless, looks like forcing windowed mode was the correct answer!
No, it cannot be!
Someone is using Unreal Engine 5 to play Unreal?
From what I’ve been able to understand, FH4 (so I assume by extension FH5) don’t use exclusive fullscreen at all, meaning that the game is technically running borderless already.
Can you try, just as a jank workaround, open the game as usual, go to windowed mode (press alt + enter) and then resize the window to span across the screen(s)? If it works properly it should keep the proper aspect ratio and resolution.
The only thing that comes to my mind is that the game just refuses to set the res probably because it detects Intel graphics.
I’d look for a config/settings file and set the resolution manually in there. Maybe that’s the only way.
I have two questions:
If the answer to 1. is yes, then it should work in borderless windowed as well.
If it doesn’t work ingame but only on desktop, then the game either isn’t setting the window parameters correctly (if it’s actually borderless windowed) or it’s actually just exclusive fullscreen.
Lots of games nowadays don’t even bother naming their modes properly anymore so “Fullscreen” now actually means borderless windowed.
Also I recommend DXVK. Just try it for giggles, it may magically fix the issues.
(Also that res isn’t 21:9, that’s even wider, because the closest to 21:9 would be 2560x1080, but that’s a minor nitpick)
I can confirm. I feel miserable here. 14 days of 30c and above.
No AC in the house. I am living in the basement lol
Help.
In before someone tries to guilt trip you for that because “developers aren’t getting money from stolen keys” and the developer isn’t an indie developer but a studio owned by Microsoft or EA…
Trucy would be trying her hardest to get him to buy this