Mama told me not to come.

She said, that ain’t the way to have fun.

  • 7 Posts
  • 256 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • It’s a pretty easy problem to solve, give them a bottle or sucking snack just before takeoff and landing, and keep them tired so they sleep most of the way. We’ve traveled with babies and it’s really not an issue most of the time.

    Then again, we had to deal with two blowouts (huge poops that escape the diaper) on the same flight, so there certainly are hiccups you can’t plan for. But most of our trips with babies have been pretty okay.




  • Probably just celebrating Canada Day.

    Btw, happy 4th of July to my fellow residents in Canada’s Pants. :)

    I’m celebrating both holidays this week with family (brother married a Canadian), and am not playing much. But I have been trying a few new (to me) games here and there:

    • Euro Truck Simulator 2 - not a big fan, but maybe it’ll grow on me; parking is hard…
    • Hell Pie - pretty fun, just oddly uses a ton of resources on my Steam Deck
    • Lair of the Clockwork God - haven’t started yet, but interested in trying it out
    • Yakuza 3 - will start once I get home from my trip

    Anyway, I hope everyone has had or is having a wonderful holiday. That goes for you even if you’re not American or Canadian.




  • Maybe. Or maybe we’d have less selection but more approaches to solve the same problem. That’s not great because it means games would be less approachable since they can’t borrow what works well.

    I think software patents in general are stupid. The implementation is often obvious when looking at the end product, so the whole point of a patent (socialize information) isn’t relevant. The work to build it initially also isn’t particularly large for most things, certainly not to the level of pharmaceuticals. So the only purpose of a software patent is to block competition, there’s little if any social benefit to granting the patent.






  • Inscryption

    Yeah, it’s technically a deck builder, and that’s the gameplay loop throughout, but it’s not a rogue like deckbuilder like Slay the Spire (well, it kind of is at first). But it plays more like a puzzle game than a deckbuilder, but it’s not quite a puzzle game either.

    But yeah, that’s the weakest of the bunch, and I only added it because Pony Island by the same dev is on there (which is technically a run-and-gun?).

    Both have a popular genre at the forefront, but the game really wants you to look past that at what’s developing behind the game. And that’s what I think makes them unique. Labeling them as “deck builder” and “run-and-gun” don’t feel appropriate, despite that being the core gameplay loop.