He / They

  • 4 Posts
  • 56 Comments
Joined 1 year ago
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Cake day: June 16th, 2023

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  • Gamefaqs and Gaia, you’re taking me back. :)

    One thing that leans me towards technocrit’s more absolutist stance on schools is how different they are now compared to when I was in high school (2003-2007):

    Schools have become much more prison-like since then. My partner is a high school teacher, and all the stuff I remember being important parts of socializing like recess, gym, free periods, clubs, band, theater, etc, have been absolutely slashed.

    There are schools now that are trying to enforce “no talking in the hallway” rules in place.

    My partner is on teacher conversation boards where other teachers are lamenting that kids talk to each other too much, but they’re locked inside with each other for 8 hours against their will! People are treating kids like school is their job, but it’s completely uncompensated from the kids’ view.

    Is school an important tool for social mobility? Yeah, absolutely, and I don’t think either I or technocrit would advocate abolishing schools, but they need to be heavily reformed in terms of what they actually offer the students before I’m comfortable discussing the next thing that schools want to strip away from them.



  • Their reasoning for forking from the original Bosca Ceoil

    It’s also using an outdated technology stack which makes it hard to impossible to run it on modern systems, namely macOS and web.

    Ah yes, I forgot that Windows and Linux are “legacy” systems. And “web” isn’t an operating system, it’s just someone else’s Linux box.

    We achieve this by reimplementing the entire application with a more modern set of tools, as a Godot engine project.

    Okay, that’s pretty great. Always glad to see Godot getting used, especially in a cool new way.









  • I really like it’s progression of resource tiers, and it’s exploration mechanic that lets you delve into ruins to find artifacts that give you bonuses to town morale.

    It also has a nice pseudo-complex farming system, where you can manage the soil composition to favor different crops (or just choose to plant the crops that that area’s default soil lends itself to).

    It also has randomized maps, which I like to reload until I find one with an interesting layout.

    There is combat, but you can granularly control it, or disable it altogether (there are raiders, and wildlife like bears and wolves).

    It feels very laid back, which is my jam.


  • I bounced off of it, and went back to Farthest Frontier.

    I was not a huge fan of the way the villagers are accrued and assigned; it felt like they were trying to emulate Banished, but didn’t execute well on it.

    I did love the way you draw housing plots, and the ability to add extensions onto houses that have different bonuses (e.g. a chicken coop that gives eggs).

    I think if the city-builder+RTS hybrid aspect is very appealing to you, it’s one of the few out there. If you want a more traditional city builder, check out Farthest Frontier.